ROA Bozzyman

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Everything posted by ROA Bozzyman

  1. ROA Bozzyman

    1.66 BUGS/PROBLEMS HOTFIX Released!

    I kept the Exad Hack fix if that's what you mean?
  2. ROA Bozzyman

    1.66 BUGS/PROBLEMS HOTFIX Released!

    Vehicle hook is still off, rope stretches and breaks or vehicle lags. VG still out for us (really not sure what is causing this).
  3. Done, done and done again Can't locate the error at all. I thought maybe something had glitched in the DB but no such luck as all looks fine. Vehicles have territory attached when they need to and all seems to be in place.
  4. Hi Janski, we can see the vehicles in the garage but they aren't showing any info like keycode etc. When you click fetch the app closes and there is no vehicle. You go back into VG menu again and the list is the same.
  5. ROA Bozzyman

    1.66 BUGS/PROBLEMS HOTFIX Released!

    Does anyone else have player freeze every 5(ish) minutes? The game itself still runs just you lose all control of the player.
  6. ROA Bozzyman

    Random freezes after TP 1.66

    Since the 1.66 update I seem to get a character freeze shortly after a TP on the map. Usually when I am at the edge of a safe zone or territory.
  7. ROA Bozzyman

    Goodbye, Arma!

    Juggling this and your family must of been hard work and so sorry to hear about your stroke. Thanks for creating this and I am sure that there will be a ton of people looking to help progress things further. Good luck!
  8. ROA Bozzyman

    How do you keep it all together?

    I would echo what others have said, I try to keep things streamlined, don't get too inventive but also be different enough that it makes a difference. Try to add scripts that will give you the least headaches down the line.
  9. Hi, I suggest you take some time looking through your codes, specifically look in mpmissions\Exile.Tanoa config.cpp before trying to add any extra code to your server.
  10. ROA Bozzyman

    What servers can I play on

    Hang on let me get this straight. We can't advertise a server but lets take a look at everyone's banners on their signature strips shall we?
  11. ROA Bozzyman

    Suspicious player activity

    Hi, We have had a player on our server this week that seems to respawn, regear and get into kill position very very quickly. At one stage he died in a helicopter but arrived 5 minutes later fully geared with Ghillie etc. Is there a way that I can look into this activity further through our logs (we only use battleye)? Thanks for any help you can provide on this.
  12. ROA Bozzyman

    Repairing Blackfish

    There is a sweet spot underneath the Blackfish towards the rear
  13. ROA Bozzyman

    [SOLVED]Database saving Issue

    If your players don't log out before the restart it is very likely they will lose some gear/tabs but vehicles should in theory remain. What mods are you running?
  14. ROA Bozzyman

