Super Jerome

Donator
  • Content count

    603
  • Donations

    5.00 EUR 
  • Joined

  • Last visited

  • Days Won

    30

Everything posted by Super Jerome

  1. Super Jerome

    [Release] CUP AI Ship

    Me and my friends made a custom AI ship and I decided to share it with the community. The ship has vehicles and crates full of weapons and equipment inside it. I have imported it on the maps Altis, Tanoa, Malden, and Chernarus. If you wish additional maps please let me know. The ship has an AI boat and helicopter that does patrols as well as many AI inside. There is an working elevator within the ship to move vehicles around. You will need a lifting script like R3F Logistics to lift vehicles off ship. There is a AH-1Z on the main deck of the ship that players can take once they secure the ship. You will need some experience with Eden Editor to import/merge this on your current map. If you are unfamiliar with doing this see the my guide in my signature. There is an Eden section that should get you pointed in the right direction. Lastly, you will need Extended Base Mod (EBM) as well as CUP Units, Vehicles, and Weapons in order to use the ship. Steps are simple: 1. Place your map pbo (i.e. Exile.Altis) into your missions folder within "My Documents" and extract (see my guide). 2. Drop the "AIShip.pbo" within the same folder as your map .pbo. 3. Extract the "AIShip.pbo" into its own folder "AIShip.*Map*.pbo" (same as step 1). 4. Ensure you have EBM, CUP Units, Vehicles, and Weapons loaded and launch ARMA 3. 5. Open your map pbo in Eden Editor. 6. Merge the "AIShip.*Map*" with your current map. 7. Save your map pbo, Repbo it and upload to your server. The items on the ship may seem like they are floating in the air. Don't worry when your server loads it they will be on the correct level. You may reposition the ship and all the items within Eden if you don't like where the ship is at on map. If you do this though you will have to adjust the height of the ship or items on the ship. Required Addons: CBA_A3 CUP Units CUP Weapons CUP Vehicles Extended Base Mod R3F Logistics (optional) DOWNLOADS: AIShip.Altis AIShip.Chernarus AIShip.Tanoa AIShip.Malden Note: Players enter the ship at the rear. There is an scroll option to open back gate.
  2. Super Jerome

    [Updated] R3F Logistics Exile (with CUP)

    This is merely a rework on what @SLB2k11 has done I just expanded on it. R3F Logistics is a towing, lifting, and container moving mod that can be used on any type of server. This version is modified for Exile (obviously). Follow the normal installation guide from the link below. I did include my own Battle Eye filters, but all you need is to find the R3F lines in the script.txt and apply them to your own. Also, I do use CUP Vehicles so if you don't make sure to comment out the line in the config.sqf. Again this is not my mod/script. I had a hard time finding and adding all of the vehicles for Exile and figured I would share my work. Update: I have added lifting for helicopters to support the release of my AI ships. You may disable this if you desire. What's enabled : 1. All vehicles can be towed. 2. All vehicles other than cars can tow. 3. Quads, Bikes, Karts, and Rubber boats can be loading into vehicles. (These items can not hold crates or other vehicles) 4. Boats can tow Subs (SDV). 5. All crates can be loaded in vehicles (not cars). 6. Boats can be towed by vehicles (not cars). 7. Water crates can be picked up for storing (no SDV requirement). 8. All aircraft can store crates and every item listed in #3. 9. *NEW* All helicopters can now lift vehicles and tanks. You can customize these values just follow the instructions guide it will tell you how. I will list vehicles from other mods as I get to it. If you need help on adding another mods vehicles into R3F just let me know. Read the instructions carefully. You will notice that there are actually no lines that specifically say "Exile_Car_xxxx". This is because I used the higherarchy system to cover all of a specific vehicle. For example the "Exile_Car_Offroad_Repair_Red" is automatically included when you add "Offroad_01_repair_base_F". The latter line will include all Offroad vehicles without having to add each variant of the vehicle line by line. A note on the trucks for Exile: I didn't bother to add each truck individually so all the trucks are included in the line "Truck_F" this includes the HEMMT and Zamak. I will break the trucks down further in the future. DOWNLOAD Other Links: R3F Logistics Main Post Instructions Guide Server Owner Guide v1.1
  3. Super Jerome

    ExAd v1.0.4

    Guys do to real life stuff I am unable to work on Exile anymore. I am not certain this version of ExAd still works. If someone wants to fix it like @Monkeynutz please do. I just can't find the time to work on scripting at the moment. _______________________________________________________________________________________________________________ First, thanks to @Janski and @Monkeynutz for giving us this awesome mod in the first place. I understand they have been under intense scrutiny to fix ExAd to work on latest Exile release. Second, thanks to @Spazz711 and @Razor77 for working with the community and providing a solid update that works. I am merely the guy that put all their work into a simple download that will hopefully be easy for others to implement. Now without further adieu ExAd v1.0.4. This version of ExAd includes the following additions: ExAd Server Rules ExAd View Distance Settings ExAd Unit Scanner by @jaxx0rr & @woodysg ExAd Virtual Garage (removable) BRAmaRecipes Basemarker by @Lunchbox ExAd Statusbar ExAd Deploy Quad Bike Recuit AI Bodyguards by @aussie battler Again this is not my work, but a compile of mods/apps that will work on current version of Exile 1.0.4. My hope is to make things a bit easier for the community to employ these apps. Please follow the directions located in the README file provided. If you get confused read original ExAd documentation. DOWNLOAD
  4. Super Jerome

