-
Content count
134 -
Donations
0.00 EUR -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Wiki
Servers
Devblog
Everything posted by NFGCaboose-1
-
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
NFGCaboose-1 replied to second_coming's topic in Add-ons
I ended up going with the unreleased final version of A3XAI and my threads stay around 20- 3161 replies
-
- survivor ai
- random ai
- (and 9 more)
-
1.0.4 updated. After adding the xm8 Apps into the config and firing up my server some players xm8s will go blank after clicking on a app. Doesn't matter which one. the player then has to re log to fix the bug, respwaning in wont fix it. RPT. is not throwing any errors
-
@b_FrankZ13 any chance you could upload this again so we can use it?
-
[Release] ZCP - Zupa's (& City) Capture Points 3.1 ( 23 september update )
NFGCaboose-1 replied to Zupa's topic in Add-ons
No worries. Good luck! -
Have you tried setting particles to high in your video config?
-
[Release] ZCP - Zupa's (& City) Capture Points 3.1 ( 23 september update )
NFGCaboose-1 replied to Zupa's topic in Add-ons
@SleePyHollow150 Its been like that for awhile. DMS freezes the bomber plane. I just shut it off and let the base clean itself up after 180 seconds. Supposedly you can add a snippet of code to not allow the plane to freeze. I just don't remember where i saw it at. Sorry. -
@MGTDB Its on my server. We are using Exile Occupation roaming AI and there seems to be a bug with using R3F and towing non persistent vehicles. I have a message that pops up when players join not to use non persistent vehicles to tow with. Wish there was a fix for this because Occupation runs so much better than A3XAI
-
All good I left it out and it works. Thanks guys!
-
@ItsDutch Does this code need to go somewhere for vanilla exile VG that you had pasted at the bottom of the install instructions under the exile.ini block? _vehicleInfo = format["confirmVehicleOwnership:%1:%2", _nickname, _territoryID] call ExileServer_system_database_query_selectSingle; Assuming it goes in ExileServer_object_flag_network_hackFlagRequest.sqf repalces the below code line 57 //_vehicleInfo = format["confirmVehicleOwnership:%1:%2", _storedVehicleRandom select 1, _territoryID] call ExileServer_system_database_query_selectSingle; _vehicleInfo = format["confirmVehicleOwnership:%1:%2", _nickname, _territoryID] call ExileServer_system_database_query_selectSingle;
-
Happy Easter to you too.
-
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
NFGCaboose-1 replied to second_coming's topic in Add-ons
@aussie battler I tried that and it still deletes it. After further investigation I found that it happens anywhere, doesn't have to be a safe zone. Once you get out of the vehicle that you are using to tow the towed vehicle vanishes. I love the performance of Occupation but this one little problem is killing it. Right now I am running Occupation for crate missions and disabling the roaming AI and then using A3XAI for roaming and the problem stopped but A3XAI bogs down the server. Gonna give FUMS a try and see if it handles better. Thanks for your help.- 3161 replies
-
- 1
-
- survivor ai
- random ai
- (and 9 more)
-
A3XAI FIX for reinforcement paratroopers and vehicle loot
NFGCaboose-1 replied to Mahognys's topic in Events, Missions & AI
I ended up going with Occupation... Way less threads than A3XAI.- 56 replies
-
- a3xai
- vehicle loot
-
(and 4 more)
Tagged with:
-
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
NFGCaboose-1 replied to second_coming's topic in Add-ons
@second_coming or @kuplion Does anyone know the fix for using R3F logistics to tow Exile Occupation AI vehicles so that they don't de-spawn when entering the Safezones? Been searching for a week but all the posts in the forums have no fix for it. Persistent vehicles can tow non persistent fine but non persistent vehicles make both persistent and non persistent vehicles disappear when the driver gets out of the towing vehicle at trader. I already set the vehicle cleanup in DMS to 2100 and also getting in the driver seat of the towed vehicle makes no difference- 3161 replies
-
- survivor ai
- random ai
- (and 9 more)
-
@ejik[sow] this causes DMS Icons and Bigfootshipwrecks markers to not delete on map after mission success.
