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Ok, I seem to remember them roaming around the invasion towns but I guess it changed since the last we played.
- 1546 replies
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- vemf_reloaded
- vemfr
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I noticed today that the AI is pretty static and not moving around in the invasion town. Is that how it works with vemf?
- 1546 replies
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I added this and they have tire sounds, not engine. I didn't install it server side, it's in the key folder as an optional but that shouldn't matter I would think.
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Is infiSTAR heavy on processing server side and if I buy it can I kick battleye to the curb where it belongs?
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With text="A3XAIHC"; do I need to change the name of the headless client in the A3XAI anywhere? This is what I get in my logs 9:03:05 "[A3XAI Monitor] [Uptime:00:10:46][FPS:48][Groups:27/27][Respawn:0][HC:false]" 9:03:05 "[A3XAI Monitor] [Static:0][Dynamic:0][Random:13][Air:3][Land:20][UAV:2][UGV:2]" this is my hc bat file cd /C "C:\arma3server" "C:\Arma\Server\arma3server.exe" -client -connect=127.0.0.1 -port=2302 -mod=@Exile;@A3XAI_HC;@Extended_Base_Mod My headless client stays connected but it doesn't appear to hand off AI. These are my A3XAI settings: /* A3XAI HC Settings --------------------------------------------------------------------------------------------------------------------*/ //Enables A3XAI headless client support. (Default: 0) enableHC = 1; //If HC support enabled, A3XAI will pause during post-initialization until HC has successfully connected. (Default: 0) //IMPORTANT: It is highly recommended to ensure that the HC is properly setup before enabling this option, otherwise A3XAI may be stuck waiting for HC to to connect. waitForHC = 0; My .rpt is the same following this guide as well: https://github.com/Fickdichhard/A3XAI-UPLOAD/blob/master/6. Headless Client/A3XAI HC Installation and Setup Guide (Oct.4.2015).pdf
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
ChiefOwens replied to second_coming's topic in Add-ons
I have a question. Does the foot mobile ai only spawn near players or are they spawned in regardless of player location? I see SC_randomSpawnChance = 12; // Percentage chance of spawning if suitable player found and i assume that means 12% but not sure of the how, when, where....etc. I want to dump A3XAI since it isn't supported but I have to learn something new and we are gunshy since what we have works really well.- 3161 replies
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- survivor ai
- random ai
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New A3_DMS STATIC "Solar Powerplant Mission" (Defent's Mission Sysytem)
ChiefOwens replied to =CF=Dragunov's topic in Events, Missions & AI
3 Thumbs up! ...but I only have 2 thumbs.- 3 replies
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- powerplant
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Is this addon suppost to give an ingame announcement of missions spawning and what they are?
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Server hosting that installs mods for you!
ChiefOwens replied to Bambamgman's question in Ask a Game Server Provider
QGS is decent. They have a good deal of the commonly installed mods for Exile. Price is decent, but I had higher expectations when I paid for premium support, however it wasn't bad support at all. Bought a buffalo server and found out later my server was in Miami (or somewhere in Florida) with pings near 100. While the ping is higher than I thought it would be, there wasn't much in the way of lag during the gaming sessions. -
So, I wanted to add the M72 AT Launcher to the server as the only launcher available to players. It is added but when I purchase it, it does not show up in inventory. I re enabled A3 launchers and they have the same issue. I have googled and can't find a solution. Does Exile disable launchers and if so where and how do I over right that in my server config or exile mission folder? Thanks in advance for any help on this matter, Chief