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@GroundLoop, thanks!! Just did the setting in the mission file and it works perfectly. Much appreciated.
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Got is sorted out. Forgot to upgrade the client @Exile addon as well as the server components. Also, noticing some improved framerates, but need to do some further testing to confirm.
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Was wondering if someone could help me out. I upgraded to 1.0.2 and when anyone connects, they get the hillside and tree view, then are disconnected. My rpt log is here: There was a couple errors in the exile_server_config.pbo that I fixed (a few missing ; ) The one thing I noticed is the server states that it is up and running, version 1.0.1 I was able to upgrade from 1.0.0 to 1.0.1 when it came out, and I used the same methodology. Copied over all the files and used compare plugin in Notepad++ to find my updates. Can someone give me a hand with the issue? Cheers!
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MojoFlow started following [Release] View Distance App for Improved XM8 Apps, Failed upgrade to 1.0.2, Tarupod - Exile Usage and and 1 other
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
MojoFlow replied to second_coming's topic in Add-ons
Can you try something like this? Replace the first 'if' in your post, then add the second one below. Will make the minimum AI be 30. if(_currentPlayerCount > SC_scaleAI) then { _maxAIcount = _maxAIcount - ((_currentPlayerCount - SC_scaleAI)*5) }; if(_maxAIcount < 30) then { _maxIAcount = 30 };- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
MojoFlow replied to second_coming's topic in Add-ons
No problem doing this, just make sure you respect the commas, make sure your syntax is correct.- 3161 replies
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- survivor ai
- random ai
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Ok, good to know. Thanks for testing. Are you going to post a bug report? Is this where we do that? http://exile.majormittens.co.uk/forum/146-serverside/
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+1 to this. I am confused now after the last couple posts about what it current. Would someone be able to bring it all together, ideally updating github? Cheers!
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TaruPod Buy, Repair, Lock, and Flip v2.0 (Updated for 1.62)
MojoFlow replied to crackerjack0903's topic in Scripts
multipost -
TaruPod Buy, Repair, Lock, and Flip v2.0 (Updated for 1.62)
MojoFlow replied to crackerjack0903's topic in Scripts
Duplicate. PC messed up on me posting the above post. -
TaruPod Buy, Repair, Lock, and Flip v2.0 (Updated for 1.62)
MojoFlow replied to crackerjack0903's topic in Scripts
@crackerjack0903, I may have found a small typo in the install instructions. The readme says to insert the 'class pods' after the 'class cars'. The 'class cars' is the incorrect section and doesn't contain the actions. I think this is why my actions weren't working on the pods. The location (I think) to insert it is after the 'class car' section that is inside the 'class CfgInteractionMenus' section. I don't have a chance to test this tonight, but wanted to flag this with you. Cheers! -
Just wondering which of the Taru Pods we can actually make use of in Exile? The cargo and bench seat one are obvious. Is there any place for the others like repair, medical, refuel? I was thinking you could script these to be useful, but was just wondering if anyone has done anything, and what people's thoughts are on using these other pods? Cheers!
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TaruPod Buy, Repair, Lock, and Flip v2.0 (Updated for 1.62)
MojoFlow replied to crackerjack0903's topic in Scripts
I am not getting the action menu on the pods. Going to recheck my install though to make sure I didn't miss anything... -
@Jamie, is there an updated link for this, or is it not working on 1.0.1? Thanks!
- 63 replies
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- improved xm8 apps
- updated
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@Snakeyes1 I am using it on 1.0.1 and it seems to work now. Just working out an issue with the tarupods not having an action menu after installing the script for them. @M3gz, thanks! I have made the change. Assuming from the exception that you just leave that sqf in the root mission folder? Cheers!