hairston630

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Everything posted by hairston630

  1. Hi All, I recently added new music to a private exile server I am running. I have been able to get the music to play, thanks to a helpful member on this forum, but wanted to get some confirmation on the additional tracks added to Exile.Altis/Config.cpp/ class CfgExileMusic. Here is the original: Here is my modified config with additional tracks added: I have added the newly listed tracks in my exile_assets.pbo file but I've only noticed the ExileTracks 1-7 (these 7 tracks are my own custom music though, just overwritten) working in game. Tracks 8-21 don't seem to play even though they are listed in my modified config to play as ambient tracks. Would I need to call the additional tracks from somewhere else? Maybe from a script.txt file? I just wanted to get some clarification and ensure that I haven't missed something. Does everything look ok, above? Thank you! Hairston
  2. Its been fantastic so far, thanks! We have really been customizing everything to make it as close to a true coop experience as possible. Its like a good mix of exile and breaking point. Working on a hunting system now
  3. I JUST figured out it. I didnt quite understand everything you guys were saying just yet but was able to put 2 and 2 together. I am now running custom music within Exile's music handler. I put the track names in the description.ext then put them in "combat", "ambient", etc and its working just fine! Thanks to every one who helped. My apologies for not grasping what you all told me.
  4. Seems I have figured out how to add the music successfully! I used this method (found from a youtube video): In my initplayerlocal.sqf: In my description.ext: This is working great. My final question, i believe, would be in making a delay between each track. I have seen a thread which states using "sleep (time in seconds)" but im not sure where that would apply with a randomized script. Anyone have any suggestions?
  5. Most excellent! I definitely understand moving the music to the mission file and adding it to description.ext. I do have more questions now than I did before. If you say I should reference those tracks in the cfgexilemusic in config.cpp, how does that make it different than what I originally did other than just putting the music files in another folder (of course this method did not work)? Also, I have read on another thread that one should remove the cfgexilemusic entries from the config.cpp so that the music that is being referenced from the description.ext would take precedence. Lastly, how would one tell the server to cycle through all of my ambient music files that I added? For instance, I would want track03 to play then 30 seconds later I would want track04 to start and it just continually plays through all 21 of the tracks. Im confused at this point Thanks again for all of your help thus far.
  6. They all have the same 21 tracks packed into the pbo. I just didnt know the correct path to put in the description file for those tracks. Currently its exile_assets\music\track# Would that not work?
  7. LOL I usually do too, but this server is customized to play alot like a sp/coop experience. Music is there to enhance the mood. We have some members that are new to Arma 3 and Exile and have yet to experience it this way. We're doing this more for them.
  8. Excellent. My last question, hopefully. Since my music is in the same folder as the original tracks (track01-07), how would I set my file path below? sound[] = path?\path?\track01.ogg, db+0, 1.0}; Currently, the file path is exile_assets\music\track01 Would that work? (ie. sound[] = exile_assets\music\track01.ogg, db+0, 1.0};) Thanks
  9. Thanks, Raven. I have my Exile.Altis' description.ext open and see the location where I can add my own code. Would it be as simple as adding class CfgExileMusic and the appropriate track numbers? Like this: