Loot3d
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Bambi
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I've managed to fix it by switching to another processor and dedicated host.
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Yeah, I actually already use process lasso. It seems that just going with an i7 is the way to go. I'll have to check back in (and thanks to no refunds I have an extra dedicated for a month) but we managed to switch dedicated servers by getting donations based on some suggestions I saw online. I'll give an update once I go through and see when we have over 30 players on.
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Hmm, weird. So I've done a little more testing and CPU wise when I do -enableHT it's using 90% load, without that it's 30-40. Is this normal? I don't really even see a performance increase with -enableHT, it moreso just makes the server use more?
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So, one thing I don't understand about this is that your -exThreads is set to 0. Doesn't this disable exthreads or am I thinking of this in the wrong way? Edit: Yeah, with these settings you put when my servers at 50+ players as it is right now the server fps drops down to less than 5.
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A little bit of an update: So, I've tried the startup params that 1man has posted up there and this has reduced CPU load by 50% but the server FPS seems to be dropping quicker. So, I'm wondering if it's because of the -enableHT, or the -exThreads that increased the load. I'll do some more testing for next restart but I'm on 4 hour restarts so that's slightly delayed for me as I don't want to cause any interruption of play for my users.
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I'll give this a shot for next restart and edit this and let you know how it goes. This is a rented dedicated, I was originally running on a 16 core VPS but I figured a dedicated would yield better performance but it's not at the moment. The only process that's taking up all that CPU is arma, I don't really understand why. And no problem at all about not getting a quick answer, I tried everything I could think of yesterday on several restarts and am just looking for any input and help the community can provide. Thanks for the sugestions. Edit: A little update, 36 players on 3 hours into the restart and the server fps is 15 and dropping.
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Honestly, I'll have to check on next restart but I believe it's jumping up to that load at around like literally 10 minutes into server launch. I understand players would raise it, but I doubt it would be this quick. Do my startup params look fine? That's the only thing I could think could be the issue? Edit: 46 people on, server fps 10 and dropping. 1 hour untill restart on a 4 hour cycle.
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Loot3d started following CPU Almost Maxed + Server FPS Dropping
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So, my exile server that only has DMS and exile is running at really high CPU usages pretty much all the time and server FPS drops quickly after 20 players are in the server. Is this common or is there something wrong with my setup? Startup Params: -maxMem=8192 -enableHT -noLogs -noPause -noSound -skipIntro -noSplash -high -malloc=xtbbmalloc Usages: Server: Description: Intel Xeon E3-1271v3 (Haswell 3.6ghz) Number of CPUs: 1, with 4 total cores Speed of CPUs: 3.60 ghz Type of CPUs: Intel Xeon Quad-core Amount of RAM: 32 GB Standard hard drive size: 2000 GB SSD hard drive size: 240 GB OS: Win2012 R2