Malferathka

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About Malferathka

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    Bambi
  1. Malferathka

    Chernarus map

    Download both Terrains and Core. Core has all the assets, terrains has all the A1 and A2 maps.
  2. Malferathka

    Unable to start Zeus

    Right, let's start it out simple. I've added curator to the mod parameters and enabled it in the mission file. It doesn't work. Mission file is here: http://pastebin.com/cwrr84cd If anyone can tell me what's up, I'd appreciate it.
  3. Malferathka

    ExileZombies Server Looking for Staff/Devs

    Is it paid staff? Kidding(sort've). Will apply.
  4. Sup. Noticed a post of yours, in which you mentioned having Zeus working on your server... Teach me how, senpai q-q

    1. Show previous comments  14 more
    2. Redbeard_Actual

      Redbeard_Actual

      Yes, there bases are in the database.

      Although you can build custom bases in the editor and place them in the mission files. But that is a different thing.

    3. Malferathka

      Malferathka

      Alright. Owner and me were discussing it since him and someone who was working on the server for trader prices and R3F thought bases were saved in the mission file due to 'bases disappearing when replacing the mission file'....

    4. Malferathka

      Malferathka

      I'm on this TS currently, if you have time to help me figure this Zeus stuff out. *shrug*

       

      iva.pure-voice.net:8619

  5. Malferathka

    EXILE+ZEUS+ZOMBIES

    Can you explain how you got Zeus working?
  6. Malferathka

    ExileZ 2

    Not zombies if they ain't got the gait, doe... Also, can't find anything to add headgear and such. *shrug*
  7. Malferathka

    ExileZ 2

    Appreciate the info. Shame about the uniform thing
  8. Malferathka

    ExileZ 2

    Now, I have a question I'd like some help with or answers to. I want to adjust the loadout of the 'Demon' zombies, aka bosses, so they always spawn in wearing a specific uniform, helmet, mask, vest, and etc. Would there be a way for me to do this, such as a bit of coding to add to ZVest or anything?
  9. Malferathka

    ExileZ 2

    Yep. In the ZClasses file, it explains how to disable various zombie types. After you comment the lines out, be sure to adjust the spawn-chance variable for the classes you kept in. ^^
  10. Malferathka

    What does Exile have to offer? Exile vs Epoch?

    I personally enjoy Exile and(for those who buy into rumors and shun it, too bad) Desolation as my go-to mods. I played Epoch on A3 when it came out and the only feature I really liked was their loot system. Mostly because it was dynamic, with weapons hanging on plaster-boards meant for tools(oh, an axe that's hanging! Oh, a shotgun!) and couches with that rare sidearm. Before A3, though, I used to play DayZero, DayZ Overpoch/Epoch, Overwatch, and Origins. The one thing Exile needs, I suppose, is some sort of fixed antagonistic force... but hey, players can easily add that(or become their own worst enemy).
  11. Been reading a bit on the forums while trying to fix safezones on Chernarus to prevent zombies spawning and I noticed some people say the Sensors in the mission.sqm were actually removed in previous Exile versions. I'm wondering if they're no longer needed, and if so, how do I go about setting up custom traders/safezones without them? Also, if anyone can shed light on this, how can I enable safezones to delete and prevent zombie spawns in them? (ExileZ thing, I know.)
  12. Malferathka

    Exile 3DEN Plugin

    -snip- Good plugin.
  13. Malferathka

    ExileZ 2

    Hello. I'm trying to figure out how to set up safezones where zombies can't enter/spawn. However, trying to figure out the syntax is a bit frustrating because I'm not sure what order to set it up in or what format. If anyone can show me an example, I'd appreciate it.
  14. Malferathka

    Issue Removing Traders - InitServer.sqf doesn't load

    Another member found the issue. There was an extra comma.
  15. Malferathka

    Issue Removing Traders - InitServer.sqf doesn't load

    I've done both. With a fresh sqf, it works fine. But commenting the objects out simply breaks the sqf. I'm not sure what's causing this issue currently, as it shouldn't even be a thing..