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Everything posted by MARKKOS
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Housing, Codelock to any vanilla houses, disable constructions.
MARKKOS posted a topic in Feature Wishes
Exile life promised a interesting housing system. If this feature were possible to be activated in the current Exile combined with a possbility to deactivate the classic exile construction system we could set a great server with a different exile survival experience. -
Improve Exile - A Wishlist (56 Suggestions & Ideas - and Growing!)
MARKKOS replied to Boxman80's topic in Feature Wishes
Housing, Codelock to any vanilla houses, disable constructions. Exile life promised a interesting housing system. If this feature were possible to be activated in the current Exile combined with a possbility to deactivate the classic exile construction system we could set a great server with a different exile survival experience. -
Hi dude, im very interested in doing a similiar server-side-addon .pbo. I do not have much experience in Arma scripting, but im trying to override: class CfgMagazines class AbstractConstruction class CfgConstruction class CfgVehicles ...based in "Extended Base Mod" and "DonkeyPuncheD Exile Addon Mod" i only want to add vanilla arma buildings into the exile construction base system. Have you had any success with your idea?
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Possible to override code in the config.bin from exile_client.pbo?
MARKKOS replied to SilentShanx's topic in Programming
Hi, it's there any updated idea bout this? -
ahh, I'm definitely not a programmer jaja, but i realized that. Is just an idea to simplify the Extended Base Mod keeping only default arma buildings and items. If I send you my mission.pbo can you help me to do a server side addon?
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Hi @Freakylein it is possible to do a simple Client addon/script with your mod, taking away custom items and keeping default Arma 3 items and buildings? I tried to override cfgConstruction/cfgMagazines/cfgVehicles without succeed, any idea? We have a dedicated server, your mod is awesome but we dont use anyone except Exile.