RandoThePirate
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extended base mod the instruction at 0x referenced memory at 0x the memory could not be read
RandoThePirate posted a question in Clientside
after experencing an issue with the server that I could not track down I einstalled the server from scratch @Exile;@CBA_A3;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@Extended_Base_Mod other scripts/mods infistar, dms, occupation, r3f when attempting to add extended base mod I experence arma extended base mod the instruction at 0xXXXXXXXXXXXXXXXX referenced memory at 0xXXXXXXXXXXXXXX the memory could not be read all users are kicked client side before connecting to server. there for there is nothing in the log. (i can post but I see nothing relevant in there,) removing extended base mods resolves the issue. reinstalled EBM many times! =same issue. thinking that it was a conflict with another mod and/or removing the mods PBO from the server symptomatically with no luck. the only things I have seen referencing the issue are old and do not appear to be relevant.-
- extended base mod
- memory
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(and 1 more)
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My main concern is player and weapon despawn after KIA. I messed with the garbage collector: @ExileServer/addons/exile_server_config.pbo Not sure if these do what I think/expect but here is hoping. only way for me to test is to play it. Items dropped from your inventory? // Dropped items without fissix class GroundWeaponHolder weapons dropped when KIA? // Dropped items without fissix class GroundWeaponHolder Player KIA and destroyed vehicles? // Corpses and wrecks class AllDead
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Worked like a charm. so far I havnt seen any issues that arised from commenting it out. anti theft appears to still be working. thank you! on to the next issue admin tools! although I may just buy infi star because I havnt got anything to work yet... but thats another post
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working on it now crossing my fingers! thanks for the help. if that is it then it gives me a good place to start. at first I as going in blind.
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the player despawn is the important one. is this in garbage collection. any ideas? I did adjust the garbage collector settings in the ai systems I m using but it may be per mission...
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issue resolved but I'm ot sure what I did... I made alot of changes.
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I have been looking around for anything like this but cant find it. what is the file location I'm looking for if you dont mind?
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CfgExileCustomCode: class CfgExileCustomCode { ExileClient_util_playerEquipment_add = "Overrides\ExileClient_util_playerEquipment_add.sqf"; ExileClient_gui_escape_suicide = "Overrides\ExileClient_gui_escape_suicide.sqf"; ExileServer_system_trading_network_purchaseVehicleRequest = "Helipad\ExileServer_system_trading_network_purchaseVehicleRequest.sqf"; ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf"; ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf"; ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf"; ExileClient_gui_selectSpawnLocation_event_onSpawnButtonClick = "XG_Spawn_Override\ExileClient_gui_selectSpawnLocation_event_onSpawnButtonClick.sqf"; ExileClient_gui_selectSpawnLocation_show = "XG_Spawn_Override\ExileClient_gui_selectSpawnLocation_show.sqf"; ExileClient_gui_traderDialog_updateInventoryDropdown = "Overrides\ExileClient_gui_traderDialog_updateInventoryDropdown.sqf"; ExileClient_gui_wasteDumpDialog_event_onSellButtonClick = "Overrides\ExileClient_gui_wasteDumpDialog_event_onSellButtonClick.sqf"; ExileClient_object_player_event_onEnterSafezone = "Anti-theft\ExileClient_object_player_event_onEnterSafezone.sqf"; ExileClient_object_player_event_onLeaveSafezone = "Anti-theft\ExileClient_object_player_event_onLeaveSafezone.sqf"; ExileClient_gui_wasteDumpDialog_show = "Anti-theft\ExileClient_gui_wasteDumpDialog_show.sqf"; ExileClient_object_player_event_onInventoryOpened = "Anti-theft\ExileClient_object_player_event_onInventoryOpened.sqf"; ExileClient_object_player_death_startBleedingOut = "EnigmaRevive\ExileClient_object_player_death_startBleedingOut.sqf"; ExileClient_util_world_getNearestLocationName = "Overrides\ExileClient_util_world_getNearestLocationName.sqf"; ExileClient_object_player_event_onKilled = "fixes\ExileClient_object_player_event_onKilled.sqf"; ExileClient_system_process_postInit = "fixes\ExileClient_system_process_postInit.sqf";
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admins please delete
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all the addons I have are pretty basic. any idea where to start looking look? addons/mods R3F, DMS, ZCP, Occupation, anti thieft exile, cups: wep, vehicles, units, terrain, core , there are a few other scripts but noting that i can think that would do that. any help would be awsome I dont want to scrap the work ive done already.
