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Everything posted by NukeInMyPantz
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Hi I have a quick question about the Contamination Zones. If I go in to 3den and make a small to medium sized military base at the NW Airfield in Chernarus would the Items spawn normally when I start the server and log in ? If not what would I have to do.
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- exile
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@MetalHead I did try to install CUP vehicles into IgiLoad quite a few times and did it like the dev did and it did not work. I use R3F with CUP Vehicles to load crates from DMS & Occupation missions plus a few more. I really liked how IgiLoad loads the crates but since I have not found a way to add third party mods to IgiLoad I un-installed IgiLoad for now.
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Has anyone had any success on installing and using TFAR on their Exile server ? If so could you point me in the right direction. I got somewhat far with it but when spawning in it say's "Task Force Radio is not deployed on this server" I tried two way's, one with the module and one without. The one without I got farther with. The long range radio worked but not short range. I did try ACRE2 but with no success.
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@MetalHead Only other issue I am having that is not related to TFAR is IgiLoad. I tried a few different way's to add more vehicles to it but no luck. I looked at the comments from IgiLoad Taru pod and have found nothing to help resolve my problem. I have R3F which is nice but I liked the way igiLoad works but don't like how it's a pain in the but to add vehicles to it. If I don't find any info on how to add vehicles to it, I might make a post asking if anyone knows how.
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@MetalHead Thank you, everything appears to be working. At first short-range did not work long range did work and XM8 also worked. Left the server and came back in and everything worked. Restarted the server and everything worked, Committed suicide and wen't back to my body and neither radio worked. Reloaded TFAR in TS didn't work. Restarted the server and everything worked. I really wanted this to work, thank you @MetalHead very much!
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I override ExileClient_system_thread_initialize and onEachFrame for Enhanced Movement. I found a tutorial which I can not find right now by putting some code in the init.sqf made it work by following that tutorial and by doing it this way you don't have to go into the mission editor and place the module which I did at first but did not work. most likely I did something that made it not work. Each restart makes one thing work and another not work. At first long range radios work and short range radios do not. Ammo count disappears and by pressing 6 the xm8 doesn't not show. I have not found much info on how to get it to work properly. It would be very nice to have TFAR to have some fun and realism. Thank you @StokesMagee for the info.
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Got it working kind of, LR radios work, I restarted the server and both SR/LR worked but my ammo count disappeared and my xm8 stopped working. From what I have seen it takes a little initiative to get it working properly.
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
NukeInMyPantz replied to second_coming's topic in Add-ons
@kuplion Thank you.- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
NukeInMyPantz replied to second_coming's topic in Add-ons
@second_coming For changing the vehicles table land / air, say I am using CUP vehicles do I have to specify where to locate the file in order to work or is the vehilce class name enough ?- 3161 replies
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Hi I'm trying to add a few fun scripts and the only issue I have ran into is when I place the bit of code under CfgExileCustomCode it say's "Member already defined" when I start up the server. I tried a few way's to kinda combine them both but no luck. Is there a way to use this (This being an example) "ExileServer_object_player_database_load = "something\location\at\some\where.sqf", "and\this\second\thing.sqf"; A few of the mods/scripts want to use the same tag but of course different locations.
- 17 replies
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@tinboye Hey do you use a Bettleye filter program or do you fix them your self because a few different BEF won't go away so I had to set it to 1 to just Log it for now. I managed to fix a lot of the filters, even though I set it to 1 to log it still kicks me. I use infiSTAR and not sure if it's because of that or not.
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- exile
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Haha It's Snowing! Thanks guy's for helping me!
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@Beowulfv Sorry I worded that wrong. What I meant was the Mod/Script I am trying to install requires me to put that code there. Since I have overwriten that file it should work none the less right ?
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@tinboye Ok I did what you said, since that file is overwriten does that mean what the mod creator who said to put that piece of code under the CfgExileCustomCode should still work ? I started the server and everything seems fine, I'm gonna add / test some more and I'll let you know what happens. Thank you @tinboye @Beowulfv for helping me.
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@tinboye config.cpp http://pastebin.com/rfy17uWc Description.ext http://pastebin.com/fe6cDcxb
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@tinboye I checked to see if that was the case but it wasn't. Is there really no way to just be able to have multiple paths for ExileServer_object_player_database_load or any other ExileServer_ or ExileClient_ ? If not then that's a shame.
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@Beowulfv Yes I have MostWanted which is a Bounty thing and I just found a nice snow effect. Here is the code ExileServer_object_player_database_load = "Snow\ExileServer_object_player_database_load.sqf"; ExileServer_object_player_database_load = "MostWanted_Client\overwrites\ExileServer_object_player_database_load.sqf"; I know I already have it declared I just need to know if there is a way to have "ExileServer_object_player_database_load" and then add "Snow\ExileServer_object_player_database_load.sqf" & "MostWanted_Client\overwrites\ExileServer_object_player_database_load.sqf" together on one line.
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Hi I'm trying to install Build Here & Player Stats, I know this should be easy to install but I can't find the XM8Apps_Init.sqf. I currently am using ExAd and was wondering if it is compatible. I also don't have a XM8_Apps folder.
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@Bob_the_K I used this Tutorial look for tinboye. This has been the only one that has worked so far. I tried going in to the Editor and using a few different scripts to get my Player coords and a few mods that do the same thing just to make sure I tried a lot of different way's.
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I managed to get the Radiation Zone working from a good tutorial but for some reason I can not get the radiation to go farther then 85m from the center. My sphere is currently A=350 B=350 in my Mission.sqm. I tried to go in to the MPMission > config.cpp and change the last two values "{{4307.2, 0, 10772.5}, 75, 350}" but no matter what value I put the range of the radiation does not move.
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@Sgt. ScrapMetal @tinboye thanks for the reply. I will do that when I figure out the problem with ASL not working or me not doing the correct thing. Currently I have Enabled Radiation in MPMission > config.cpp and added the ContaminatedZone, ContaminatedZoneIcon inside the Mission.sqm. The Icon shows up in game on Chernarus at the NW Airfield but when I go inside the circle it doesn't affect me. Here is my Mission Config.cpp & Mission.sqm I saw that only ASL coords only work with this so I went into the editor and ran the code in the center of the circle at the airfield. I don't know what I did wrong. I messed around with putting the coords in different sequences (1,2,3) (1,3,2) I remember you had to do this in the mission.sqm for the traders I believe.
- 11 replies
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- exile
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@tinboye If I understand what you said would this be the correct way ? Make the outpost as anyone would normally do then when done place down weapons or any other object all around the outpost and where I want them to spawn then generate the object code and place that in to the Radiation class inside the exile_server_config > config.cpp ?
- 11 replies
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@tinboye I really do appreciate you for helping me, I am new to how to do just that. Is there a tutorial video I could watch to get an idea on how to do this so I don't mess it up ? I remember someone made a very nice outpost and I am kinda trying to remake it but I have never messed with the loot tables before, any help is appreciated!
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Hi I currently am using A3XAI, DMS, Occupation. I am on Chernarus Winter and want the AI to wear Winter gear. I changed the Classes in the config file but how do I import them so it knows what to look for ? Do I use a #include "someLocationOfWhereTheModIs?"
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@tinboye Ok I understand by what you said about Eliteness and finding the Classnames which is amazing by the way! You have made my life easier to find the classnames thank you! Still one issue I am having, for A3XAI I have the classnames in the correct sections inside the config.cpp but when I start up the server and spawn in I see the AI spawning but they are not waing anything other than a helmet. How do I tell it to use this Mod so the items will show ?
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- dms
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