    Weather Question

    I can't see much wrong there, do your weather classes look like this: class Sunny { fogValue = 0.1; fogDecay = 0.2; fogBase = 5; overcast = 0.2; waves = 0.2; wind = 0.25; gusts = 0.1; rain = 0; lightnings = 0; rainbows = 0; }; class Cloudy { fogValue = 0.2; fogDecay = 0.1; fogBase = 5; overcast = 0.4; waves = 0.4; wind = 0.25; gusts = 0.5; rain = 0.1; lightnings = 0.1; rainbows = 1; }; class Thunderstorm { fogValue = 0.7; fogDecay = 0.2; fogBase = 5; overcast = 1; waves = 1; wind = 0.25; gusts = 0.5; rain = 1; lightnings = 1; rainbows = 0.5; }; };
  15. Hi Janski, thanks so much for the help earlier. For those wondering the Description should of looked liked this: /////////////////////////////////////////////////////////////////////////////// // Server Settings - Modify at will /////////////////////////////////////////////////////////////////////////////// author = "Exile Mod Team"; onLoadName = "Exile Mod"; onLoadMission= "exile.majormittens.co.uk"; loadScreen = "exile_assets\texture\mod\logo.paa"; disableChannels[] = {0, 2}; OnLoadIntro = ""; OnLoadIntroTime = false; OnLoadMissionTime = false; class Header { gameType = Survive; // Do NOT change this minPlayers = 1; maxPlayers = 100; }; /////////////////////////////////////////////////////////////////////////////// // Exile Settings - Do not change these! /////////////////////////////////////////////////////////////////////////////// forceRotorLibSimulation = 2; skipLobby = 1; joinUnassigned = 1; respawn = "BASE"; respawnDelay = 120; respawnDialog = 0; respawnOnStart = 0; respawnButton = 1; respawnTemplates[] = {"Exile"}; corpseManagerMode = 0; corpseLimit = 20; corpseRemovalMinTime = 1800; corpseRemovalMaxTime = 3600; wreckManagerMode = 0; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; scriptedPlayer = 1; disabledAI = 1; enableItemsDropping = 0; briefing = 0; debriefing = 0; allowFunctionsLog = 1; enableDebugConsole = 0; allowFunctionsRecompile = 0; showSquadRadar = 0; showUAVFeed = 0; reviveDelay = 6; reviveForceRespawnDelay = 3; reviveBleedOutDelay = 120; showHUD[] = { true, // Scripted HUD (same as showHUD command) true, // Vehicle + soldier info true, // Vehicle radar true, // Vehicle compass true, // Tank direction indicator false, // Commanding menu false, // Group Bar true, // HUD Weapon Cursors false // Squad Radar }; #include "config.cpp" #include "ExAdClient\ExAd.cpp" class CfgFunctions { #include "ExAdClient\CfgFunctions.cpp" }; class RscTitles { #include "ExAdClient\RscTitles.cpp" }; class CfgHints { #include "ExAdClient\CfgHints.cpp" }; class CfgNetworkMessages { #include "ExAdClient\CfgNetworkMessages.cpp" }; class CfgRemoteExec { class Functions { mode = 1; jip = 0; class SA_Simulate_Towing { allowedTargets=0; }; class SA_Attach_Tow_Ropes { allowedTargets=0; }; class SA_Take_Tow_Ropes { allowedTargets=0; }; class SA_Put_Away_Tow_Ropes { allowedTargets=0; }; class SA_Pickup_Tow_Ropes { allowedTargets=0; }; class SA_Drop_Tow_Ropes { allowedTargets=0; }; class SA_Set_Owner { allowedTargets=2; }; class SA_Hint { allowedTargets=1; }; class SA_Hide_Object_Global { allowedTargets=2; }; class ExAdServer_fnc_clientRequest { allowedTargets=2; }; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets = 2; }; }; class Commands { mode = 0; jip = 0; }; }; Solved all good now
  16. I did read them, I just copied you over the wrong file class ExAd { tag = "ExAd"; #include "Core\CfgFunctions.cpp" #include "VirtualGarage\CfgFunctions.cpp" //#include "AdminEvents\CfgFunctions.cpp" //#include "Hacking\CfgFunctions.cpp" //#include "Grinding\CfgFunctions.cpp" //#include "HaloParachute\CfgFunctions.cpp" #include "XM8\CfgFunctions.cpp" #include "StatsBar\CfgFunctions.cpp" }; That is the one on the server at present.
