LordRampantHump

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Everything posted by LordRampantHump

  1. LordRampantHump

    Items Pack for Arma 3

    Today I would like to introduce my Items Pack for Arma 3 Its a small mod that includes 4 fruit items for use in Arma 3 Mods such as Exile Mod The pack contains a Green Apple, a Red Apple, a Banana and a Pear I hope in the future the Mod will contain many many items free for anyone to use to enhance their gameplay. All Consumable Items have food / water and health defined I am no animator, but I have done my best with this, although i will re-do the apples soon as I learned a few things with the pear! I hope you guys enjoy this and find a use for it. Please feel free to request further additions. I plan to add much more as time goes on The mod is now available on the A3Launcher! Im on holiday until 7th Aug 2017 but if you have any questions I will try to check on this post Subscribe Here: http://steamcommunity.com/sharedfiles/filedetails/?id=1082756693 Information: Size: 4.3mb Items Count: 4 Signed: Yes Steam Workshop: Yes A3 Launcher: Yes Classnames: Pear: items_pack_pear Apple: items_pack_apple Red Apple: items_pack_apple_red Banana: items_pack_banana test: player addItem "items_pack_apple";
  2. LordRampantHump

    Loot Search Exile

    This Post is by request from a couple of guys using my mod, It was somthing I found in the tinterwebs and managed to get it working (for the most part) with exile. Its been a while since I looked at it and am offering it here for you guys to use/ discuss / fix / improve. I am not taking credit for it and wont be able to offer much advice on it. The original script was called "Lars Loot Search" all i did was get it working with exile and tweek it for my needs. That said, here we go: This script allow you to search various map items such as trash piles, trees etc etc for loot, it is a usefull start for anyone who want to implement scavenging of any description. from your initPlayerLocal.sqf [] execVM "LARs\LARs_searchLoot\fn_initSearch.sqf"; in your mpmissions\Exile.(Your Map) Create a folder called LARs and other inide that called LARs_searchLoot. You can change the paths if you want, this is just how I had it. Result is: mpmissions\Exile.Chernarus\LARs\LARs_searchLoot inside the folder LARs_searchLoot create a file called fn_initSearch.sqf and paste the following: again inside the folder LARs_searchLoot create a file called LARs_lootSettings.sqf and paste the following: again inside the folder LARs_searchLoot create a file called Functions.cpp and paste the following: class LARs_loot { tag = "LARs"; class Inventory { class lootSearch { file = "LARs\LARs_searchLoot\fn_initSearch.sqf"; postInit = 1; }; }; }; Forgive me as I have not been working on my server for a while and would need to remind myself how all this worked but i hope its enouth to get a few people going with it. Happy Looting!
  3. LordRampantHump

    Loot Search Exile

    @Everyone Im sorry I have been out of touch, lots of annoying real world sh1t they keep making me do! However, some new items coming such as bread, canteen, loads of tinned food and drinks Will get moving again soon Edit: Will also be adding some of the suggestions made previously. Edit Edit: So happy to see you guys working on this Loot Search, fantastic to see!
  4. LordRampantHump

    Items Pack for Arma 3

    I alctually have some new models made, i need to get them in when i get a chance. Working on finding the time. Will add any item i can so keep requests comming
  5. LordRampantHump

    Loot Search Exile

    LOL YES thats a debug line of sight, as @Kurewe says just remove or change it. However.. you might be better using his script, just make a few changes and add the trash piles or whatever you want. A simple switch statement would dish out different loot depending on the object. You could loot anything and all under one script.
  6. LordRampantHump

    Loot Search Exile

    Every body HAS to learn... the trick is learning it just once! @Kurewe 's post should have you covered
  7. LordRampantHump

    Loot Search Exile

    Hi I think the problem is that different people want different results from the same base concept. In reality, the base concept is all anyone needs to get to looting just about anything. The original post was made with the hope that somone would take example from the lars loot search script and build from that and I believe thats what @Kurewe did. In his script: HERE---------------------%3E He is focused on apples but that is defined by his apple trees array: AppleTrees = [ "t_malus1s.p3d" ]; You could change the model or build the array to add whatever models you like Running the following in the debug console while looking at an item in the editor will give you the information you want: copyToClipboard str getModelInfo cursorObject select 0 ; I hope this helps you get on track with your own creation! To add further, you could build a simple switch case and give different loot depending on what the object is See: https://community.bistudio.com/wiki/switch_do
  8. LordRampantHump

    Loot Search Exile

    fair enough! ... could back a way to cancel the animation tho.
  9. LordRampantHump

    Loot Search Exile

    I never understood this one... , cant fix a car, cant eat cant breath while somone near you missfired! Granted a few things shouldn't be allowed but why could you not pick apples while in combat? (not having a go but this "Not while in combat" really gets me!)
  10. LordRampantHump

    Loot Search Exile

    This is really cool.... I am glad you found a legit use for fresh apples! I will make a pumpkin soon so we can loot the pumpkin patches on Cherno, maybe some berries also!
  11. LordRampantHump

    Loot Search Exile

    Good job man... may also want to check things like distance from tree, death and respawn. Look forward to your results!
  12. LordRampantHump

    Loot Search Exile

    hey man... try this: player addAction ["Search For Apples", "addons\ApplePicker\Search_For_Apples_Action.sqf", [], 0, false, true, "", "getModelInfo cursorObject select 0 in AppleTrees", 5]; as far a s I know "getModelInfo" & "cursorObject" are new(ish) functions in the Arma engine the original LarsLoot script is from long before we were able to use these functions. Your improvements look great and I will certainly be advising any of my mod users to get on it! You will have a few things to overcome such as removing the action and stopping abuse
  13. LordRampantHump

    Loot Search Exile

    Remember, this is not a finished script, but should be working enough for anyone to tweek it to their desire. Now that I have set it up solo on a test server i will look at it over the weekend
  14. LordRampantHump

    Loot Search Exile

    @Diddl3s I installed a clean copy of exile and I have this working right out of the box. The ONLY exception is that i am now using it on Tanoa and had to add the textures of the Garbage Piles/Trees I wanted to search. I have uploaded the mission HERE In this mission i set the player pos to an area of GeorgeTown, there you will see a Garbage Container. The Garbage Container is not lootable but the pile of trash right beside it is. This is because I added the modal of the Trash Pile (garbageheap_02_f.p3d) to the Config (LARs_lootSettings.sqf) but NOT the Garbage container How do I find the modal of the map object? I cheat! I use infistar and when looking at the item in game i press Delete, this asks me if im sure i want to delete garbageheap_02_f.p3d Bingo! If you need any more info, let me know
  15. LordRampantHump

    Loot Search Exile

    I have decided, to hell with it, what do i need to work for anyway! Im downloading Exile now and will hopefully post pack tonight with a "How to"
  16. LordRampantHump

    Loot Search Exile

    I remember when i was trying to get it it initalize it just wouldn't, no matter what I tried, however if I called it from the console it was fine. Somethings i recall doing was waiting to ensure the player was alive, on the ground and everything else had loaded before this. maybe at the absolute end of your init player local you could try: waitUntil {!isNull player}; waitUntil {!isNull findDisplay 46}; uiSleep 10; [] execVM "LARs\LARs_searchLoot\fn_initSearch.sqf"; alternatively, you could try to set a variable on initialization (inside the loot function) such as player setVariable [ "lars_loot_loaded",true]; Checking for this variable from the init player and looping the check until the variable is true while {!player getVariable "lars_loot_loaded"} do { init lootscript; uiSleep 3; }; This weekend i will go through my files again and try to install this myself on a new exile install EDIT: This script could be a fantastic addition for Exile, but what it needs is for somone to take it under its wing and rewrite it with Exile in mind
  17. LordRampantHump

    Loot Search Exile

    Cant you just add it to infistar scripts?
  18. LordRampantHump

    Loot Search Exile

    @[RG] Salutesh Hi, thanks for the info. As I said I am compleatly out of touch with this, I only posted it because some people had asked me what I was using, however, you did exactly what I had hoped for on this thread and provided further information regarding Looting and I hope you will continue to share your finding with those who need it. Thank You!
  19. LordRampantHump

    Loot Search Exile

    Logs
  20. LordRampantHump

    Items Pack for Arma 3

    the link to the post is here: Although it is still pending approval, it should be fine
  21. LordRampantHump

    Items Pack for Arma 3

    Ok i will look through what i have working for that and let you know. I wont be able to send u a "Perfect Script" but it should be enough to get you well started
  22. LordRampantHump

    Items Pack for Arma 3

    here is a video of me joining with A3L as you can see it loads the mod fine. As for Armas own launcher you can see it says the mod is required when joining your server. It all seems to be as expected.
  23. LordRampantHump

    Items Pack for Arma 3

    through A3l it is subscribing me and installing the mod
  24. LordRampantHump

    Items Pack for Arma 3

    @Diddl3s According to A3L and Arma Server Browser the mod is required just as expected. Please see attached images:
  25. LordRampantHump

    Items Pack for Arma 3

    I know what you are asking but on my test server all I have is @Exile @ExileServer @Items_Pack Keys Startup: -mod=@Exile;@Items_Pack I can tell you in my server the mod is required to join. I have not needed to add reference to the mode anywhere else Make sure you have the lordhumpmods.bikey in your server keys folder