DiABEL
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Hi all, We started a server again and now with the map Malden. Now it looks fine but we can't remove the fog and it is annoying. Thanks in advance
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[Release] Custom Malden Trader (Silver Edition)
DiABEL replied to S.'s topic in Traders & Safe Zones
Great job :-). Looks nice- 67 replies
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Respect and good job Dev team.
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Wow nice reply and I igree with you Z80CPU.
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That's the spirit and I like it :-)
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lol nice done I enjoy the video
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Hi, Yes you can change that in the config file in the dms pbo. Look from line 303 DMS_Bandit_Soldier_MoneyGain = 50; // The amount of Poptabs gained for killing a bandit soldier DMS_Bandit_Soldier_RepGain = 50; // The amount of Respect gained for killing a bandit soldier DMS_Bandit_Soldier_RankGain = 15; DMS_Bandit_Soldier_SpawnMoney = 50; // The amount of Poptabs carried by a bandit soldier DMS_Bandit_Static_MoneyGain = 75; // The amount of Poptabs gained for killing a bandit static gunner DMS_Bandit_Static_RepGain = 50; // The amount of Respect gained for killing a bandit static gunner DMS_Bandit_Static_RankGain = 30; DMS_Bandit_Static_SpawnMoney = 75; // The amount of Poptabs carried by a bandit static gunner DMS_Bandit_Vehicle_MoneyGain = 100; // The amount of Poptabs gained for killing a bandit vehicle crew member DMS_Bandit_Vehicle_RepGain = 50; // The amount of Respect gained for killing a bandit vehicle crew member DMS_Bandit_Vehicle_RankGain = 50; DMS_Bandit_Vehicle_SpawnMoney = 100; // The amount of Poptabs carried by a bandit vehicle crew member /* DonkeyPunchDMS Custom Settings for Hero AI*/ DMS_Hero_Soldier_MoneyGain = 100; // The amount of Poptabs gained for killing a hero soldier DMS_Hero_Soldier_RepGain = 20; // The amount of Respect gained for killing a hero soldier DMS_Hero_Soldier_RankGain = -30; DMS_Hero_Soldier_SpawnMoney = 100; // The amount of Poptabs carried by a hero soldier DMS_Hero_Static_MoneyGain = 120; // The amount of Poptabs gained for killing a hero static gunner DMS_Hero_Static_RepGain = 30; // The amount of Respect gained for killing a hero static gunner DMS_Hero_Static_RankGain = -60; DMS_Hero_Static_SpawnMoney = 120; // The amount of Poptabs carried by a hero static gunner DMS_Hero_Vehicle_MoneyGain = 200; // The amount of Poptabs gained for killing a hero vehicle crew member DMS_Hero_Vehicle_RepGain = 50; // The amount of Respect gained for killing a hero vehicle crew member DMS_Hero_Vehicle_RankGain = -100; DMS_Hero_Vehicle_SpawnMoney = 200; // The amount of Poptabs carried by a hero vehicle crew member /* DonkeyPunchDMS Custom Settings for Survivor AI*/ DMS_Survivor_Soldier_MoneyGain = -100; // The amount of Poptabs gained for killing a Survivor soldier DMS_Survivor_Soldier_RepGain = -100; // The amount of Respect gained for killing a Survivor soldier DMS_Survivor_Soldier_RankGain = -250; DMS_Survivor_Soldier_SpawnMoney = 0; // The amount of Poptabs carried by a Survivor soldier DMS_Survivor_Static_MoneyGain = -100; // The amount of Poptabs gained for killing a Survivor static gunner DMS_Survivor_Static_RepGain = -100; // The amount of Respect gained for killing a Survivor static gunner DMS_Survivor_Static_RankGain = -400; DMS_Survivor_Static_SpawnMoney = 0; // The amount of Poptabs carried by a Survivor static gunner DMS_Survivor_Vehicle_MoneyGain = -500; // The amount of Poptabs gained for killing a Survivor vehicle crew member DMS_Survivor_Vehicle_RepGain = -100; // The amount of Respect gained for killing a Survivor vehicle crew member DMS_Survivor_Vehicle_RankGain = -600; DMS_Survivor_Vehicle_SpawnMoney = 0; // The amount of Poptabs carried by a Survivor vehicle crew member
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You need to put the vehicles and weapons in you mission config.cpp like this exemple. You put your new vehicle in class CfgExileArsenal and put the price. Then you need to put the same vehicle in Class CfgTraderCategories. If you put a vehicle and you have RF3 mod (or other tow mod) do not forget to add the new vehicle on your can tow and can be tow list. Otherwise if you have a towscript the vehicle can't tow or can't be towed. class CfgExileArsenal /////////////////////////////////////////////////////////////////////////////// // Light Machine Guns /////////////////////////////////////////////////////////////////////////////// class arifle_MX_SW_Black_F { quality = 2; price = 500; }; class arifle_MX_SW_F { quality = 2; price = 500; }; class LMG_Mk200_F { quality = 2; price = 600; }; class LMG_Zafir_F { quality = 3; price = 700; }; class MMG_01_hex_F { quality = 6; price = 1600; }; class MMG_01_tan_F { quality = 6; price = 1600; }; class MMG_02_black_F { quality = 6; price = 900; }; class MMG_02_camo_F { quality = 5; price = 900; }; class MMG_02_sand_F { quality = 5; price = 900; }; /////////////////////////////////////////////////////////////////////////////// // Ifrit /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ifrit { quality = 4; price = 30000; }; class O_T_MRAP_02_hmg_ghex_F { quality = 4; price = 200000; }; class CfgTraderCategories class LightMachineGuns { name = "Light Machine Guns"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "arifle_MX_SW_Black_F", "arifle_MX_SW_F", "LMG_Mk200_F", "LMG_Zafir_F", "LMG_03_F", "Exile_Weapon_RPK", "Exile_Weapon_PK", "Exile_Weapon_PKP" /* "MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_black_F", "MMG_02_camo_F", "MMG_02_sand_F" */ }; }; class Cars { name = "Cars"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Car_Kart_Black", "Exile_Bike_QuadBike_Black", "Exile_Car_OldTractor_Red", "Exile_Car_TowTractor_White", "Exile_Car_Tractor_Red", "Exile_Car_UAZ_Green", "Exile_Car_UAZ_Open_Green", "Exile_Car_Octavius_White", "Exile_Car_Golf_Red", "Exile_Car_LandRover_Green", "Exile_Car_LandRover_Ambulance_Green", "Exile_Car_Lada_Green", "Exile_Car_Volha_White", "Exile_Car_Hatchback_Rusty1", "Exile_Car_Hatchback_Rusty2", "Exile_Car_Hatchback_Rusty3", "Exile_Car_Hatchback_Sport_Red", "Exile_Car_SUV_Red", "Exile_Car_SUVXL_Black", "Exile_Car_SUV_Armed_Black", "Exile_Car_Offroad_Rusty1", "Exile_Car_Offroad_Rusty2", "Exile_Car_Offroad_Rusty3", "Exile_Car_Offroad_Repair_Civillian", "Exile_Car_Offroad_Armed_Guerilla01", "Exile_Car_BRDM2_HQ", "Exile_Car_BTR40_MG_Green", "Exile_Car_BTR40_Green", "Exile_Car_HMMWV_M134_Green", "Exile_Car_HMMWV_M2_Green", "Exile_Car_HMMWV_MEV_Green", "Exile_Car_HMMWV_UNA_Green", "Exile_Car_Strider", "Exile_Car_Hunter", "Exile_Car_Ifrit", "O_T_MRAP_02_hmg_ghex_F", "I_MRAP_03_hmg_F", "B_MRAP_01_hmg_F", "B_T_LSV_01_armed_F", "O_T_LSV_02_armed_F", "LR_MG_Base", "UAZ_AGS30_Base", "UAZ_MG_Base", "B_APC_Wheeled_01_cannon_F", "O_T_APC_Wheeled_02_rcws_ghex_F", //"O_APC_Wheeled_02_rcws_ghex_F", "Exile_Car_ProwlerLight", "Exile_Car_ProwlerUnarmed", "Exile_Car_QilinUnarmed", "Exile_Car_MB4WD", "Exile_Car_MB4WDOpen" }; };
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
DiABEL replied to second_coming's topic in Add-ons
Problem with Occupation or Infistar? Latest version of Occupatin and I get this error. I looked in this thread but can't find any solution. Can someone help me out please? Cheers DiABEL- 3161 replies
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- survivor ai
- random ai
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So I did the test on two server windows and linux and when i depbo and repbo the mission (occupation) it won't work. When I just upload the original pbo untouched it works fine. I try with arma tools binpbo and pbo manager :(. Going crazy now
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Wow nice guide hope I can find my problem with the pbo manager :-) Going to try to depbo and repbo a file without to making any changes Thanks man