  17. /* CfgFunctions.cpp Copyright 2016 Jan Babor Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ class ExAd { tag = "ExAd"; #include "Core\CfgFunctions.cpp" //#include "VirtualGarage\CfgFunctions.cpp" //#include "AdminEvents\CfgFunctions.cpp" //#include "Hacking\CfgFunctions.cpp" //#include "Grinding\CfgFunctions.cpp" //#include "HaloParachute\CfgFunctions.cpp" //#include "XM8\CfgFunctions.cpp" //#include "StatsBar\CfgFunctions.cpp" };
  18. showHUD[] = { true, // Scripted HUD (same as showHUD command) true, // Vehicle + soldier info true, // Vehicle radar true, // Vehicle compass true, // Tank direction indicator false, // Commanding menu false, // Group Bar true, // HUD Weapon Cursors false // Squad Radar }; #include "config.cpp" #include "ExAdClient\ExAd.cpp" class CfgRemoteExec { class Functions { mode = 1; jip = 0; class SA_Simulate_Towing { allowedTargets=0; }; class SA_Attach_Tow_Ropes { allowedTargets=0; }; class SA_Take_Tow_Ropes { allowedTargets=0; }; class SA_Put_Away_Tow_Ropes { allowedTargets=0; }; class SA_Pickup_Tow_Ropes { allowedTargets=0; }; class SA_Drop_Tow_Ropes { allowedTargets=0; }; class SA_Set_Owner { allowedTargets=2; }; class SA_Hint { allowedTargets=1; }; class SA_Hide_Object_Global { allowedTargets=2; }; class ExAdServer_fnc_clientRequest { allowedTargets=2; }; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets = 2; }; }; class CfgFunctions { #include "ExAdClient\CfgFunctions.cpp" }; class RscTitles { #include "ExAdClient\RscTitles.cpp" }; class CfgHints { #include "ExAdClient\CfgHints.cpp" }; class CfgNetworkMessages { #include "ExAdClient\CfgNetworkMessages.cpp" }; class Commands { mode = 0; jip = 0; }; };
  19. Do you mean this? class CfgXM8 { extraApps[] = {"ExAd_VG","ExAd_Info","ExAd_CHVD","ExAd_Journal","ExAd_Bike","ExAd_Quad","ExAd_SB"}; class ExAd_VG { title = "Virtual Garage"; controlID = 50000; //IDC:50000 -> 50015 || These need to be unique and out of range from each other logo = "ExadClient\XM8\Apps\VG\Icon_VG.paa"; onLoad = "ExAdClient\XM8\Apps\VG\onLoad.sqf"; onOpen = "ExAdClient\XM8\Apps\VG\onOpen.sqf"; onClose = "ExAdClient\XM8\Apps\VG\onClose.sqf"; }; class ExAd_Info { title = "Server Info"; controlID = 50100; //IDC:50100 -> 50102 || These need to be unique and out of range from each other logo = "ExadClient\XM8\Apps\Info\Icon_SI.paa"; onLoad = "ExAdClient\XM8\Apps\Info\onLoad.sqf"; onOpen = "ExAdClient\XM8\Apps\Info\onOpen.sqf"; onClose = "ExAdClient\XM8\Apps\Info\onClose.sqf"; }; class ExAd_CHVD { title = "View Distance Settings"; controlID = 50200; //IDC:50200 -> 50102 || These need to be unique and out of range from each other config = "ExadClient\XM8\Apps\CHVD\config.sqf"; logo = "ExadClient\XM8\Apps\CHVD\Icon_CHVD.paa"; onLoad = "ExAdClient\XM8\Apps\CHVD\onLoad.sqf"; onOpen = "ExAdClient\XM8\Apps\CHVD\onOpen.sqf"; onClose = "ExAdClient\XM8\Apps\CHVD\onClose.sqf"; }; class ExAd_Journal { title = "Journal"; controlID = 50300; //IDC:50300 -> 50305 || These need to be unique and out of range from each other config = "ExadClient\XM8\Apps\Journal\config.sqf"; logo = "ExadClient\XM8\Apps\Journal\Icon_Journal.paa"; onLoad = "ExAdClient\XM8\Apps\Journal\onLoad.sqf"; onOpen = "ExAdClient\XM8\Apps\Journal\onOpen.sqf"; onClose = "ExAdClient\XM8\Apps\Journal\onClose.sqf"; }; class ExAd_Bike { title = "Deploy Bike"; config = "ExadClient\XM8\Apps\DeployVehicle\config.sqf"; bambiState = 0; vehicleClass = "Exile_Bike_MountainBike"; recipe[] = {{"Exile_Item_ExtensionCord",-1}}; packable = 1; autoCleanUp = 1; quickFunction = "['ExAd_Bike'] call ExAd_XM8_DV_fnc_spawnVehicle"; }; class ExAd_Quad { title = "Deploy Quad"; bambiState = 0; vehicleClass = "Exile_Bike_QuadBike_Fia"; recipe[] = {{"Exile_Item_ExtensionCord",1}}; packable = 1; quickFunction = "['ExAd_Quad'] call ExAd_XM8_DV_fnc_spawnVehicle"; }; class ExAd_SB { title = "Statsbar Settings"; controlID = 50400; //IDC:50400 -> 50475 || These need to be unique and out of range from each other logo = "ExadClient\XM8\Apps\SB_Settings\Icon_SB.paa"; onLoad = "ExAdClient\XM8\Apps\SB_Settings\onLoad.sqf"; }; }; if so yes but it is up near the top of the config.cpp as I followed the video tutorial