    [UPDATE] VCOM AI (Exile 1.0.4)

    *DISCLAIMER* This is not my mod. This mod was created by Dominic. This is version is formatted for use on Exile servers. I have been using VCom AI for some time now and am very pleased with the results. It works with all the AI sytems (DMS, A3XAI, VeMf, etc.) and come fuctioning out of the box. No custom codes need to be added to your current AI system. Even if you simply place AI utilizing Eden Editor, it will take over and make them smarter. If you want AI that flank, utilize vehicles (includes stealing unlocked), and simply function more like a player than this mod is for you. There is little documentation available for running this mod without utilizing the @VCOMAI under -mods in your commandline so I am releasing this. INSTALLATION: Step 1: DePbo your map (i.e. Exile.Altis) Step 2: Place the folders "VCOMAI" and "userconfig" into your pbo. Step 3: Place the files: "Defines.hpp", "Exile.hpp", and "VCOM.hpp" into your pbo Step 4: Open the "init.sqf" provided and add the line to your own init.sqf. Step 5: Open the "description.ext" provided and add the lines to your own description.ext. Step 6: Remove the line "#include "RscDefines.hpp" from your own description.ext. Step 7: RePbo your map and upload. NOTE: If you previously had VCOMAI installed you must remove all of the old "#include" lines from your description.ext. DOWNLOAD VCOMAI STEAM WORKSHOP Thanks to @[HG]RaVeN103 for providing the files that work with latest Exile release.
  5. Super Jerome

    [Release] USS Nimitz Occupation

    Alert! The Naval vessel USS Nimitz has been occupied by insurgents. Eliminate all enemies and recover all U.S. property. By request I have made a ship that uses as little external mods as humanly possible. The ship has 33 AI as well as an AI minigunner boat that does patrols. There are vehicles on the ship that you will need a lifting script like R3F Logistics to retrieve. There are also tanks on the ship guarded by snipers. If you don't want the tanks just delete them in the editor. There are several loot crates that have weapons, etc. in them. Be warned the anti-air defenses on the ship are fully opperational. The best way to enter the ship is via sea using ladder at the rear starboard side. Currently the maps supported are Altis, Malden, Chernrus and Tanoa. Australia will be released in the near future. If you have an additional map request let me know. If you are unfamiliar with Eden Editor see the guide in my signature and go to Eden section. Required Mods: Exile (obviously) CBA_A3 USS Nimitz R3F Logistics (optional) Installation Steps: 1. Extract your map pbo (i.e. Exile.Altis) within the missions folder located in your "My Documents". 2. Download and extract the "Nimitz.*Map*" for whichever map you are using into same folder as step 1. 3. Open ARMA 3 launcher and load the mods Exile, CBA, and USS Nimitz. 4. Using Eden Editor open your map (i.e. Exile.Altis). 5. Merge your map with the extracted "Nimitz.*Map*" from step 2. 6. Save, Repbo, and upload back to your server. Note: Don't forget to load any mods your server is currently running. DOWNLOADS: Nimitz.Altis Nimitz.Malden Nimitz.Tanoa Nimitz.Chernarus
  6. This is a guide geared for all server owners new and semi experienced. There is material dedicated just for hosting servers as well as more advance material for all server owners. There is also a detailed explanation of the infiSTAR AntiHack and Admin Tools installation. I made this guide to hopefully decrease the amount of "I'm Stuck" post on the forums. If you think I should change or add something let me know. There will be additions in the future. The instructions on installing infiSTAR AntiHack and AdminTools starts on page 17 of the guide. Server Owner Guide v2.0 READ THE GUIDE BEFORE CONTACTING ME. If you need help with something, I will provide assistance. However, don't contact me with a question that I covered in my guide. Also, set up a Altis server before you try to tackle a map like Chenarus. Note: The links that send you to pages inside of the guide itself don't work unless you download the guide. Future Updates: Customizing Exile Settings Chenarus Redux Setup CHANGE LOG:
  7. I made some modifications to the underwater stash mission created by @eraser1 for Tanoa. To be clear this is his mission I merely changed some positioning so that it functions on Chernarus. This mission requires DMS. You will need a crate loading script like R3F or Igiload to get the crate. Installation: Step 1: Place the underwater_stash.sqf inside of your a3_dms\missions\static folder. Step 2: Open your config.sqf and add the line ["underwater_stash",1] inside of the DMS_StaticMissionTypes block Step 3: With the config.sqf still open add the line "underwater_stash" inside of the DMS_StaticMissionsOnServerStart block Step 4: Ensure you have static missions enabled. Don't forget to add commas if needed. If you are confused about punctuations look at the Server Owner Guide. I modified the loot tables for some worthwhile loot. DOWNLOAD Other Links: Defents Mission System R3F Logistics Server Owner Guide
  8. Super Jerome

