MARKKOS

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Everything posted by MARKKOS

  1. Exile life promised a interesting housing system. If this feature were possible to be activated in the current Exile combined with a possbility to deactivate the classic exile construction system we could set a great server with a different exile survival experience.
  2. Housing, Codelock to any vanilla houses, disable constructions. Exile life promised a interesting housing system. If this feature were possible to be activated in the current Exile combined with a possbility to deactivate the classic exile construction system we could set a great server with a different exile survival experience.
  3. MARKKOS

    How to override config.bin class values?

    Hi dude, im very interested in doing a similiar server-side-addon .pbo. I do not have much experience in Arma scripting, but im trying to override: class CfgMagazines class AbstractConstruction class CfgConstruction class CfgVehicles ...based in "Extended Base Mod" and "DonkeyPuncheD Exile Addon Mod" i only want to add vanilla arma buildings into the exile construction base system. Have you had any success with your idea?
  4. Hi, it's there any updated idea bout this?
  5. MARKKOS

    Extended Base Mod

    ohh yes, certainly, no problem hope you can solve it
  6. MARKKOS

    Extended Base Mod

    ahh, I'm definitely not a programmer jaja, but i realized that. Is just an idea to simplify the Extended Base Mod keeping only default arma buildings and items. If I send you my mission.pbo can you help me to do a server side addon?
  7. MARKKOS

    Extended Base Mod

    Hi @Freakylein it is possible to do a simple Client addon/script with your mod, taking away custom items and keeping default Arma 3 items and buildings? I tried to override cfgConstruction/cfgMagazines/cfgVehicles without succeed, any idea? We have a dedicated server, your mod is awesome but we dont use anyone except Exile.