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Everything posted by oz1982
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Not sure if anyone else is getting this but on every restart vehicles are sitting in bases and not in the garage anymore, does anyone know how to fix? Many thanks
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if i want to change a prize vehicle within a dms mission, example heli steal, does it need to have an exile class name? like "Exile_Chopper_Hummingbird_Civillian_ION" or can i add "B_Heli_Light_01_armed_F" i want to make the missions armed vehicles, but not sure if they will work with exile or not. If anyone knows id appreciate it Many thanks Oz
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Hi There, do laser designators work on exile? i know the small uav should have laser designation but it doesn't work, neither do the standard laser designators from the trader. if so does it need battery's? and again if so does anyone know the class name of the battery's i need? cant seem to find any info on it at the moment
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Hi There, do laser designators work on exile? i know the small uav should have laser designation but it doesn't work, neither do the standard laser designators from the trader. if so does it need battery's? and again if so does anyone know the class name of the battery's i need? cant seem to find any info on it at the moment
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Does anyone know how to spread the missions out a little, I'm on Tanoa and they keep spawning on one island? i run three missions at once and they are sometimes all in one small area. Any help appreciated.
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doors not opening on custom placed military buildings HELP Please
oz1982 posted a question in Third Party Mods
Hi everyone, I know this is a problem at the moment but i have tried the posted workarounds and none work for me. I have "Land_Cargo_Tower_V4_F" "Land_Cargo_House_V4_F" on tanoa but the workaround has not worked on these buildings and there stuck shut does anyone have a workaround that re enables simulation on them? Many thanks in advance Oz -
players on ther server are saying that there bases are flipped upside down on restart, anyone else getting this??
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doors not opening on custom placed military buildings HELP Please
oz1982 replied to oz1982's question in Third Party Mods
BetterDeadThanZed Ok, I have done this the way i think is right. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_constructionID","_data","_position","_vectorDirection","_vectorUp","_constructionObject","_damageLevel","_public","_pinCode"]; _constructionID = _this; _data = format ["loadConstruction:%1", _constructionID] call ExileServer_system_database_query_selectSingle; _position = [_data select 4, _data select 5, _data select 6]; _vectorDirection = [_data select 7, _data select 8, _data select 9]; _vectorUp = [_data select 10, _data select 11, _data select 12]; _constructionObject = createVehicle [(_data select 1), _position, [], 0, "CAN_COLLIDE"]; _constructionObject setPosATL _position; _constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp]; _constructionObject setVariable ["ExileDatabaseID", _data select 0]; _constructionObject setVariable ["ExileOwnerUID", (_data select 2)]; _constructionObject setVariable ["ExileIsPersistent", true]; _constructionObject setVariable ["ExileTerritoryID", (_data select 15)]; _damageLevel = (_data select 17); _public = _damageLevel > 0; _constructionObject setVariable ["ExileConstructionDamage",_damageLevel,_public]; if(_public)then { _constructionObject call ExileServer_util_setDamageTexture; }; _pinCode = _data select 14; if !(_pinCode isEqualTo "000000") then { _constructionObject setVariable ["ExileAccessCode", _pinCode]; _constructionObject setVariable ["ExileIsLocked", (_data select 13), true]; }; // 2017-03-16 + TEMPORARY WORKAROUND UNTIL EXILE UPDATE //if (getNumber(configFile >> "CfgVehicles" >> (_data select 1) >> "exileRequiresSimulation") isEqualTo 1) then //{ // _constructionObject enableSimulationGlobal true; // _constructionObject call ExileServer_system_simulationMonitor_addVehicle; //} //else //{ // _constructionObject enableSimulationGlobal false; //}; if (typeOf _constructionObject in ["Exile_Construction_ConcreteDoor_Static", "Land_Cargo_Tower_V4_F", "Land_Barracks_01_camo_F", "Land_Cargo_House_V4_F", "Land_Cargo_HQ_V4_F", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static"]) then { _constructionObject enableSimulationGlobal true; _constructionObject call ExileServer_system_simulationMonitor_addVehicle; } else { _constructionObject enableSimulationGlobal false; }; // 2017-03-16 - TEMPORARY WORKAROUND UNTIL EXILE UPDATE _constructionObject setVelocity [0, 0, 0]; _constructionObject setPosATL _position; _constructionObject setVelocity [0, 0, 0]; _constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp]; _constructionObject setVelocity [0, 0, 0]; _constructionObject I added the extra class names that i need the doors to work on, but still nothing, please could anyone advise me how to get these doors to open! "Land_Cargo_Tower_V4_F" "Land_Barracks_01_camo_F" "Land_Cargo_House_V4_F" "Land_Cargo_HQ_V4_F" as they still dont work after I try Eichis fix. Many thanks to anyone that can help me.... -
doors not opening on custom placed military buildings HELP Please
oz1982 replied to oz1982's question in Third Party Mods
Better Dead could you tell me where to add the class names within Eichis script please?? i need to add these two "Land_Cargo_Tower_V4_F""Land_Cargo_House_V4_F" Thanks -
yeah mine is storing them in the DB but it is also spawning them effectively giving each player 2 of the same vehicle! but then if i delete the vehicle that is out it also deletes the vehicle in the garage! weird!! lol
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where do you add the class names in there??
