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Everything posted by skosko
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Thank you, fixed the issue. It was two-fold including the wrong item class name.
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Here is the code I have in the config.cpp (mpmissions). class TitanAA: Exile_AbstractCraftingRecipe { name = "Titan AA Missle"; pictureItem = "M_Titan_AA"; requiresFire = 1; requiredInteractionModelGroup = "WorkBench"; // See CfgInteractionModels returnedItems[] = { {1, "M_Titan_AA"} }; tools[] = { "Exile_Item_Foolbox" }; components[] = { {1, "FlareGreen_F"}, {2, "Exile_Item_ZipTie"}, {3, "APERSTripMine_Wire_Mag"}, {5, "Exile_Item_Can_Empty"} }; category = "Exile Explosives"; }; When you complete the recipe nothing drops or shows up in your inventory. Any thoughts? Thanks!
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A couple questions: 1. Anyone have code to populate the RoadBlock.sqf and Scuba.sqf in the missions folder for the Altis map? 2. How would one go about adding vehicles as rewards for completing missions? 3. How do you add an IRStrobe to the box for night missions?
- 1546 replies
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- vemf_reloaded
- vemfr
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Hello peeps who read this. I've been able to get VEMf working but only base attack and dynamic location invasions. In the missions folder I notice roadblock and scuba sqf files but nothing in them. Anyone have missions they would share to build out the road block and scuba missions? Also curious if it's possible to create a convoy mission to work with VEMf? Thanks for your help in advance.
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OK, time to ask for help. I've spent way too much time trying to figure out how to get Ambient Birds mod on our Altis server. Also interested in adding other animals. Your help is greatly appreciated.
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Excellent, it kept saying wrong key signatures. Glad it was fixed, I'll give it a go now. Thank you.
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This is probably a relatively easy question to answer. The person who generally handles the maintenance of our server is currently on vacation. I'm trying to update the server to the latest Arma 3 version that our Exile servers are running on. I've tried several steamcmd bat files but I think I'm missing the correct paths to update. Here is the bat file I'm using and our install directories. Any help is greatly appreciated! @echo off @rem http://media.steampowered.com/installer/steamcmd.zip SETLOCAL ENABLEDELAYEDEXPANSION :: DEFINE the following variables where applicable to your install SET STEAMLOGIN= ############# ############### SET A3serverBRANCH=233780 -beta :: For stable use 233780 -beta :: For Dev use 233780 -beta development :: Note, the missing qotation marks, these need to be wrapped around the entire "+app_data......" :: There is no DEV branch data yet for Arma 3 Dedicated Server package !!! // Here are our install paths: // C:\Arma\Clone_Test\steamapps\common\Clone_Test // C:\Arma\Altis_Server\steamapps\common\Arma_3_Server SET A3serverPath=C:\Arma\Clone_Test\steamapps\common\Clone_Test // Not sure this is correct SET STEAMPATH=C:\Arma\Clone_Test // Not sure this is correct :: _________________________________________________________ echo. echo You are about to update ArmA 3 server echo Dir: %A3serverPath% echo Branch: %A3serverBRANCH% echo. echo Key "ENTER" to proceed pause %STEAMPATH%\steamcmd.exe +login %STEAMLOGIN% +force_install_dir %A3serverPath% +"app_update %A3serverBRANCH%" validate +quit echo . echo Your ArmA 3 server is now up to date echo key "ENTER" to exit pause Really appreciate your help!
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Here's the process if anyone needs more detail: Launch SteamCMDSteam.exe /* Enter your steam credentials here*/ Steam>login ##USERNAME## ##PASSWORD## /* If correct it will look like this: */ Logging in user 'username' to Steam Public... Using cached credentials. . . Logged in OK Waiting for user info...OK /* Next specify the directory path to the arma3server.exe location Example my path was: C:\Arma\Altis_Server\steamapps\common\Arma_3_Server So my command looked like this: Steam> force_install_dir C:\Arma\Altis_Server\steamapps\common\Arma_3_Server */ Steam> force_install_dir C:\Arma\Altis_Server\steamapps\common\Arma_3_Server /* If you have the correct path you will see the files upadting: */ Steam>app_update 233780 -beta validate Update state (0x5) validating, progress: 0.50 (26423240 / 5232834129) Update state (0x5) validating, progress: 3.18 (166263425 / 5232834129) Update state (0x5) validating, progress: 7.76 (406054441 / 5232834129) Update state (0x5) validating, progress: 11.89 (622221607 / 5232834129) Success! App '233780' fully installed. <- this means your up to date /* Now close the steamcmd window. */ Now open your config.cfp located in the @ExileServer folder, and modify the requiredBuild to = 142559; // 1.74 stable Next save the changes to the .cfg file and start your server. Thanks @1Man for pointing me in the correct direction.