    ExAd v1.0.4

    Updated main topic, no longer can work on Exile mods.
  9. I felt like doing something, so I made a Chernarus Redux mission pbo from scratch. The traders are custom made with Air through Office traders at each location. The contamination zone is at Devil's Castle. I did not place concrete mixers or roulette tables however. If you want these just add them through Eden. You can simply just place the Exile.ChernarusRedux.pbo in your mpmissions folder and the exile_server_config in your ExileServer\addons folder and you will be up and running. The loot postions has been updated to latest release and tested. Enjoy! Exile.ChernarusRedux.pbo exile_server_config.pbo
  10. This is a modification of the Generic Vehicle Service created by Jacmac for use on the Exile Mod. I am still fiddling with the code as some of the features need tweaking for Exile (mainly repairing). Currently it does not cost poptabs or respect. If anyone wants to help me with this go right ahead. There is a standard 200 second cooldown between each service. I have tested this with Exile & CUP vehicles. It should work with RHS or any other mods as well. For a full list of features see original post below. DOWNLOAD Original Post Steps are provided in the "READ ME" file within download. Follow them to the "T" because the steps in original post does not take into account use on Exile. Again, this script was originally made my Jacmac for use on standard ARMA 3. All I have done is make changes to get it to function on Exile 1.0.4 properly.
  11. Super Jerome

    Base Respawn

    *DISCLAIMER* This is not my script. The owner of this script is unknown. This script will allow your players to respawn at their bases upon death. Any base the player has building rights to can be utilized as a spawn point. Unfortunately this is not compatible with xSpawn as they both replace the same Exile function. INSTRUCTIONS: Step 1: DePbo your map (i.e. Exile.Altis). Step 2: Create a folder and name it "Custom". (Disregard if you already have one) Step 3: Place the "baserespawn.sqf" into the "Custom" folder. Step 4: Inside of your "config.cpp" add the following line to your "class cfgExileCustomCode": //Base Respawn (Can't use with xSpawn) ExileClient_gui_selectSpawnLocation_show = "Custom\baserespawn.sqf"; Step 5: RePbo your map and upload. DOWNLOAD I am sharing this because it currently requires a bit of digging to find a working version. I believe the original creator of this script has abandoned Exile. I am releasing it so no one else has to struggle to find it.
  12. Super Jerome

    [UPDATE] VCOM AI (Exile 1.0.4)

    I'm so sorry real life stuff has my time lately (just had a kid). This holiday weekend coming up I will make some time to update VCOM and ExAd.
  13. Super Jerome

    [Release] CUP AI Ship

    Yes it is very possible. I currently run this on Altis using DMS.
  14. Super Jerome

    Chernarus Redux murky water

    Is it just me or is the water on Chernarus Redux really hard to see in? Like compared to original Chernarus it's impossible to see anything.
  15. I added a section within my Exile Server Owner Guide for creating your own DMS static AI mission. You will need the sample mission files as well. Sample_Mission Sample_Objects *Please read the guide before changing anything. I explain everthing you need to do.*
  16. Super Jerome

    ExAd v1.0.4

    Sorry, been on a Military training exercise for last 3 months. I will be home around the 10th of July. I can work with you then.
  17. Super Jerome

    Base Respawn

    I'm confused are you saying that players can not respawn at the same point twice? If so this is normal as Exile has a cooldown on spawn points.
  18. Super Jerome

    ExAd v1.0.4

    This Git is locked so we cannot make any changes to it. As for you Linux problem well....use windows . Seriously though, I currently don't have the time to be working on scripts.
  19. Super Jerome

    ExAd v1.0.4

    @Falcon911 Sorry, about the long post. I am in the Mohave desert and my internet blows out here.
  20. Super Jerome