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sorry dont know how to collapse code segments.
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my description file: author = "Exile Mod Team"; onLoadName = "Exile Mod"; onLoadMission= "exile.majormittens.co.uk"; loadScreen = "exile_assets\texture\mod\logo.paa"; disableChannels[] = {0,2}; OnLoadIntro = ""; OnLoadIntroTime = false; OnLoadMissionTime = false; class Header { gameType = Survive; // Do NOT change this minPlayers = 1; maxPlayers = 60; }; #include "R3F_LOG\desc_include.h" /////////////////////////////////////////////////////////////////////////////// // Exile Settings - Do not change these! /////////////////////////////////////////////////////////////////////////////// forceRotorLibSimulation = 2; skipLobby = 1; joinUnassigned = 1; respawn = "BASE"; respawnDelay = 300; respawnDialog = 0; respawnOnStart = 0; respawnButton = 1; respawnTemplates[] = {"Exile"}; corpseManagerMode = 0; corpseLimit = 5; corpseRemovalMinTime = 1800; corpseRemovalMaxTime = 1800; wreckManagerMode = 0; wreckLimit = 1; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 180; scriptedPlayer = 1; disabledAI = 1; enableItemsDropping = 0; briefing = 0; debriefing = 0; allowFunctionsLog = 1; enableDebugConsole = 0; allowFunctionsRecompile = 0; showSquadRadar = 0; showUAVFeed = 1; showHUD[] = { true, // Scripted HUD (same as showHUD command) true, // Vehicle + soldier info true, // Vehicle radar true, // Vehicle compass true, // Tank direction indicator false, // Commanding menu false, // Group Bar true, // HUD Weapon Cursors false // Squad Radar }; #include "config.cpp" #include "CfgRemoteExec.hpp" #include "infiSTAR_AdminMenu.hpp" #include "MarXet\dialog\RscMarXetDefines.hpp" #include "MarXet\dialog\RscMarXetDialog.hpp" class CfgFunctions { #include "ExAdClient\CfgFunctions.cpp" }; class CfgHints { #include "ExAdClient\CfgHints.cpp" }; class CfgNetworkMessages { #include "ExAdClient\CfgNetworkMessages.cpp" #include "MarXet\CfgMarXetNetworkMessages.hpp" class XG_EnterSafeZone { module = "AntiTheft"; parameters[] = {"OBJECT","OBJECT"}; }; class XG_LeftSafeZone { module = "AntiTheft"; parameters[] = {"OBJECT"}; }; class XG_PlayerEnterSafezone { module = "AntiTheft"; parameters[] = {"OBJECT"}; }; class XG_PlayerLeaveSafezone { module = "AntiTheft"; parameters[] = {"OBJECT"}; }; class XG_CheckVariable { module = "AntiTheft"; parameters[] = {"OBJECT","OBJECT"}; }; }; class RscTitles { #include "statusBar\statusBar.hpp" #include "ExAdClient\RscTitles.cpp" }; }; there is the include section : ... ... ... #include "config.cpp" #include "CfgRemoteExec.hpp" #include "infiSTAR_AdminMenu.hpp" #include "MarXet\dialog\RscMarXetDefines.hpp" #include "MarXet\dialog\RscMarXetDialog.hpp" class CfgFunctions { #include "ExAdClient\CfgFunctions.cpp" }; ... ... ... how ever the instructions had it nested within the `class CfgRemoteExec -> class Functions` this segment does not exist. I dont know how important this is.... in my experience it tends to be VERY important. and not knowing what said functions do... it is better to make sure than guess. I would rather ask than throw it in there and break everything.
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As many hours ive spent on this and verious other things. that I till cant figure out I wouldnt turn that down. pm'ed you my discord
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TY very much!
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can you tell me how you added this to the discription file? the instructions dont match up because the files are different.