metiss
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2 NeutralAbout metiss
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I bought, tested ... such tools have never seen, including the pc. p.s you buy only once
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for all buildings example class Land_MBG_GER_HUS_2 //the chance of 50% table1 and table2 { table = "Shop"; // small objects positions[] = { }; table2 = "CivillianLowerClass2";// large objects positions2[] = { }; }; small objects large objects if not found in the building table2 used table) p.s I'm sorry, maybe I did not write in that topic? I make the position only for map, without the use of fashion @Exile Taunus, because this mod is not a3laucher,or is it not important?
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a little more free time and will be completed), if anyone is interested I'll share)))
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http://images.akamai.steamusercontent.com/ugc/90471406778539315/9E9560B2816A666777978AE64C1F8F525756B45E/ http://images.akamai.steamusercontent.com/ugc/90471406778537769/7E881F79C95C57317B9512402A5E692FEC5CB83F/ http://images.akamai.steamusercontent.com/ugc/90471406778551743/78B3CD1A8585442073DA449444B8B7B2905E1D4C/ http://images.akamai.steamusercontent.com/ugc/90471406778538411/11D947F74D98C4FFEBA166C89D2AFCB2545A2B8E/ if I can I'll be divided))
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Hi guys I'm working on loot items In this regard, I have a question, there are objects that consist of many small objects, there is no way to know the position, whether they will connect into a coherent whole? sorry for my English)))
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someone else has found a solution? I ran clear mission without any mods,nothing changed who knows how to disable logging?)) p.s Client logging all good p.s p.s I understand that logging should be on the server, but at the moment it is the only solution,if someone interesting ...add to the server start line -nologs sorry for my English))
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most of the players go to the server via a3 launcher))
- 23 replies
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- apocalyptic
- fan mod
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connects the new player The server starts without mods the server is started with mods it makes no difference
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map works well... it is possible to go to the server only at the second attempt File australia_scenes\scenes\intro1.australia\initintro.sqf, line 82 )) as far as I remember, this problem appeared after updating Arma ( Error position: <drawIcon3D [_icon, _color, _position, _s> ) p.s that is associated with the class marker
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Hi sorry for my english) yesterday I saw this interesting script installed it on my test server, unfortunately works only in debug mode, my friend gave me a hint .... config_storms.sqf - line 20- (requiredRain) - delete line 44-48 if (debugStorms) then { interval = 30; diag_log format ["Debug active interval set to %1",interval]; }; delete (not necessary) JohnO_fnc_storm.sqf- Line 7 --- replaced by if ((Rain >= 0.7) || (daytime >= 19 || daytime < 5)) then P.s I could be wrong but .....Is there requiredRain ? P.s P.s if the author has already fixed, I'm sorry) on my server everything works well
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Hi guys Sorry for my English the first attempt to join the server writes an error in the client log the beginning of an error in the client log end of an error Help me please understand how I can fix it)))) 10000 lines)))) P.s if it is possible to correct) P.s P.s I understand that the problem with the map of Australia, who knows the correct variant?
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my players told me ... put into the vehicle inventory does not fix the problem P.s if you sit behind the passenger seat, enhances a chance to take the car) P.sP.s the only server on the map of Australia need help
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someone else has found a solution?