    ExAd v1.0.4

    [Default] Version = 1 Strip Chars = "\/\|;{}<>\'" Strip Chars Mode = 0 Input SQF Parser = false ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Account related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [isKnownAccount] SQL1_1 = SELECT CASE WHEN EXISTS(SELECT uid FROM account WHERE uid = ?) THEN 'true' ELSE 'false' END SQL1_INPUTS = 1 OUTPUT = 1 [createAccount] SQL1_1 = INSERT INTO account SET uid = ?, name = ? SQL1_INPUTS = 1,2 [startAccountSession] SQL1_1 = UPDATE account SET name = ?, last_connect_at = NOW(), total_connections = total_connections + 1 WHERE uid = ? SQL1_INPUTS = 2,1 [endAccountSession] SQL1_1 = UPDATE account SET last_disconnect_at = NOW() WHERE uid = ? SQL1_INPUTS = 1 [getAccountStats] SQL1_1 = SELECT score, kills, deaths, clan_id, locker FROM account WHERE uid = ? SQL1_INPUTS = 1 OUTPUT = 1,2,3,4,5 [addAccountKill] SQL1_1 = UPDATE account SET kills = kills + 1 WHERE uid = ? SQL1_INPUTS = 1 [addAccountDeath] SQL1_1 = UPDATE account SET deaths = deaths + 1 WHERE uid = ? SQL1_INPUTS = 1 [getAccountScore] SQL1_1 = SELECT score FROM account WHERE uid = ? SQL1_INPUTS = 1 OUTPUT = 1 [setAccountScore] SQL1_1 = UPDATE account SET score = ? WHERE uid = ? SQL1_INPUTS = 1,2 [modifyAccountScore] SQL1_1 = UPDATE account SET score = score + ? WHERE uid = ? SQL1_INPUTS = 1,2 [updateLocker] SQL1_1 = UPDATE account SET locker = ? WHERE uid = ? SQL1_INPUTS = 1,2 [getLocker] SQL1_1 = SELECT locker FROM account WHERE uid = ? SQL1_INPUTS = 1 OUTPUT = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Player related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [hasAlivePlayer] SQL1_1 = SELECT CASE WHEN EXISTS(SELECT account_uid FROM player WHERE account_uid = ? AND damage < 1) THEN 'true' ELSE 'false' END SQL1_INPUTS = 1 OUTPUT = 1 [createPlayer] SQL1_1 = INSERT INTO player SET account_uid = ?, name = ? SQL1_INPUTS = 1,2 Return InsertID = true [insertPlayerHistory] SQL1_1 = INSERT INTO player_history SET account_uid = ?, name = ?, position_x = ?, position_y = ?, position_z = ? SQL1_INPUTS = 1,2,3,4,5 [deletePlayer] SQL1_1 = DELETE FROM player WHERE id = ? SQL1_INPUTS = 1 [loadPlayer] SQL1_1 = SELECT p.id, SQL1_2 = p.name, SQL1_3 = p.account_uid, SQL1_4 = p.damage, SQL1_5 = p.hunger, SQL1_6 = p.thirst, SQL1_7 = p.alcohol, SQL1_8 = p.oxygen_remaining, SQL1_9 = p.bleeding_remaining, SQL1_10 = p.hitpoints, SQL1_11 = p.direction, SQL1_12 = p.position_x, SQL1_13 = p.position_y, SQL1_14 = p.position_z, SQL1_15 = p.assigned_items, SQL1_16 = p.backpack, SQL1_17 = p.backpack_items, SQL1_18 = p.backpack_magazines, SQL1_19 = p.backpack_weapons, SQL1_20 = p.current_weapon, SQL1_21 = p.goggles, SQL1_22 = p.handgun_items, SQL1_23 = p.handgun_weapon, SQL1_24 = p.headgear, SQL1_25 = p.binocular, SQL1_26 = p.loaded_magazines, SQL1_27 = p.primary_weapon, SQL1_28 = p.primary_weapon_items, SQL1_29 = p.secondary_weapon, SQL1_30 = p.secondary_weapon_items, SQL1_31 = p.uniform, SQL1_32 = p.uniform_items, SQL1_33 = p.uniform_magazines, SQL1_34 = p.uniform_weapons, SQL1_35 = p.vest, SQL1_36 = p.vest_items, SQL1_37 = p.vest_magazines, SQL1_38 = p.vest_weapons, SQL1_39 = p.money, SQL1_40 = a.score, SQL1_41 = a.kills, SQL1_42 = a.deaths, SQL1_43 = c.id, SQL1_44 = c.name, SQL1_45 = p.temperature, SQL1_46 = p.wetness, SQL1_47 = a.locker SQL1_48 = FROM player p SQL1_49 = INNER JOIN account a SQL1_50 = ON a.uid = p.account_uid SQL1_51 = LEFT JOIN clan c SQL1_52 = ON c.id = a.clan_id SQL1_53 = WHERE p.account_uid = ? SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9,10,11,12,13,14,15,16-STRING,17,18,19,20-STRING,21-STRING,22,23-STRING,24-STRING,25-STRING,26,27-STRING,28,29-STRING,30,31-STRING,32,33,34,35-STRING,36,37,38,39,40,41,42,43,44-STRING,45,46,47 [updatePlayer] SQL1_1 = UPDATE player SET SQL1_2 = name = ?, SQL1_3 = damage = ?, SQL1_4 = hunger = ?, SQL1_5 = thirst = ?, SQL1_6 = alcohol = ?, SQL1_7 = oxygen_remaining = ?, SQL1_8 = bleeding_remaining = ?, SQL1_9 = hitpoints = ?, SQL1_10 = direction = ?, SQL1_11 = position_x = ?, SQL1_12 = position_y = ?, SQL1_13 = position_z = ?, SQL1_14 = assigned_items = ?, SQL1_15 = backpack = ?, SQL1_16 = backpack_items = ?, SQL1_17 = backpack_magazines = ?, SQL1_18 = backpack_weapons = ?, SQL1_19 = current_weapon = ?, SQL1_20 = goggles = ?, SQL1_21 = handgun_items = ?, SQL1_22 = handgun_weapon = ?, SQL1_23 = headgear = ?, SQL1_24 = binocular = ?, SQL1_25 = loaded_magazines = ?, SQL1_26 = primary_weapon = ?, SQL1_27 = primary_weapon_items = ?, SQL1_28 = secondary_weapon = ?, SQL1_29 = secondary_weapon_items = ?, SQL1_30 = uniform = ?, SQL1_31 = uniform_items = ?, SQL1_32 = uniform_magazines = ?, SQL1_33 = uniform_weapons = ?, SQL1_34 = vest = ?, SQL1_35 = vest_items = ?, SQL1_36 = vest_magazines = ?, SQL1_37 = vest_weapons = ?, SQL1_38 = temperature = ?, SQL1_39 = wetness = ? SQL1_40 = WHERE id = ? SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Vehicle related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [insertVehicle] SQL1_1 = INSERT INTO vehicle SET SQL1_2 = class = ?, SQL1_3 = account_uid = ?, SQL1_4 = is_locked = ?, SQL1_5 = position_x = ?, SQL1_6 = position_y = ?, SQL1_7 = position_z = ?, SQL1_8 = direction_x = ?, SQL1_9 = direction_y = ?, SQL1_10 = direction_z = ?, SQL1_11 = up_x = ?, SQL1_12 = up_y = ?, SQL1_13 = up_z = ?, SQL1_14 = pin_code = ? SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13 Return InsertID = true [deleteVehicle] SQL1_1 = DELETE FROM vehicle WHERE id = ? SQL1_INPUTS = 1 [loadVehicle] SQL1_1 = SELECT id,class,spawned_at,account_uid,is_locked,fuel,damage,hitpoints,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,cargo_items,cargo_magazines,cargo_weapons,pin_code,vehicle_texture,deleted_at,money FROM vehicle WHERE id = ? SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4-STRING,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21-STRING,22,23,24 [loadVehicleContainer] SQL1_1 = SELECT cargo_container FROM vehicle WHERE id = ? SQL1_INPUTS = 1 OUTPUT = 1 [updateVehicle] SQL1_1 = UPDATE vehicle SET SQL1_2 = is_locked = ?, SQL1_3 = fuel = ?, SQL1_4 = damage = ?, SQL1_5 = hitpoints = ?, SQL1_6 = position_x = ?, SQL1_7 = position_y = ?, SQL1_8 = position_z = ?, SQL1_9 = direction_x = ?, SQL1_10 = direction_y = ?, SQL1_11 = direction_z = ?, SQL1_12 = up_x = ?, SQL1_13 = up_y = ?, SQL1_14 = up_z = ?, SQL1_15 = cargo_items = ?, SQL1_16 = cargo_magazines = ?, SQL1_17 = cargo_weapons = ?, SQL1_18 = cargo_container = ?, SQL1_19 = money = ?, SQL1_20 = last_updated_at = NOW() SQL1_21 = WHERE id = ? SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19 [updateVehicleSkin] SQL1_1 = UPDATE vehicle SET vehicle_texture = ?, last_updated_at = NOW() WHERE id = ? SQL1_INPUTS = 1,2 [vehicleSetPinCode] SQL1_1 = UPDATE vehicle SET pin_code = ?, last_updated_at = NOW() WHERE id = ? SQL1_INPUTS = 1,2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Construction related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [insertConstruction] SQL1_1 = INSERT INTO construction SET SQL1_2 = class = ?, SQL1_3 = account_uid = ?, SQL1_4 = position_x = ?, SQL1_5 = position_y = ?, SQL1_6 = position_z = ?, SQL1_7 = direction_x = ?, SQL1_8 = direction_y = ?, SQL1_9 = direction_z = ?, SQL1_10 = up_x = ?, SQL1_11 = up_y = ?, SQL1_12 = up_z = ?, SQL1_13 = territory_id = ? SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12-NULL Return InsertID = true [deleteConstruction] SQL1_1 = DELETE FROM construction WHERE id = ? SQL1_INPUTS = 1 [loadConstructionIdPage] SQL1_1 = SELECT id FROM construction WHERE deleted_at IS NULL LIMIT ?,? SQL1_INPUTS = 1,2 OUTPUT = 1 [loadConstruction] SQL1_1 = SELECT id,class,account_uid,spawned_at,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,is_locked,pin_code,territory_id,deleted_at,damage FROM construction WHERE id = ? SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4-STRING,5,6,7,8,9,10,11,12,13,14,15-STRING,16,17,18 [countConstruction] SQL1_1 = SELECT COUNT(*) FROM construction OUTPUT = 1 [constructionSetPinCode] SQL1_1 = UPDATE construction SET pin_code= ?, last_updated_at = NOW() WHERE id = ? SQL1_INPUTS = 1,2 [upgradeObject] SQL1_1 = UPDATE construction SET class = ?, last_updated_at = NOW() WHERE id = ? SQL1_INPUTS = 1,2 [addDoorLock] SQL1_1 = UPDATE construction SET pin_code = ?, is_locked = -1, last_updated_at = NOW() WHERE id = ? SQL1_INPUTS = 1,2 [updateLock] SQL1_1 = UPDATE construction SET is_locked = ?, last_updated_at = NOW() WHERE id = ? SQL1_INPUTS = 1,2 [updateConstructionTerritoryIDs] SQL1_1 = UPDATE