-
A3XAI FIX for reinforcement paratroopers and vehicle loot
NFGCaboose-1 replied to Mahognys's topic in Events, Missions & AI
@Mahognys Since we have switched the loot to the vehicle, does that not put loot on the AI that ride in the vehicle anymore? All my AI only have one mag in their backpack now. Wondering if i fat fingered something in the config. Going to check my logs and see but wanted to ask so i am not wasting time scanning logs.- 56 replies
-
- a3xai
- vehicle loot
-
(and 4 more)
Tagged with:
-
A3XAI FIX for reinforcement paratroopers and vehicle loot
NFGCaboose-1 replied to Mahognys's topic in Events, Missions & AI
@Sgt Smash Disregard Kuplion answered it.- 56 replies
-
- a3xai
- vehicle loot
-
(and 4 more)
Tagged with:
-
A3XAI FIX for reinforcement paratroopers and vehicle loot
NFGCaboose-1 replied to Mahognys's topic in Events, Missions & AI
@Mahognys Sorry just got your message, I see you got it sorted all out. Getting ready to do the other fix for helos and stuff. Looking forward to see the new actions from them when they come in to reinforce! Thanks again for the update!!!- 56 replies
-
- 1
-
- a3xai
- vehicle loot
-
(and 4 more)
Tagged with:
-
[Update]36 DMS Bandit Missions (either new or reworked)
NFGCaboose-1 replied to red_ned's topic in Events, Missions & AI
@red_ned Makes sense. Thanks for the info and good luck! -
[Update]36 DMS Bandit Missions (either new or reworked)
NFGCaboose-1 replied to red_ned's topic in Events, Missions & AI
@red_ned Sorry to hear you lost your data, I know the pain all to well. Just a quick heads up i keep getting this in my rpt. After adding your new missions to a new server I am building. I have mines turned off in DMS but I still get the minefield signs. How would i go about fixing this? -
A3XAI FIX for reinforcement paratroopers and vehicle loot
NFGCaboose-1 replied to Mahognys's topic in Events, Missions & AI
@Mahognys I removed all aspects of calling for A3XAI_medicalLoot in all the files that were to be overwritten and it doesn't throw the error anymore and it works! I guess for it to work A3XAI_medicalLoot would need to be defined in the package somewhere.- 56 replies
-
- a3xai
- vehicle loot
-
(and 4 more)
Tagged with:
-
A3XAI FIX for reinforcement paratroopers and vehicle loot
NFGCaboose-1 replied to Mahognys's topic in Events, Missions & AI
@Mahognys will give that a try, sounds like fun. So I made the changes from your last post and its throwing this error now. I cant seem to find A3XAI_medicalLoot anywhere in the files. Seems like this variable is not used at all. Original snippet from Kuplions version doesnt even show it. So I am thinking it A3XAI_medicalLoot needs to be removed from the code.- 56 replies
-
- a3xai
- vehicle loot
-
(and 4 more)
Tagged with:
-
A3XAI FIX for reinforcement paratroopers and vehicle loot
NFGCaboose-1 replied to Mahognys's topic in Events, Missions & AI
@Mahognys Thanks for the quick reply. Yeah I was using the unreleased version on my old server and it was pretty broken but had the vehicle loot which was a plus. Thanks to you I can use @kuplions version now and its pretty solid. Great job adding that! I'm glad you did it becasue it saved me from smacking my head off the desk trying to figure it out myself. Cheers!- 56 replies
-
- a3xai
- vehicle loot
-
(and 4 more)
Tagged with:
-
A3XAI FIX for reinforcement paratroopers and vehicle loot
NFGCaboose-1 replied to Mahognys's topic in Events, Missions & AI
@Mahognys There is no medicalLootCount in the config in A3XAI_config.pbo in Kuplions version of A3XAI. I get this error thrown in my rpt. followed your instructions to a T and did it twice same error.- 56 replies
-
- a3xai
- vehicle loot
-
(and 4 more)
Tagged with:
-
Says it right on his Git that its a roaming AI Package. I am assuming its config files for Blckegls mission system that are cleaned up a bit and easier to read.
-
@dharvey44 do the resupply and reinforcements work yet or is that still a WIP. I have everything installed on my server and the CAS and Arty work great...Just wondering if I need to hide the the other apps until they are developed more. Awesome job on this. It looks great and we love the Arty APP!!!
- 184 replies
-
- reinforcements
- air insertions
-
(and 4 more)
Tagged with: