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So, with the default settings, people have just been getting slaughtered by bushes when driving vehicles.. Does anyone know how to reduce player damage taken when driving a vehicle?? I googled a bit, found something like this: this addeventhandler ["handledamage",{ player setdamage ((damage player) /1.015)}]; but I know it needs to only work if player is in vehicle. Don't know the correct formatting but maybe something like: while {true} do { if(alive player and IN_VEHICLE) then { if(damage player < 0.7) then { player setDamage ((damage player) - 0.02); hint format ["Debug: Health: %1",damage player]; sleep 5; }; }; }; Or another way would be to call EpeContactStart https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#EpeContact
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[SOLVED] Tanoa Server - extDB2 error
peperonikiller replied to StonedReality's question in Serverside
I'm getting the same thing now too... for no reason, set up at least 5 different servers and worked no problem.. Brand new install of win10, installed all pre-reqs, steamCMD arma3, copy over all exile files from the download page, set up extDB config correctly, and it won't connect to the database. all DLL files are put in the correct places.. I'm at a loss. (no Anti-Virus installed) Think I'm just going to use Windows server 2008 and say fuck 10 lol -
I have sent the author a PM to see if he wouldn't mind letting us update this for him, however no response, and that was almost 2 weeks ago. We might just have to keep posting updates here until he returns.
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really do appreciate the help man! works great.
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sorry for trying to make my players lives just a little but easier, if only a little.. now if you are being serious, yes, in fact, some players new to exile have a hard time seeing the little X on the XM8.
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Sorry if this is a simple question, google searched and forum searched but could not find a solution, but how can you enable the XM8 to be on when you join a server? I can't find it anywhere
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lucy2990 started following peperonikiller
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I can help with the database side at least... You'd have to create a new query in the sql custom folder, lets say... [checkFamilyID] SQL_1 = SELECT clan_ID FROM account WHERE uid = ? Number of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1 That would get you the players clan ID, where you would just set up your Trader Class list to check it.. something like.. (not the correct syntax but it's just to show how it could be done i think) if checkFamilyID = 1 then Show the following Items End If
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
peperonikiller replied to Janski's topic in Scripts
Correct, any mod that calls playableunits needs changed to allplayers.. but who knows if the 'hotfix' BI will be releasing is going to change all that back.. I've just been waiting for the hotfix. But he updated the Github to include all posted fixes.. now there's just some minor bugs that still need sorted out.- 2256 replies
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- virtual garage
- vg
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Works great, however when I try to lessen the fog amount.. I don't seem to see any changes... _fog setDropInterval 0.01; Is that a timer then? Higher value would mean less fog correct?
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Operation: We the People - Stream to educate community.
peperonikiller replied to Psymon's topic in Maps
I'd be willing to set up a tanoa server on stream with mods... Was actually going to do so tonight anyway.. But i can do it twice or save the vod. -
care to share your onMpKilled?
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
peperonikiller replied to Janski's topic in Scripts
I too want this!- 2256 replies
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- virtual garage
- vg
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I figured them out, his release is missing some things.. Go into TRADERS\APEX\ItemListAPEX.hpp Under class B_T_LSV_01_armed_sand_F { quality = 4; price = 80000; }; Add class B_T_LSV_01_armed_F { quality = 4; price = 80000; }; class B_T_LSV_01_armed_CTRG_F { quality = 4; price = 80000; }; class B_LSV_01_armed_F { quality = 4; price = 80000; }; class B_LSV_01_armed_black_F { quality = 4; price = 80000; }; class B_LSV_01_armed_olive_F { quality = 4; price = 80000; }; class B_LSV_01_armed_sand_F { quality = 4; price = 80000; }; class class B_T_LSV_01_armed_black_F { quality = 4; price = 80000; }; class B_T_LSV_01_armed_olive_F { quality = 4; price = 80000; }; class B_T_LSV_01_armed_sand_F { quality = 4; price = 80000; }; Under class O_LSV_02_unarmed_arid_F { quality = 4; price = 23000; }; Add class O_T_LSV_02_armed_F { quality = 4; price = 80000; }; class O_T_LSV_02_armed_viper_F { quality = 4; price = 80000; }; class O_LSV_02_armed_F { quality = 4; price = 80000; }; class O_LSV_02_armed_viper_F { quality = 4; price = 80000; }; class O_T_LSV_02_armed_black_F { quality = 4; price = 80000; }; class O_T_LSV_02_armed_ghex_F { quality = 4; price = 80000; }; class O_T_LSV_02_armed_arid_F { quality = 4; price = 80000; }; class O_LSV_02_armed_black_F { quality = 4; price = 80000; }; class O_LSV_02_armed_ghex_F { quality = 4; price = 80000; }; class O_LSV_02_armed_arid_F { quality = 4; price = 80000; }; Save and close... Then Open TRADERS\EXILE\ItemListExile.hpp Under class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; }; Add /////////////////////////// //Missing ~Pep's Edit /////////////////////////// class Exile_Car_MB4WD { quality = 1; price = 15000; }; class Exile_Car_MB4WDOpen { quality = 1; price = 15000; }; class Exile_Car_ProwlerLight { quality = 1; price = 23000; }; class Exile_Car_ProwlerUnarmed { quality = 1; price = 23000; }; class Exile_Car_QilinUnarmed { quality = 1; price = 23000; };