[X-CESSIVE] Mr. Sage

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Everything posted by [X-CESSIVE] Mr. Sage

  1. [X-CESSIVE] Mr. Sage

    [GUIDE] Server Install/Upgrade Guide 1.0.4

    (EDITED BECAUSE I FIGURED IT OUT) So i use very strong passwords and the end of my steam password was a "%" apparently this is picked up as part of the code and was not being seen by the console as a part of my password but rather a code. I keep getting "steamcmd invalid password code 5" And I am using the correct credentials. The console doesn't ask me for my steamguard code either. I tried: SET STEAMLOGIN=username password As well as: SET STEAMLOGIN=username password steamguard And nothing is working. I even tried to turn off steamguard. I also did not get an email from steam with the code. Any help would be awesome. Thanks.
  2. [X-CESSIVE] Mr. Sage

    [Release] Purchased vehicles spawn at specific location

    Is this the trader you used? If so can you help me get this working?
  3. [X-CESSIVE] Mr. Sage

    [Release] Purchased vehicles spawn at specific location

    Was this removed?
  4. [X-CESSIVE] Mr. Sage

    Halv's Paintshop ported to Exile

    Hmm...i must have done something wrong... So everything seems to be working except the vehicle paint save. The uniforms are saving but not the vehicles. https://steamuserimages-a.akamaihd.net/ugc/87099228448808447/3F62081C2B03D59C660E7C4EFE63BE0F70A3133A/
  5. [X-CESSIVE] Mr. Sage

    Halv's Paintshop ported to Exile

    I'm not understanding this part. I see this as well but do they need to be inside a folder called textures? http://prntscr.com/eqh3e9 Also, the "main" that I downloaded with the .paa files...where do we need to place these? I've done everything except what's mentioned here.
  6. [X-CESSIVE] Mr. Sage

    Auto Server Restart For Dummies

    done
  7. [X-CESSIVE] Mr. Sage

    New Map....

    This is the loot.hpp class Land_Church_03: CivillianUpperClass { positions[] = { {-13.5996,0.242188,-14.2229}, {-11.9771,1.38379,-14.0592} }; };
  8. [X-CESSIVE] Mr. Sage

    New Map....

    Looking to use a map that has never had exile on it. How difficult would this be and does anyone have experience doing such a thing. I already have traders setup on the map .... just not sure where to go from here. Any info is appreciated. Thanks.
  9. [X-CESSIVE] Mr. Sage

    New Map....

    added.
  10. [X-CESSIVE] Mr. Sage

    New Map....

    added.
  11. [X-CESSIVE] Mr. Sage

    New Map....

    Thats my rpt
  12. [X-CESSIVE] Mr. Sage

    New Map....

  13. [X-CESSIVE] Mr. Sage

    New Map....

    Okay... so i just spent the last 4 hours trying to get this to work....
  14. [X-CESSIVE] Mr. Sage

    New Map....

    Will look into this when i get home in a few hours. Thanks Tinboye.
  15. [X-CESSIVE] Mr. Sage

    New Map....

    Yep .... gots some issues with them vehicle spawns for sure!
  16. [X-CESSIVE] Mr. Sage

    New Map....

    Wow....this is useful. Thanks!
  17. [X-CESSIVE] Mr. Sage

    New Map....

    Okay...so i changed the temp settings and that made breathe vapors come from my breathe....no loot or vehicle spawns yet though. Also the map im using seems to have a lot of chanaurus buildings on it. Would i need chanaurus exile loot table to get stuff to spawn?
  18. [X-CESSIVE] Mr. Sage

    New Map....

    class CfgExileEnvironment { class Altis { class FireFlies { // 1 = enabled, 0 = disabled enable = 0; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 0; // At this hour anomalies begin to spawn startHour = 19; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 0; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 1; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; class Namalsk: Altis { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 1; }; class Breathing: Breathing { enable = 1; }; class Snow: Snow { enable = 1; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1 {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; }; class Tanoa: Altis { class FireFlies: FireFlies { enable = 0; }; class Anomalies: Anomalies { enable = 0; }; class Breathing: Breathing { enable = 0; }; class Snow: Snow { enable = 0; }; class Radiation: Radiation { enable = 1; }; class Temperature: Temperature { daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; }; }; }; Is this the area you are talking about adding the map name to. If so what should i do here?
  19. [X-CESSIVE] Mr. Sage

    New Map....

    Nice! Awesome thanks bunches guys! Will look into this and keep ya updated!
  20. [X-CESSIVE] Mr. Sage

    Points Near Markers! Help Please!!!

    Thats herpes mate....go see a doctor asap!
  21. [X-CESSIVE] Mr. Sage

    Include your custom objects and buildings in a server addon

    Yes...i have done this...Will take your server longer to start if you add too much.
  22. [X-CESSIVE] Mr. Sage

    Dynamic Vehicle Spawn with Items in their Inventory

    Did you ever figure this out?
  23. [X-CESSIVE] Mr. Sage

    Looking to help

    Nice.... Cant wait to see what you come up with.
  24. [X-CESSIVE] Mr. Sage

    Custom spawn From underneath helicopter

    Whaa? What you talking about? I would like to try this.
  25. [X-CESSIVE] Mr. Sage

    R2k6 Retexture Pack [WIP]

    This is awesome...will clients need to install the mod as well?