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8 NeutralAbout dharvey44
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Sorry guys, I've been pretty busy with work. I will start working on this project again. If anyone would like to help, Please let me know.
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I think I fixed the ExAd issue with the latest push https://github.com/darrell-aevum/AISupport/tree/Virtual. You don't need to replace the entire addons folder. Just replace the addons\ais\fn_AIS_postInit.sqf file.
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Ok, here is the latest version: https://github.com/darrell-aevum/AISupport/tree/Virtual The install instructions are on the link page. This is the last major change that I will make before pushing it out to the Master Repo and updating this forum with the new version. This is using the XM8 app instead of player actions. You do not need ExAd to run this. If you are running ExAd, let me know if you have any issues. I have not tested it with ExAd installed yet.
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I will eventually add default configs based on world / map
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BTW, You may have to scrub some of the Nam2 stuff from the .config file. I'm testing with the Nam2 mod at the moment.
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Idd for it 1600. I will add that to the instructions when I publish it. We were just discussing an evac / transport option. I like the idea of a heli pad at the base.
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I'm still downloading Unsung. Once I get it install I can check out the airports in its config
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I think I will reconfigure it like the Resupply mission. i.e. allow you to set a list of airports, and each airport a list of CAS
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I'm trying to spawn "AIR" vics at random airports. I think the secondary airports might be screwing it up.
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in the openDialog.sqf: player action ["WeaponOnBack", player]; I will remove this, or make it configurable.
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I will fix these
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When it spawns, does it have a marker on the map? If so, teleport over there and see if it is spawning correctly. It might be getting blown up as soon as it spawns.
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I'm not sure what is going on with resupply. As for taking pop tabs, the system tries to take it from the player first, but if they don't have enough on them, it takes it from the Locker.
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Here is resolution settings that I am using, and what the GUI is supposed to look like. I will have to play around with it for a minute.
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