[DGAus] Rogue

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Everything posted by [DGAus] Rogue

  1. [DGAus] Rogue

    APEX Content - Players without DLC kicked

    anyone confirm if players are still getting kicked or not? bout to open up a new server and cant see anything in the Arma update changelog about it
  2. [DGAus] Rogue

    [Release] (Bounties) Most Wanted

    does this work on 1.0.3?
  3. [DGAus] Rogue

    [Release] Custom Esseker TradeZones 2

    Hey man just wondering if you have the raw mission file you used to edit the layouts, you have some APEX stuff in there I'd like to remove so we don't get people who dont own it getting kicked
  4. [DGAus] Rogue

    DLC Weapons still spawning after being removed from Loot Tables

    Thanks man appreciate it!
  5. Hey guys, so I've gone through my CfgExileLoot > LootTables and deleted all the DLC weapons, however we've noticed they still spawn. I have a few players who don't have DLC and IMO it can make Exile feel like pay to win if you have DLC weapons spawning everywhere. Am I missing something? I can't seem to find any more dlc weapons in any of the loot tables and they're spawning more than any other weapon on the map.
  6. [DGAus] Rogue

    DLC Weapons still spawning after being removed from Loot Tables

    Attached my config.cpp for reference
  7. [DGAus] Rogue

    8G Bullet Cam

    thankyou man, keep up the good work!
  8. [DGAus] Rogue

    8G Bullet Cam

    Hahaha whatever mate, if you look closely my question was polite, and why would I waste my time being frustrated over this?
  9. [DGAus] Rogue

    8G Bullet Cam Class Names?

    I can't find them anywhere, they're not posted anywhere on these forums (which I really don't understand why), and I've been into the editor and my server files and cant find them anywhere lol can someone point me in the right direction
  10. [DGAus] Rogue

    8G Bullet Cam Problem

    can someone give me the class names?
  11. [DGAus] Rogue

    8G Bullet Cam

    Do you mind giving people class names when you release stuff like this? I can't locate them anywhere and I've just gotten to the point where I'm frustrated as fuck and about to just forget adding them all together.
  12. [DGAus] Rogue

    Chernarus Building Replacement Script (Updated Dec 2017)

    Unless someone else has the same problem I'm pretty sure you just screwed your update up
  13. [DGAus] Rogue

    Desktop Wallpaper EXILEMOD

    can i use this on the website for my server?
  14. [DGAus] Rogue

    namalsk zed trader zones

    the current SafeZonePositions are set up like this [[x,y,]radius] your coords look like this [x,z,y] just put in the x y coords and replace the radius/diameter (I've never been sure which) with the size of your zone
  15. [DGAus] Rogue

    Kick all players script.

    when people figure out a solution but dont post it smh
  16. [DGAus] Rogue

    =ADK= Exile Chernarus

    This server has not been monetization approved, will be reporting to BIS.
  17. [DGAus] Rogue

    Lockers on Namalsk

    Here it is for you Paul, I had to do it myself so thought I'd give this to you. Add this to initServer.sqf ["Exile_Locker", [4997.43,8013.94,0],270,[[-0.999999,0.00127412,0],[0,0,1]], true], ["Exile_Sign_Locker", [4997.44,8016.0,0],270,[[-0.999949,-0.0100659,0],[0,0,1]], false] I've placed the lockers on the same building as the Vehicle Traders, in the gap between buildings (shouldnt be hard to find)
  18. [DGAus] Rogue

    Script Restriction #22 Infistar

    Infistar is your problem lol, you need to add the Battleye Filters for it. There should be filters already done for it floating around somewhere, (I don't use it so I woulkdn't know) If you don't know how to do filters you can find a Tutorial here.
  19. [DGAus] Rogue

    Lockers on Namalsk

    That's not correct, the initServer.sqf for Namalsk, Tanoa and Altis are all configured differently, you need to match the configuration of the code. Putting a new vehicles section in could work who knows Tanoa is "private _vehicles", Altis and Namalsk are both "private _objects" On top of that, check the actual differences in how the code i layed out. I'm actually doing this at the moment that's how I've figured it out, I'll probably update you when I finish
  20. [DGAus] Rogue

    Easy way to remove duplicate weapons from MODS

    Hey James, noticed you didnt get a reply so I thought I'd give you a quick pointer if you still needed it. Notepad++ has a search option and you can either search in one specific file, all open documents or a specific directory (which will check all files). It's not hard to use and is located under the search tab on notepad++. Just input your word, "AK107" for example, make sure you have unticked "Match case" and "Match whole word only", and click Find All