RandoThePirate
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Everything posted by RandoThePirate
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Is there a way to change the body despawn time. ive looked at and changed the garbage collector time that doesn't seem to work. not even on AI despawn timer ( witch I would also like to increase.) it seems to be 5 mins or so. I ave been on servers where npc bodies are 10-15 mins. and player bodies are 15-20 can someone direct me on how to modify this.
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sorry for the noob questions. and I'm sure that the answer is out there, but I m stuck in a loop of information and am not getti ng any closer. 1) sell crate to recycler I my just not know what to look for but i I s looking in DMS and R3F and cant seem to locate it. i can sell cars but not crates. 2) can not pickup and load most crates/supply boxes. question one seems like it would be connected to my other question witch is where do I configure what I can pickup.? towing works, lifting but not on big crates. I an not lift any of the large crates to load them into vehicles. looking through the R3F I can see that there are options of what to lift (i think) but I'm lost. I ant seem to find the crate class name either. i was going to just going to change all the crates to stuff I n lift but I cant even do that. can someone help or point me in the right direction. ive only had arma for 2 weeks and decided to get a server. most things seem to be working just needs to be tweeked and ironed out.
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extended base mod the instruction at 0x referenced memory at 0x the memory could not be read
RandoThePirate posted a question in Clientside
after experencing an issue with the server that I could not track down I einstalled the server from scratch @Exile;@CBA_A3;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@Extended_Base_Mod other scripts/mods infistar, dms, occupation, r3f when attempting to add extended base mod I experence arma extended base mod the instruction at 0xXXXXXXXXXXXXXXXX referenced memory at 0xXXXXXXXXXXXXXX the memory could not be read all users are kicked client side before connecting to server. there for there is nothing in the log. (i can post but I see nothing relevant in there,) removing extended base mods resolves the issue. reinstalled EBM many times! =same issue. thinking that it was a conflict with another mod and/or removing the mods PBO from the server symptomatically with no luck. the only things I have seen referencing the issue are old and do not appear to be relevant.-
- extended base mod
- memory
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(and 1 more)
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My main concern is player and weapon despawn after KIA. I messed with the garbage collector: @ExileServer/addons/exile_server_config.pbo Not sure if these do what I think/expect but here is hoping. only way for me to test is to play it. Items dropped from your inventory? // Dropped items without fissix class GroundWeaponHolder weapons dropped when KIA? // Dropped items without fissix class GroundWeaponHolder Player KIA and destroyed vehicles? // Corpses and wrecks class AllDead
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Worked like a charm. so far I havnt seen any issues that arised from commenting it out. anti theft appears to still be working. thank you! on to the next issue admin tools! although I may just buy infi star because I havnt got anything to work yet... but thats another post
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you can see and loot locked vehicle inventory, as well as see the vehicle content. any fix for this?
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working on it now crossing my fingers! thanks for the help. if that is it then it gives me a good place to start. at first I as going in blind.
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the player despawn is the important one. is this in garbage collection. any ideas? I did adjust the garbage collector settings in the ai systems I m using but it may be per mission...
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issue resolved but I'm ot sure what I did... I made alot of changes.
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I have been looking around for anything like this but cant find it. what is the file location I'm looking for if you dont mind?
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CfgExileCustomCode: class CfgExileCustomCode { ExileClient_util_playerEquipment_add = "Overrides\ExileClient_util_playerEquipment_add.sqf"; ExileClient_gui_escape_suicide = "Overrides\ExileClient_gui_escape_suicide.sqf"; ExileServer_system_trading_network_purchaseVehicleRequest = "Helipad\ExileServer_system_trading_network_purchaseVehicleRequest.sqf"; ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf"; ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf"; ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf"; ExileClient_gui_selectSpawnLocation_event_onSpawnButtonClick = "XG_Spawn_Override\ExileClient_gui_selectSpawnLocation_event_onSpawnButtonClick.sqf"; ExileClient_gui_selectSpawnLocation_show = "XG_Spawn_Override\ExileClient_gui_selectSpawnLocation_show.sqf"; ExileClient_gui_traderDialog_updateInventoryDropdown = "Overrides\ExileClient_gui_traderDialog_updateInventoryDropdown.sqf"; ExileClient_gui_wasteDumpDialog_event_onSellButtonClick = "Overrides\ExileClient_gui_wasteDumpDialog_event_onSellButtonClick.sqf"; ExileClient_object_player_event_onEnterSafezone = "Anti-theft\ExileClient_object_player_event_onEnterSafezone.sqf"; ExileClient_object_player_event_onLeaveSafezone = "Anti-theft\ExileClient_object_player_event_onLeaveSafezone.sqf"; ExileClient_gui_wasteDumpDialog_show = "Anti-theft\ExileClient_gui_wasteDumpDialog_show.sqf"; ExileClient_object_player_event_onInventoryOpened = "Anti-theft\ExileClient_object_player_event_onInventoryOpened.sqf"; ExileClient_object_player_death_startBleedingOut = "EnigmaRevive\ExileClient_object_player_death_startBleedingOut.sqf"; ExileClient_util_world_getNearestLocationName = "Overrides\ExileClient_util_world_getNearestLocationName.sqf"; ExileClient_object_player_event_onKilled = "fixes\ExileClient_object_player_event_onKilled.sqf"; ExileClient_system_process_postInit = "fixes\ExileClient_system_process_postInit.sqf";
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admins please delete
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all the addons I have are pretty basic. any idea where to start looking look? addons/mods R3F, DMS, ZCP, Occupation, anti thieft exile, cups: wep, vehicles, units, terrain, core , there are a few other scripts but noting that i can think that would do that. any help would be awsome I dont want to scrap the work ive done already.
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sorry dont know how to collapse code segments.
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my description file: author = "Exile Mod Team"; onLoadName = "Exile Mod"; onLoadMission= "exile.majormittens.co.uk"; loadScreen = "exile_assets\texture\mod\logo.paa"; disableChannels[] = {0,2}; OnLoadIntro = ""; OnLoadIntroTime = false; OnLoadMissionTime = false; class Header { gameType = Survive; // Do NOT change this minPlayers = 1; maxPlayers = 60; }; #include "R3F_LOG\desc_include.h" /////////////////////////////////////////////////////////////////////////////// // Exile Settings - Do not change these! /////////////////////////////////////////////////////////////////////////////// forceRotorLibSimulation = 2; skipLobby = 1; joinUnassigned = 1; respawn = "BASE"; respawnDelay = 300; respawnDialog = 0; respawnOnStart = 0; respawnButton = 1; respawnTemplates[] = {"Exile"}; corpseManagerMode = 0; corpseLimit = 5; corpseRemovalMinTime = 1800; corpseRemovalMaxTime = 1800; wreckManagerMode = 0; wreckLimit = 1; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 180; scriptedPlayer = 1; disabledAI = 1; enableItemsDropping = 0; briefing = 0; debriefing = 0; allowFunctionsLog = 1; enableDebugConsole = 0; allowFunctionsRecompile = 0; showSquadRadar = 0; showUAVFeed = 1; showHUD[] = { true, // Scripted HUD (same as showHUD command) true, // Vehicle + soldier info true, // Vehicle radar true, // Vehicle compass true, // Tank direction indicator false, // Commanding menu false, // Group Bar true, // HUD Weapon Cursors false // Squad Radar }; #include "config.cpp" #include "CfgRemoteExec.hpp" #include "infiSTAR_AdminMenu.hpp" #include "MarXet\dialog\RscMarXetDefines.hpp" #include "MarXet\dialog\RscMarXetDialog.hpp" class CfgFunctions { #include "ExAdClient\CfgFunctions.cpp" }; class CfgHints { #include "ExAdClient\CfgHints.cpp" }; class CfgNetworkMessages { #include "ExAdClient\CfgNetworkMessages.cpp" #include "MarXet\CfgMarXetNetworkMessages.hpp" class XG_EnterSafeZone { module = "AntiTheft"; parameters[] = {"OBJECT","OBJECT"}; }; class XG_LeftSafeZone { module = "AntiTheft"; parameters[] = {"OBJECT"}; }; class XG_PlayerEnterSafezone { module = "AntiTheft"; parameters[] = {"OBJECT"}; }; class XG_PlayerLeaveSafezone { module = "AntiTheft"; parameters[] = {"OBJECT"}; }; class XG_CheckVariable { module = "AntiTheft"; parameters[] = {"OBJECT","OBJECT"}; }; }; class RscTitles { #include "statusBar\statusBar.hpp" #include "ExAdClient\RscTitles.cpp" }; }; there is the include section : ... ... ... #include "config.cpp" #include "CfgRemoteExec.hpp" #include "infiSTAR_AdminMenu.hpp" #include "MarXet\dialog\RscMarXetDefines.hpp" #include "MarXet\dialog\RscMarXetDialog.hpp" class CfgFunctions { #include "ExAdClient\CfgFunctions.cpp" }; ... ... ... how ever the instructions had it nested within the `class CfgRemoteExec -> class Functions` this segment does not exist. I dont know how important this is.... in my experience it tends to be VERY important. and not knowing what said functions do... it is better to make sure than guess. I would rather ask than throw it in there and break everything.
