oz1982

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About oz1982

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  1. oz1982

    DMS - Defent's Mission System

    if i want to change a prize vehicle within a dms mission, example heli steal, does it need to have an exile class name? like "Exile_Chopper_Hummingbird_Civillian_ION" or can i add "B_Heli_Light_01_armed_F" i want to make the missions armed vehicles, but not sure if they will work with exile or not. If anyone knows id appreciate it Many thanks Oz
  2. oz1982

    Laser Designator

    Hi There, do laser designators work on exile? i know the small uav should have laser designation but it doesn't work, neither do the standard laser designators from the trader. if so does it need battery's? and again if so does anyone know the class name of the battery's i need? cant seem to find any info on it at the moment
  3. oz1982

    Laser Designator

    Hi There, do laser designators work on exile? i know the small uav should have laser designation but it doesn't work, neither do the standard laser designators from the trader. if so does it need battery's? and again if so does anyone know the class name of the battery's i need? cant seem to find any info on it at the moment
  4. oz1982

    DMS - Defent's Mission System

    Does anyone know how to spread the missions out a little, I'm on Tanoa and they keep spawning on one island? i run three missions at once and they are sometimes all in one small area. Any help appreciated.
  5. oz1982

    Bases flipping on restart

    players on ther server are saying that there bases are flipped upside down on restart, anyone else getting this??
  6. BetterDeadThanZed Ok, I have done this the way i think is right. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_constructionID","_data","_position","_vectorDirection","_vectorUp","_constructionObject","_damageLevel","_public","_pinCode"]; _constructionID = _this; _data = format ["loadConstruction:%1", _constructionID] call ExileServer_system_database_query_selectSingle; _position = [_data select 4, _data select 5, _data select 6]; _vectorDirection = [_data select 7, _data select 8, _data select 9]; _vectorUp = [_data select 10, _data select 11, _data select 12]; _constructionObject = createVehicle [(_data select 1), _position, [], 0, "CAN_COLLIDE"]; _constructionObject setPosATL _position; _constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp]; _constructionObject setVariable ["ExileDatabaseID", _data select 0]; _constructionObject setVariable ["ExileOwnerUID", (_data select 2)]; _constructionObject setVariable ["ExileIsPersistent", true]; _constructionObject setVariable ["ExileTerritoryID", (_data select 15)]; _damageLevel = (_data select 17); _public = _damageLevel > 0; _constructionObject setVariable ["ExileConstructionDamage",_damageLevel,_public]; if(_public)then { _constructionObject call ExileServer_util_setDamageTexture; }; _pinCode = _data select 14; if !(_pinCode isEqualTo "000000") then { _constructionObject setVariable ["ExileAccessCode", _pinCode]; _constructionObject setVariable ["ExileIsLocked", (_data select 13), true]; }; // 2017-03-16 + TEMPORARY WORKAROUND UNTIL EXILE UPDATE //if (getNumber(configFile >> "CfgVehicles" >> (_data select 1) >> "exileRequiresSimulation") isEqualTo 1) then //{ // _constructionObject enableSimulationGlobal true; // _constructionObject call ExileServer_system_simulationMonitor_addVehicle; //} //else //{ // _constructionObject enableSimulationGlobal false; //}; if (typeOf _constructionObject in ["Exile_Construction_ConcreteDoor_Static", "Land_Cargo_Tower_V4_F", "Land_Barracks_01_camo_F", "Land_Cargo_House_V4_F", "Land_Cargo_HQ_V4_F", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static"]) then { _constructionObject enableSimulationGlobal true; _constructionObject call ExileServer_system_simulationMonitor_addVehicle; } else { _constructionObject enableSimulationGlobal false; }; // 2017-03-16 - TEMPORARY WORKAROUND UNTIL EXILE UPDATE _constructionObject setVelocity [0, 0, 0]; _constructionObject setPosATL _position; _constructionObject setVelocity [0, 0, 0]; _constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp]; _constructionObject setVelocity [0, 0, 0]; _constructionObject I added the extra class names that i need the doors to work on, but still nothing, please could anyone advise me how to get these doors to open! "Land_Cargo_Tower_V4_F" "Land_Barracks_01_camo_F" "Land_Cargo_House_V4_F" "Land_Cargo_HQ_V4_F" as they still dont work after I try Eichis fix. Many thanks to anyone that can help me....
  7. Better Dead could you tell me where to add the class names within Eichis script please?? i need to add these two "Land_Cargo_Tower_V4_F""Land_Cargo_House_V4_F" Thanks
  8. oz1982

    Virtual garage spawning vehicles on restart

    yeah mine is storing them in the DB but it is also spawning them effectively giving each player 2 of the same vehicle! but then if i delete the vehicle that is out it also deletes the vehicle in the garage! weird!! lol
  9. Not sure if anyone else is getting this but on every restart vehicles are sitting in bases and not in the garage anymore, does anyone know how to fix? Many thanks
  10. oz1982

    Extended Base mod doors + 1.68 update

    where do you add the class names in there??
  11. yeah thats the one i tried... nothing
  12. Hi everyone, I know this is a problem at the moment but i have tried the posted workarounds and none work for me. I have "Land_Cargo_Tower_V4_F" "Land_Cargo_House_V4_F" on tanoa but the workaround has not worked on these buildings and there stuck shut does anyone have a workaround that re enables simulation on them? Many thanks in advance Oz
  13. Please delete its in the wrong place i will post it in third party mods
  14. Hi everyone, I know this is a problem at the moment but i have tried the posted workarounds and none work for me. I have "Land_Cargo_Tower_V4_F" "Land_Cargo_House_V4_F" on tanoa but the workaround has not worked on these buildings and there stuck shut does anyone have a workaround that re enables simulation on them? Many thanks in advance Oz
  15. oz1982

    how to get the grid coordinates on map

    can i ask, Once i have copied the code from the eden plugin where do i put it? in its own sqf file?