construction SET territory_id = ? WHERE id IN(?) SQL1_INPUTS = 1,2 [updateDamage] SQL1_1 = UPDATE construction SET damage = ?, last_updated_at = NOW() WHERE id = ? SQL1_INPUTS = 1,2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Containers related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [insertContainer] SQL1_1 = INSERT INTO container SET SQL1_2 = class = ?, SQL1_3 = account_uid = ?, SQL1_4 = position_x = ?, SQL1_5 = position_y = ?, SQL1_6 = position_z = ?, SQL1_7 = direction_x = ?, SQL1_8 = direction_y = ?, SQL1_9 = direction_z = ?, SQL1_10 = up_x = ?, SQL1_11 = up_y = ?, SQL1_12 = up_z = ?, SQL1_13 = cargo_items = ?, SQL1_14 = cargo_magazines = ?, SQL1_15 = cargo_weapons = ?, SQL1_16 = cargo_container = ?, SQL1_17 = money = ?, SQL1_18 = pin_code = ?, SQL1_19 = territory_id = ? SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18-NULL Return InsertID = true [deleteContainer] SQL1_1 = DELETE FROM container WHERE id = ? SQL1_INPUTS = 1 [loadContainerIdPage] SQL1_1 = SELECT id FROM container WHERE deleted_at IS NULL LIMIT ?,? SQL1_INPUTS = 1,2 OUTPUT = 1 [loadContainer] SQL1_1 = SELECT id,class,account_uid,is_locked,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,cargo_items,cargo_magazines,cargo_weapons,pin_code,territory_id,abandoned,deleted_at,money FROM container WHERE id = ? SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9,10,11,12,13,14,15,16,17-STRING,18,19-STRING,20,21 [loadContainerCargo] SQL1_1 = SELECT cargo_container FROM container WHERE id = ? SQL1_INPUTS = 1 OUTPUT = 1 [updateContainer] SQL1_1 = UPDATE container SET SQL1_2 = is_locked = ?, SQL1_3 = position_x = ?, SQL1_4 = position_y = ?, SQL1_5 = position_z = ?, SQL1_6 = direction_x = ?, SQL1_7 = direction_y = ?, SQL1_8 = direction_z = ?, SQL1_9 = up_x = ?, SQL1_10 = up_y = ?, SQL1_11 = up_z = ?, SQL1_12 = cargo_items = ?, SQL1_13 = cargo_magazines = ?, SQL1_14 = cargo_weapons = ?, SQL1_15 = cargo_container = ?, SQL1_16 = territory_id = ?, SQL1_17 = money = ? SQL1_18 = WHERE id = ? SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15-NULL,16,17 [containerSetPinCode] SQL1_1 = UPDATE container SET pin_code= ?, last_updated_at = NOW() WHERE id = ? SQL1_INPUTS = 1,2 [updateContainerTerritoryIDs] SQL1_1 = UPDATE container SET territory_id = ? WHERE id IN(?) SQL1_INPUTS = 1,2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Clan related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [createClan] SQL1_1 = INSERT INTO clan SET leader_uid = ?, name = ? SQL1_INPUTS = 1,2 Return InsertID = true [setAccountClanLink] SQL1_1 = UPDATE account SET clan_id = ? WHERE uid = ? SQL1_INPUTS = 1,2 [unLinkClanLink] SQL1_1 = UPDATE account SET clan_id = NULL WHERE uid = ? SQL1_INPUTS = 1 [updateClanLeader] SQL1_1 = UPDATE clan SET leader_uid = ? WHERE id = ? SQL1_INPUTS = 1,2 [deleteClan] SQL1_1 = DELETE FROM clan WHERE id = ? SQL1_INPUTS = 1 [loadClansIdPage] SQL1_1 = SELECT id FROM clan LIMIT ?,? SQL1_INPUTS = 1,2 OUTPUT = 1 [getClanInfo] SQL1_1 = SELECT name,leader_uid FROM clan WHERE id = ? SQL1_INPUTS = 1 OUTPUT = 1-STRING,2-STRING [getClanMembers] SQL1_1 = SELECT uid,name FROM account WHERE clan_id = ? SQL1_INPUTS = 1 OUTPUT = 1-STRING,2-STRING [getClanMarkers] SQL1_1 = SELECT id,markerType,positionArr,color,icon,iconSize,label,labelSize FROM clan_map_marker WHERE clan_id = ? SQL1_INPUTS = 1 OUTPUT = 1,2,3,4,5-STRING,6,7-STRING,8 [addMarker] SQL1_1 = INSERT INTO clan_map_marker SET clan_id = ?, markerType = 0, positionArr = ?, color = ?, icon = ?, iconSize = ?, label = ?, labelSize = ? SQL1_INPUTS = 1,2,3,4,5,6,7 Return InsertID = true [addPoly] SQL1_1 = INSERT INTO clan_map_marker SET clan_id = ?, markerType = 1, positionArr = ?, color = ? SQL1_INPUTS = 1,2,3 Return InsertID = true [deleteMarker] SQL1_1 = DELETE FROM clan_map_marker WHERE id = ? SQL1_INPUTS = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Territory related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [createTerritory] SQL1_1 = INSERT INTO territory SET owner_uid = ?, name = ?, position_x = ? , position_y = ? , position_z = ?, radius = ? , level = ? , flag_texture = ? , flag_stolen = ? , flag_stolen_by_uid =? , build_rights = ? , moderators = ? SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,12-NULL,10,11 