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We've had several request if it's possible to lock in the end users view distance settings through server restart. As it stands (unless we have something reconfigured which is possible), when you make changes to your view distance in the XM8 they reset upon server restart. Is there a way those changes can modify the local players profile in "Arma 3 - Other Profiles"? If this has been answered elsewhere please link to the discussion. Thanks in advance!
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Custom missions that can be called from RCON
skosko replied to skosko's topic in Events, Missions & AI
Excellent, I've setup an account. I'll see what we can do. Thank you. -
What I would like to do is create custom Admin missions or events that can be called from RCON. I can't always be on the server and it would be neat if we could call missions from RCON to engage our community when we can't log into the server. Or have special events that our Admins can trigger during game play. Thoughts?
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We're running between 45-60 FPS server side.
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After talking with our host, they use the game port +1 for the steam communication port. Still no go on our side, I think it's an issue with the DLL needing to be unblocked. Will report back when I get it figured out.
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Same issue here. Any ideas? We're hosting with Survival Servers. Thanks in advance.
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When loot rolling it would be awesome to have the function to put all or drop all vs. the task of clicking on every item. Not a breaking point, just think it would be a useful function.
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Hello, we have a fun group of co-ed peeps from all over the US and Great Britain. Generally we have anywhere from 2-20 players on at any given time. Great community that works together, has fun, and have goofy fun events. PM me if you're interested and I'll give you the deets. Gaming ages run 19-50+. Most gamers are in their mid-late twenties. We like chill people, if you rage quit because you got out of your vehicle and it runs you over... we'll laugh and we're probably not the group for you. We have a community website and forum. Also run a private teamspeak 3 server you're welcome to join.
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Looking for some mature/casual friendly players
skosko replied to Soldier901's topic in Clan Members
Hello, we have a fun group of co-ed peeps from all over the US and Great Britain. Generally we have anywhere from 2-20 players on at any given time. Great community that works together, has fun, and have goofy fun events. PM me if you're interested and I'll give you the deets. Gaming ages run 19-50+. Most gamers are in their mid-late twenties. We like chill people, if you rage quit because you got out of your vehicle and it runs you over... we'll laugh and we're probably not the group for you. We have a community website and forum. Also run a private teamspeak 3 server you're welcome to join. -
Hello, we have a fun group of co-ed peeps from all over the US and Great Britain. Generally we have anywhere from 2-20 players on at any given time. Great community that works together, has fun, and have goofy fun events. PM me if you're interested and I'll give you the deets. Gaming ages run 19-50+. Most gamers are in their mid-late twenties. We like chill people, if you rage quit because you got out of your vehicle and it runs you over... we'll laugh and we're probably not the group for you. We have a community website and forum. Also run a private teamspeak 3 server you're welcome to join.
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Hello, we have a fun group of co-ed peeps from all over the US and Great Britain. Generally we have anywhere from 2-20 players on at any given time. Great community that works together, has fun, and have goofy fun events. PM me if you're interested and I'll give you the deets. Gaming ages run 19-50+. Most gamers are in their mid-late twenties. We like chill people, if you rage quit because you got out of your vehicle and it runs you over... we'll laugh and we're probably not the group for you. We have a community website and forum. Also run a private teamspeak 3 server you're welcome to join.
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Hello, we have a fun group of co-ed peeps from all over the US and Great Britain. Generally we have anywhere from 2-20 players on at any given time. Great community that works together, has fun, and have goofy fun events. PM me if you're interested and I'll give you the deets. Gaming ages run 19-50+. Most gamers are in their mid-late twenties. We like chill people, if you rage quit because you got out of your vehicle and it runs you over... we'll laugh and we're probably not the group for you. We have a community website and forum. Also run a private teamspeak 3 server you're welcome to join.
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Hello, we have a fun group of co-ed peeps from all over the US and Great Britain. Generally we have anywhere from 2-20 players on at any given time. Great community that works together, has fun, and have goofy fun events. PM me if you're interested and I'll give you the deets. Gaming ages run 19-50+. Most gamers are in their mid-late twenties. We like chill people, if you rage quit because you got out of your vehicle and it runs you over... we'll laugh and we're probably not the group for you. We have a community website and forum. Also run a private teamspeak 3 server you're welcome to join.
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BattleEye logs not updating - createvehicle script restriction #15
skosko posted a topic in BattlEye
I'm hosting with Survival Servers. I found the BattlEye logs here: /Admin/BattlEye Problem is were still getting kicked and the logs haven't updated in two days. Any suggestions?