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Everything posted by [X-CESSIVE] Mr. Sage
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(EDITED BECAUSE I FIGURED IT OUT) So i use very strong passwords and the end of my steam password was a "%" apparently this is picked up as part of the code and was not being seen by the console as a part of my password but rather a code. I keep getting "steamcmd invalid password code 5" And I am using the correct credentials. The console doesn't ask me for my steamguard code either. I tried: SET STEAMLOGIN=username password As well as: SET STEAMLOGIN=username password steamguard And nothing is working. I even tried to turn off steamguard. I also did not get an email from steam with the code. Any help would be awesome. Thanks.
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[Release] Purchased vehicles spawn at specific location
[X-CESSIVE] Mr. Sage replied to BetterDeadThanZed's topic in Scripts
Is this the trader you used? If so can you help me get this working? -
[Release] Purchased vehicles spawn at specific location
[X-CESSIVE] Mr. Sage replied to BetterDeadThanZed's topic in Scripts
Was this removed? -
Hmm...i must have done something wrong... So everything seems to be working except the vehicle paint save. The uniforms are saving but not the vehicles. https://steamuserimages-a.akamaihd.net/ugc/87099228448808447/3F62081C2B03D59C660E7C4EFE63BE0F70A3133A/
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I'm not understanding this part. I see this as well but do they need to be inside a folder called textures? http://prntscr.com/eqh3e9 Also, the "main" that I downloaded with the .paa files...where do we need to place these? I've done everything except what's mentioned here.
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done
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This is the loot.hpp class Land_Church_03: CivillianUpperClass { positions[] = { {-13.5996,0.242188,-14.2229}, {-11.9771,1.38379,-14.0592} }; };
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Looking to use a map that has never had exile on it. How difficult would this be and does anyone have experience doing such a thing. I already have traders setup on the map .... just not sure where to go from here. Any info is appreciated. Thanks.
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added.
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added.
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Thats my rpt
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Okay... so i just spent the last 4 hours trying to get this to work....
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Will look into this when i get home in a few hours. Thanks Tinboye.
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Yep .... gots some issues with them vehicle spawns for sure!
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Wow....this is useful. Thanks!
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Okay...so i changed the temp settings and that made breathe vapors come from my breathe....no loot or vehicle spawns yet though. Also the map im using seems to have a lot of chanaurus buildings on it. Would i need chanaurus exile loot table to get stuff to spawn?
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class CfgExileEnvironment { class Altis { class FireFlies { // 1 = enabled, 0 = disabled enable = 0; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 0; // At this hour anomalies begin to spawn startHour = 19; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 0; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 1; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; class Namalsk: Altis { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 1; }; class Breathing: Breathing { enable = 1; }; class Snow: Snow { enable = 1; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1 {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; }; class Tanoa: Altis { class FireFlies: FireFlies { enable = 0; }; class Anomalies: Anomalies { enable = 0; }; class Breathing: Breathing { enable = 0; }; class Snow: Snow { enable = 0; }; class Radiation: Radiation { enable = 1; }; class Temperature: Temperature { daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; }; }; }; Is this the area you are talking about adding the map name to. If so what should i do here?
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Nice! Awesome thanks bunches guys! Will look into this and keep ya updated!
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Points Near Markers! Help Please!!!
[X-CESSIVE] Mr. Sage replied to DarkViper98's topic in General Discussion
Thats herpes mate....go see a doctor asap! -
Include your custom objects and buildings in a server addon
[X-CESSIVE] Mr. Sage replied to BetterDeadThanZed's topic in Add-ons
Yes...i have done this...Will take your server longer to start if you add too much. -
Dynamic Vehicle Spawn with Items in their Inventory
[X-CESSIVE] Mr. Sage replied to Jenartor's topic in Scripts
Did you ever figure this out? -
Nice.... Cant wait to see what you come up with.
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Custom spawn From underneath helicopter
[X-CESSIVE] Mr. Sage replied to DAViDp's topic in Spawning & Load-out
Whaa? What you talking about? I would like to try this. -
This is awesome...will clients need to install the mod as well?