Greetings.
I'm stuck at the Time Cycle thing too.
I looked into my config.cpp, but all I can find is:
class Time
{
// Uses Dedicated Server time as ingame Time
useRealTime = 0;
// Will overide RealTime
useStaticTime = 1;
// time in ARMA FORMAT << CONFIG
// https://community.bistudio.com/wiki/setDate
staticTime[] = {2016,11,2,1530,0};
Editing the Start time working fine, but no point to change the Time Multiplier...Time ingame passes away in realtime-time...Has anyone a tip for me where to look?
Done