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doors not opening on custom placed military buildings HELP Please
oz1982 replied to oz1982's question in Third Party Mods
yeah thats the one i tried... nothing -
I have added custom buildings and i cannot open doors
oz1982 replied to oz1982's question in Serverside
Please delete its in the wrong place i will post it in third party mods -
Hi everyone, I know this is a problem at the moment but i have tried the posted workarounds and none work for me. I have "Land_Cargo_Tower_V4_F" "Land_Cargo_House_V4_F" on tanoa but the workaround has not worked on these buildings and there stuck shut does anyone have a workaround that re enables simulation on them? Many thanks in advance Oz
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Hi there, I am adding the billboard script to my server, i'm a little lost as to what grids to use i will paste the default one that is in the Billboards.sqf. _pos = [14620,16829,-1.12447]; _object = createVehicle ["Land_Billboard_F", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 135.117; _object setPosATL _pos; _object setObjectTextureGlobal [0, "textures\yourpicture.paa"]; _object allowDamage false; _pos=[is this just the three grids at the bottom of the eden editor? x,y,z?]; Many thanks for your help.
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can i ask, Once i have copied the code from the eden plugin where do i put it? in its own sqf file?
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Hi Everyone, ok, im now at about 8 hours + trying to put a sign on the map and add a picture to it... could anyone point me to a video that explains it in full? im confused about the whole process, if i use eden plugin and put down a sign and put it in a file i make called sign.sqf then run it from init.sqf i get nothing...and i also don't know how to add my texture to it this way... if i try to use the billboard script above, i'm stuck on coordinates needed, what ones to put where.... if anyone could point me to a tutorial i would really appreciate it. I've trawled the internet and this forum but i cant find anything that shows how to do it in the eden editor.. Many thanks Oz
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can i ask why you have 4 xyz after the above sea level coords? i ask as i only have 3 coords i can put in and the third one is 0. Many thanks
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Thank you Kuplion
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Is there a particular size for these images?
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@DavieReid88 could you advise how i pull it down a little as my image is just off the top of the screen. Thanks Scratch that, Fixed it
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Hi there, I'm not looking for anyone to come on board, just someone to put me on the right track to building my own mission for exile, This will of course be released when built. A little about me, I am not looking for anyone to make this for me, its my project. I started a server as a hobby to learn, and i have learnt loads since i started about 3 months ago for Exile, 12 months ago for wasteland, I am now pretty good at sorting bugs and editing things to work the way i like. I've ripped lots of different scripts apart to try and make things work the way I want but no joy. so i am looking for someone that actively scripts to kinda take me in and share a little knowledge, even just someone that can explain some scripting format to me to help me better understand what i am doing. In return I will of course help them with anything that I can. I have looked everywhere to try and get this help all over forums, you tube, and this website but as far as, Creating Dialogue, and attaching that to my mission, i'm lost.. if you think you could help me my ts address is ts.t51:9989 alternatively if you know where i can find out the info i need please post it here! Thank you for your time, Oz
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Hi everyone, I Am trying to install a status bar on a server and I am getting the error on the picture below however the statusBar.hpp is sitting in the very file path that it says it is not.... Can anyone help? I am running EXILE MOD UPDATE 1.0.2 "KOHLRABI" Please don't just point me to tutorials as I have been on them all day and tried roughly 5 of them before posting. I'm looking for someone who has maybe had this error before. Many thanks Oz
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Has anyone tried this on Tanoa or is there to much water??
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changing the amount of pop tabs in the locker
oz1982 replied to TheJ3wishTurban's topic in Traders & Safe Zones
haha, sorry I don't know how I didn't see that when i read it!! thanks BD.