Raiding should cost a lot, it should be more of a bragging point then huge financial gain. The reason being raiding is too easy, you wait till the players that own the base are off then you hit them when you know they are at work, asleep in another country etc. Its stupid. It rewards stupid people who are able to wait till those ungodly hours to get quick loot and punish casual or older gamers. This is the main reason I stopped playing rust. If it a financial gain you will raid all the time, sending other people bankrupt and the raiders who can come on at 4am into riches. These raiders have no skill or life and do not deserve the free ride imo.
There are couple of things that should happen in raiding
- If the players are online it should be faster to hack if available
- Base raid should not happen at all unless there is 50% player base on.
- If you make raiding available at ungodly hours and do not put point B in you need to make available automatic defensive measures. Etc AI guards, AI reactionary force (could be via heli or jeep or truck this adds to your protection money bill) Automated turrets, booby traps. So there is a risk for the players
- I would always like to see timed hacks, rather then explosives it gives owners a chance to react.
- Also if a Raid happens there is a percentage chance of the who the raid was done by. If RP terms, This could be bribing a trader to get him to talk, a player bragging to a NPC in the trader zone about how he looted this base. But in mechanics wise it can give you the family or person responisble. this stop the anonymous crap, which you do not get IRL.
In raiding the advantage needs to be with the owner not the raider, else raiding imo is stupid and unbalalnced. Just like I saw in Rust and every other game that screws up raiding.