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As many hours ive spent on this and verious other things. that I till cant figure out I wouldnt turn that down. pm'ed you my discord
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TY very much!
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can you tell me how you added this to the discription file? the instructions dont match up because the files are different.
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I may have discovered MY issue. I m attempting to put it in an exile.altis map. is this possible? because yes all of that is there in the tanoa description but not in the altis file. any help on this or is it not going to happen?
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Good job! cant wait to get it working!. thanks for all the hard work.
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my question is still valid. this step can not be completed because it doesn't exist. + Open the `description.ext` and add the below line into `class CfgRemoteExec -> class Functions` see above post for more.
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sell crate still not working.
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I am not getting very far... in the instructions: ### MissionFile + Open the `description.ext` and add the below line into `class CfgRemoteExec -> class Functions` ``` class AdminToolkit_network_receiveRequest { allowedTargets = 2; }; ``` this code doesn't exist author = "Exile Mod Team"; onLoadName = "Exile Mod"; onLoadMission= "exile.majormittens.co.uk"; loadScreen = "exile_assets\texture\mod\logo.paa"; disableChannels[] = {0,2}; OnLoadIntro = ""; OnLoadIntroTime = false; OnLoadMissionTime = false; class Header { gameType = Survive; // Do NOT change this minPlayers = 1; maxPlayers = 60; }; #include "R3F_LOG\desc_include.h" /////////////////////////////////////////////////////////////////////////////// // Exile Settings - Do not change these! /////////////////////////////////////////////////////////////////////////////// forceRotorLibSimulation = 2; skipLobby = 1; joinUnassigned = 1; respawn = "BASE"; respawnDelay = 300; respawnDialog = 0; respawnOnStart = 0; respawnButton = 1; respawnTemplates[] = {"Exile"}; corpseManagerMode = 0; corpseLimit = 5; corpseRemovalMinTime = 1800; corpseRemovalMaxTime = 1800; wreckManagerMode = 0; wreckLimit = 1; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 180; scriptedPlayer = 1; disabledAI = 1; enableItemsDropping = 0; briefing = 0; debriefing = 0; allowFunctionsLog = 1; enableDebugConsole = 0; allowFunctionsRecompile = 0; showSquadRadar = 0; showUAVFeed = 1; showHUD[] = { true, // Scripted HUD (same as showHUD command) true, // Vehicle + soldier info true, // Vehicle radar true, // Vehicle compass true, // Tank direction indicator false, // Commanding menu false, // Group Bar true, // HUD Weapon Cursors false // Squad Radar }; #include "config.cpp" #include "CfgRemoteExec.hpp" #include "infiSTAR_AdminMenu.hpp" #include "MarXet\dialog\RscMarXetDefines.hpp" #include "MarXet\dialog\RscMarXetDialog.hpp" class CfgFunctions { #include "ExAdClient\CfgFunctions.cpp" }; class CfgHints { #include "ExAdClient\CfgHints.cpp" }; class CfgNetworkMessages { #include "ExAdClient\CfgNetworkMessages.cpp" #include "MarXet\CfgMarXetNetworkMessages.hpp" class XG_EnterSafeZone { module = "AntiTheft"; parameters[] = {"OBJECT","OBJECT"}; }; class XG_LeftSafeZone { module = "AntiTheft"; parameters[] = {"OBJECT"}; }; class XG_PlayerEnterSafezone { module = "AntiTheft"; parameters[] = {"OBJECT"}; }; class XG_PlayerLeaveSafezone { module = "AntiTheft"; parameters[] = {"OBJECT"}; }; class XG_CheckVariable { module = "AntiTheft"; parameters[] = {"OBJECT","OBJECT"}; }; }; class RscTitles { #include "statusBar\statusBar.hpp" #include "ExAdClient\RscTitles.cpp" }; }; maybe its just a noob thing ive only had a server for a few days. thanks for the help in advance.
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is this only sell FROM crate or will it allow you to recycle the whole thing? I ave p,layed a few servers that have this.
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You can see and loot locked vehicles as well as view content (small vehicles and crates) can take vehicles crates gear even when locked I have been googling the loot locked vehicles and came across a few epoch things. but I didnt seem to locate a fix. doesn't ppar to be linked to anti theft, witch is working. I'm sure the answer is out there but I 've not been able to locate it . any direction would be appreciated. if I need to post any of the config content let me know. I honestly didnt know where to start.