Krampus_
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If u want to PM details over 18 and overall decent player in most cases
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I know that mods need to be in the command line, I got the ones that done need it working. But I'm adding CBA and the CUP units/weapons/vehicles and thats why I was asking how I could find what is needed for the addons array.
- 4 replies
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- addons
- mission.sqm
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(and 2 more)
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I pretty must want what the tittle suggest, I want to find where I would get what is needed in the mission.sqm to run mods. Currently I had to look at a mission cached to even get a server working on cup chernerus. I know that isnt ideal to do but thats what I had to do after I searched about 4 hours looking where to find it myself. I want to have other mods but to be able to find them myself. What I am putting below is what I am asking assistance about. Default Mission.sqm version=12; class Mission { addOns[]= { "exile_client", "a3_map_altis" }; addOnsAuto[]= { "exile_client", "a3_map_altis" }; Mission.sqm that is on Chernerus Cup version=12; class Mission { addOns[]= { "exile_client", "cup_chernarus_config", "A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "A3_Modules_F", "cup_chernarus_summer_config", "cup_cabuildings2_misc_cargo", "cup_buildings_config", "cup_camisc", "cup_ind_tank", "cup_misc3_config", "cup_misc_e_config", "a3_characters_f_gamma", "A3_Characters_F_OPFOR", "A3_Characters_F_INDEP", "A3_Characters_F_Civil", "A3_Modules_F_Curator_Curator", "a3_characters_f", "A3_Data_F_Curator_Virtual", "A3_Characters_F_BLUFOR" }; addOnsAuto[]= { "exile_client", "cup_chernarus_config", "A3_Characters_F_BLUFOR", "a3_characters_f", "A3_Modules_F", "cup_chernarus_summer_config", "cup_misc3_config", "cup_misc_e_config", "cup_buildings_config" };
- 4 replies
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- addons
- mission.sqm
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(and 2 more)
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I think you need to add into the mission to have playable players like the example below. What I did was just copied them from the default atlis mission sqm then pasted them into the desired map and made it that way. To copy things over start editor select map DONT press continue but press ctrl+o to open the 2editor. after that select the alits mission then put everything near each other and copy paste. then open a new file in the desired map and paste. After you pasted you can edit it to your liking then save it then go edit the mission.sqm on the new map and add Player="PLAY CDG" after each vehicles"Exile_unit_Ghostplayer"; and you should now have slots on your server. * noticed you asked about a certain plugin and not how to do it. I just showed how I did it atleast class Item84 { position[]={13228.959,15.987162,11688.063}; special="NONE"; id=84; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; //*this is what you need to add skill=0.60000002; };
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You can edit the mission.sqm by first unpacking the pbo then putting the unpacked folder into documents\arma3-otherprofiles\name\missions if that dont work try putting it in steam\steamapps\common\arma3\missions but after that is done do the same with a mission.sqm that already has safezones and such, it dont matter if its on another map. then you open your game click editor then find the map that you need. DONT click continue to go into the editor, you want to press ctrl+o and that will open the 2d editor. after that select a safezone/concretemixer/spawn and the player markers that are in purple and put them near each other. select them and copy paste. Then goto open and start editing it on the prefered map. this is a link of a video that showed me. just remember to edit the sqm to include the play=cdg like they did in the video otherwise there wont be any slots on your server.