HeadCrabD

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About HeadCrabD

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  1. Hey. i installed dms and this. seems like only dms get working. and latest occupation addon not.
  2. If i want kill a people and lost respect, and can gain the money? any ideas?
  3. HeadCrabD

    [RELEASE] Suffer minor damage even when wearing gasmask

    Well. its not working for me. i followed your step. and into the game. nothing happened. even the zone its not hurt ppl. the code i used ill post below: / ** * ExileClient_system_radiation_thread_update * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. * / private [ "_ distance", "_ damage"]; ExilePlayerRadiationLastCheck = ExilePlayerRadiation; ExilePlayerRadiation = 0; { _distance = (_x select 0) distance (getPosASL player); if (_distance <(_x select 2)) exitWith if (_distance <(_x select 1)) then { ExilePlayerRadiation = 1; }; else { ExilePlayerRadiation = 1 - ((_distance - (_x select 1)) / ((_x select 2) - (_x select 1))); } if (ExilePlayerRadiation> 0.7) then { playSound [format [ "Exile_Sound_GeigerCounter_High0% 1", 1 + (floor random 3)], true]; _damage = 1 / (1 * 60) * 2; } else { if (ExilePlayerRadiation> 0.3) then { playSound [format [ "Exile_Sound_GeigerCounter_Medium0% 1", 1 + (floor random 3)], true]; _damage = 1 / (3 * 60) * 2; } else { playSound [format [ "Exile_Sound_GeigerCounter_Low0% 1", 1 + (floor random 3)], true]; _damage = 1 / (5 * 60) * 2; }; }; if! ( "Exile_Headgear_GasMask" in (assignedItems player)) then { player setDamage ((damage player) + _damage); }; if ( "Exile_Headgear_GasMask" in (assignedItems player)) then { player setDamage ((damage player) + _damage * .01); }; }; } forEach ExileContaminatedZones; if! (ExilePlayerRadiation isEqualTo ExilePlayerRadiationLastCheck) then { ExilePostProcessing_RadiationColor ppEffectAdjust [ 1, linearConversion [0, 1, ExilePlayerRadiation, 1, 1.3], linearConversion [0, 1, ExilePlayerRadiation, 0, -0.05], [0,0,0,0], [1.5,1.3,1,1 - ExilePlayerRadiation], [0.8,0.5,0.9,0], [0,0,0,0,0,0,4] ]; ExilePostProcessing_RadiationColor ppEffectCommit 2; ExilePostProcessing_RadiationChroma ppEffectAdjust [0.02 * ExilePlayerRadiation, 0.02 * ExilePlayerRadiation, true]; ExilePostProcessing_RadiationChroma ppEffectCommit 2; ExilePostProcessing_RadiationFilm ppEffectAdjust [ExilePlayerRadiation, 8.39,8,0.9,0.9, true]; ExilePostProcessing_RadiationFilm ppEffectCommit 2; }; Fixed. Something Wrong with this code. i redownloaded its works :D
  4. HeadCrabD

    ContaminatedZone

    Thats the easy question. contaminatedZones is no longer defined in config.cpp. its in your mission.sqm. here is the example: class Item29 { dataType = "Marker"; position[] = {12436.5, 0, 14220.7}; //ASL name = "ExileMarker1"; //your maker name text = ""; markerType = "ELLIPSE"; type = "ExileContaminatedZone"; //use this one. colorName = "ColorBlack"; fillName = "Border"; a = 250; //size of the zone b = 250; //size of the zone drawBorder = 1; id = 101; atlOffset = 0; And last try use search func. they're useful for those question