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Everything posted by The Suggsinator
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any updates on this yet?
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@canuckbrian hey canuck here you go for your pawnee
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would be a cool feature to be able to find players base locations threw this feature. kill somebody and thermal scan his xm8 and boom you have their base just a thought haha
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ive made a skim threw the forums to find a similar issue but havent found anything. im having a problem with persistant things staying gone. i.e. blown up, deleted, or sold. for example a truck was sold to the waste dump, after reset the vehicle is back with eveything it had in it, going on with that an ai shot a titan at my vehicle blew it up, vehicle was right where i was last getting into it..... im having a serious head scratcher here....
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ran into a problem with stealing a blackfish same thing was to far away
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ooohhhhhh i love banditry!!!! i just raided a base and got banned for it, only to appeal the ban to get the ban lifted for being a legit raid. made 680k tabs off of 2 bases all owned by the same people. the server had a really low sell value. it was a very meticulous raid took 2 weeks to plan and execute, my execution was stealing all of their codes and hitting them hard took 3hrs to complete with 3 people. 2 of the owners were livid and left the server the last owner sat there and gave me props for doing the raid and continued to play on the server. the raiding time is perfect, yes it takes a while but people are able to counter base raids or look into explosions or some sort whatever the measures.i think the base builders should learn from the raid. it exploits all of the flaws a person has when building his base whether it be his code system, or the way he has his base structure. people will find a way in!!! ive raided one base 5 time and every time i raided it the guy changed the base structure till the last time he eliminated the stairs to stop me from getting higher. (if i had enhanced movement i wouldn't have stopped there) well said i like it, i believe i would seriously shit my pants the first time it happens if i walk down a hallway to find a tripwire or a "trigger" that sets off a shotgun hidden around the corner of a room. it would amazing to bring more primitive booby traps to a arma situation to save your base. walk into a trap room and you loose everything you had going into the raid. (could also bring more rp to the servers) and to see a security measure of ai come save your base at a raid!!!! badass!!!! i think the man @Janski owner of the bandit mod and hacking stuff could probobly think of something that would be extraordinarily clever for us. i think automatic turrets might be a little to op unless there was a way to hack the auto turrets and be able to disable them ie emp grenade that shuts them down for a few min or hr something.... (fack i wish i could script haha) all of these things would bring more to base raiding and so on.
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Placement of flags/indestructible stuff
The Suggsinator replied to BetterDeadThanZed's topic in Feature Wishes
from a bandit perspective i have stollen alot of flags and thought this was a troubling issue. good ideas for the most part, but even then i have had issues with the flag gettinga higher lvl and so on. ive had a few flags that were accessible but the flag was in a corner or small slant or someshit and the steal flag animation would carry you away from the flag thus not allowing to complete the steal flag. i think the whole issue here can be resolved threw making the flag stealable throughout the whole flag (for example bring a real life perspective to it.... if i was to steal a flag and i had access to any part of the flag i would get the flag). and have it in a decent reasonable perimeter. this will help enforce the having a flag accessible to be stolen. also even then people are going to find ways to get around this lol. in addition to this downside of stealing somebodys flag, allow being able to move the flag would be a great option. it would let people to put more security to it and take base building to new lvls. leave the perimeter in the place it was planted and the flag could move freely inside of the "bubble" exile has givin us to build with. we will begin to see people hiding their flag inside base and it would make things more difficult instead of thinking ohh the flag is in the center of everything or damn close to it. my 2 cents to this issue -
so how do we go along to fix this? should be just and adjustment to the script right??? never done scripting before so just curious.
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not sure if anybody else has had this problem but the 7.62 miniguns are not working for normal arma vehicles. (example pawnee, mounted hurons, blackhawks.... ect) was told by and old friend who owned a few servers and i have tested to see on my own server but when exile is loaded the mini guns are not selectable. anybody else having this issue?
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this is genius!!! what did you do to get that effect?
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hello eveyone im building a new server and am looking at alot of awesome xm8 scripts and additional scripts for my server. what is your personal favorite and add details on what it does please and thank you
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well i have played vanilla and the 7.62s work so i think it might be exile thats stopping it
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must have been somebody else sorry about that. and as for that vehicle script ill bring it across with my partner.
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alright alright everybody lets calm some tits here. i asked what your favorite script was not trying to start a war..... ive been around a couple of these mods and scripts for a year now and most that have been said are going into my server. now im looking for some neat things, new apps for the xm8, cool little features that make the game more intense. examples emp storm from namalsk arma 2, super awesome exp setup like in frankies vid ( he locates a pile of bodys and researches it for exp) maybe even wildlife or sharks or something like that lol. thanx for the info and ill be looking into some of the things that will be posted. if i can recal @Crazy Mike i have seen your cherno city add on and may possibly be using it. does it affect frames much?