Return InsertID = true [loadTerriotryIdPage] SQL1_1 = SELECT id FROM territory WHERE deleted_at IS NULL LIMIT ?,? SQL1_INPUTS = 1,2 OUTPUT = 1 [loadTerritory] SQL1_1 = SET @connector = ?; SQL2_1 = SELECT id,owner_uid,name,position_x,position_y,position_z,radius, level,flag_texture,flag_stolen,flag_stolen_by_uid,last_paid_at,build_rights,moderators,deleted_at,(SELECT COUNT(*)FROM construction c WHERE c.territory_id = @connector) FROM territory WHERE id = @connector SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9-STRING,10,11-STRING,12,13,14,15,16 [setTerritoryLevel] SQL1_1 = UPDATE territory SET level = ? WHERE id = ? SQL1_INPUTS = 1,2 [setTerritorySize] SQL1_1 = UPDATE territory SET radius = ? WHERE id = ? SQL1_INPUTS = 1,2 [updateTerritoryBuildRights] SQL1_1 = UPDATE territory SET build_rights = ? WHERE id = ? SQL1_INPUTS = 1,2 [updateTerritoryModerators] SQL1_1 = UPDATE territory SET moderators = ? WHERE id = ? SQL1_INPUTS = 1,2 [maintainTerritory] SQL1_1 = UPDATE territory SET last_paid_at = NOW(),xm8_protectionmoney_notified = 0 WHERE id = ? SQL1_INPUTS = 1 [deleteTerritory] SQL1_1 = DELETE FROM territory WHERE id = ? SQL1_INPUTS = 1 [flagStolen] SQL1_1 = UPDATE territory SET flag_stolen = 1, flag_stolen_by_uid = ?, flag_stolen_at = NOW() WHERE id = ? SQL1_INPUTS = 1,2 [flagRestore] SQL1_1 = UPDATE territory SET flag_stolen = 0, flag_stolen_by_uid = NULL, flag_stolen_at = NULL WHERE id = ? SQL1_INPUTS = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Garbage Collector ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Marks for deletion containers outside territories that were not accessed within ? days [markDeleteOldContainers] SQL1_1 = UPDATE container SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL AND deleted_at IS NULL SQL1_INPUTS = 1 ; Removes containers outside territories that were not accessed within ? days [deleteOldContainers] SQL1_1 = DELETE FROM container WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL SQL1_INPUTS = 1 ; Marks contructions outside territories deleted after ? days [markDeleteOldConstructions] SQL1_1 = UPDATE construction SET deleted_at = NOW() WHERE spawned_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL AND deleted_at IS NULL SQL1_INPUTS = 1 ; Removes contructions outside territories after ? days [deleteOldConstructions] SQL1_1 = DELETE FROM construction WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL SQL1_INPUTS = 1 ; Marks territories (and all containers/constructions) that were not paid within ? days as deleted [markDeleteUnpaidTerritories] SQL1_1 = UPDATE territory SET deleted_at = NOW() WHERE last_paid_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND deleted_at IS NULL SQL2_1 = UPDATE construction SET deleted_at = (SELECT deleted_at FROM territory WHERE territory.id = construction.territory_id AND territory.deleted_at IS NOT NULL) WHERE construction.territory_id IS NOT NULL SQL3_1 = UPDATE container SET deleted_at = (SELECT deleted_at FROM territory WHERE territory.id = container.territory_id AND territory.deleted_at IS NOT NULL) WHERE container.territory_id IS NOT NULL SQL1_INPUTS = 1 ; Removes territories (and all containers/constructions) that were not paid within ? days [deleteUnpaidTerritories] SQL1_1 = DELETE FROM territory WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) SQL1_INPUTS = 1 [addAbandonedSafes] SQL1_1 = UPDATE container SET abandoned = NOW(), pin_code = '0000' WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND class = "Exile_Container_Safe" AND territory_id IS NULL SQL1_INPUTS = 1 [deleteBaseFlagStolen] SQL1_1 = DELETE FROM territory WHERE flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY) SQL1_INPUTS = 1 ; Unlock doors and mark safes as abandoned if flag stolen for X days [setAbandonedUnlocked] SQL1_1 = UPDATE container SET abandoned = NOW(), pin_code = '0000' WHERE (SELECT flag_stolen_at FROM territory WHERE territory.id = container.territory_id AND territory.flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY)); SQL2_1 = UPDATE construction SET pin_code = '0000' WHERE (SELECT flag_stolen_at FROM territory WHERE territory.id = construction.territory_id AND territory.flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY)) AND pin_code != '000000' SQL1_INPUTS = 1 SQL2_INPUTS = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Moneh moneh moneh ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [setPlayerMoney] SQL1_1 = UPDATE player SET money = ? WHERE id = ? SQL1_INPUTS = 1,2 [getPlayerMoney] SQL1_1 = SELECT money FROM player WHERE id = ? SQL1_INPUTS = 1 OUTPUT = 1 [setContainerMoney] SQL1_1 = UPDATE container SET money = ?, last_updated_at = NOW() WHERE id = ? SQL1_INPUTS = 1,2 [setVehicleMoney] SQL1_1 = UPDATE vehicle SET money = ?, last_updated_at = NOW() WHERE id = ? SQL1_INPUTS = 1,2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; XM8 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [getAllNotifTerritory] SQL1_1 = SELECT id FROM territory WHERE last_paid_at < DATE_SUB(NOW(), INTERVAL ? - 1 DAY) and xm8_protectionmoney_notified = 0 SQL1_INPUTS = 1 [setTerritoryNotified] SQL1_1 = UPDATE territory SET xm8_protectionmoney_notified = ? WHERE id = ? SQL1_INPUTS = 1,2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Virtual Garage related queries | ADDED BY [ExAd]Jan ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [loadVehicleIdPage] ;SQL1_1 = SELECT id FROM vehicle LIMIT ?,? SQL1_1 = SELECT id FROM vehicle WHERE deleted_at IS NULL AND territory_id IS NULL LIMIT ?,? SQL1_INPUTS = 1,2 OUTPUT = 1 ; Removes vehicles that were not used within ? days [deleteOldVehicles] ;SQL1_1 = DELETE FROM vehicle WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) SQL1_1 = DELETE FROM vehicle WHERE territory_id IS NULL AND deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) SQL1_INPUTS = 1 ; Marks for deletion vehicles that were not used within ? days [markDeleteOldVehicles] ; SQL1_1 = UPDATE vehicle SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) SQL1_1 = UPDATE vehicle SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL SQL1_INPUTS = 1 [loadTerritoryVehicles] SQL1_1 = SELECT id, class FROM vehicle WHERE territory_id = ? SQL1_INPUTS = 1 OUTPUT = 1,2-STRING [loadVehFromVG] SQL1_1 = UPDATE vehicle SET territory_id = NULL WHERE id = ? SQL1_INPUTS = 1 [loadVehToVG] SQL1_1 = UPDATE vehicle SET territory_id = ? WHERE id = ? SQL1_INPUTS = 1,2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; PTWS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [createDate] SQL1_1 = INSERT INTO ptws SET DateID = ? SQL1_INPUTS = 1 [getDate] SQL1_1 = SELECT date FROM ptws WHERE DateID = ? SQL1_INPUTS = 1 OUTPUT = 1 [getWeather] SQL1_1 = SELECT weather FROM ptws WHERE DateID = ? SQL1_INPUTS = 1 OUTPUT = 1 [setDate] SQL1_1= UPDATE ptws SET date = ? WHERE DateID = ? SQL1_INPUTS = 1,2 [setWeather] SQL1_1= UPDATE ptws SET weather = ? WHERE DateID = ? SQL1_INPUTS = 1,2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; infiSTAR Logs ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [insert_infiSTARLog] SQL1_1 = INSERT INTO infistar_logs SET servername = ?, logname = ?, logentry = ? SQL1_INPUTS = 1,2,3 [getTotalConnections] SQL1_1 = SELECT first_connect_at,last_connect_at,total_connections FROM account WHERE uid = ? SQL1_INPUTS = 1 OUTPUT = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; infiSTAR WhiteList ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [getAccountWhitelisted] SQL1_1 = SELECT whitelisted FROM account WHERE uid = ? SQL1_INPUTS = 1 OUTPUT = 1
  21. Super Jerome

    ExAd v1.0.4

    Ok, this appears to be definately a problem with your exile.ini. Carefully go through and make sure you don't have duplicate lines.
  22. Super Jerome

    ExAd v1.0.4

    @Falcon911 Did you run the Query in Step 10?
  23. Super Jerome

    Base Respawn

    Hasn't happened yet
  24. Super Jerome

    Exile Servers Cause Freezing

    That usually is the best way to upgrade. Just remember ARMA is the king of exploiting GPU and CPU relationships.
  25. Super Jerome

    [GVS] Generic Vehicle Service [Exile 1.0.4]

    I am not nor will not explain anything for a child. If you can't get it done correctly then don't use it. Over 400 people have downloaded this script and you are the only one complaining about install instructions. Had you come across diferently on your first post, I may have been more forthcoming to assist you. Next time you want some help you might want to try to be more polite.