Leadboots
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trader city spawning two of each traders
Leadboots replied to Leadboots's topic in Traders & Safe Zones
anyidea how to fix it? -
have not been able to find any info on this issue. but my trader have two of each traders, so two food traders and so on. The one spawns inside the other and only one works. the one that does not work you can push out of the way. any help would be great! no errors in RPT, /** * Created with Exile Mod 3DEN Plugin * exile.majormittens.co.uk */ if (!hasInterface || isServer) exitWith {}; // 11 NPCs private _npcs = [ ["Exile_Trader_Equipment", [], "Exile_Trader_Equipment", "WhiteHead_02", [["arifle_MX_GL_Black_F","","","",[],[],""],[],[],["U_BG_Guerrilla_6_1",[]],["V_I_G_resistanceLeader_F",[]],[],"H_Watchcap_khk","G_Combat",[],["","","","","",""]], [2952.69, 8417.04, 280.475], [-0.981634, -0.190776, 0], [0, 0, 1]], ["Exile_Trader_Food", [], "Exile_Trader_Food", "WhiteHead_17", [[],[],[],["U_C_Poloshirt_blue",[]],[],[],"H_Cap_tan","",[],["","","","","",""]], [2952.77, 8395.85, 281.541], [-0.997458, -0.0712539, 0], [0, 0, 1]], ["Exile_Trader_Armory", [], "Exile_Trader_Armory", "WhiteHead_09", [["srifle_DMR_06_olive_F","","","",[],[],""],[],[],["U_Rangemaster",[]],["V_Rangemaster_belt",[]],[],"H_Cap_headphones","G_Shades_Black",[],["","","","","",""]], [2946.91, 8392.55, 281.932], [0, 1, 0], [0, 0, 1]], ["Exile_Trader_SpecialOperations", [], "Exile_Trader_SpecialOperations", "WhiteHead_01", [["arifle_MX_Black_F","","","",[],[],""],[],[],["U_B_CTRG_1",[]],["V_PlateCarrierGL_blk",[]],["B_Parachute",[]],"H_HelmetB_light_black","G_Balaclava_lowprofile",[],["","","","","","NVGoggles_OPFOR"]], [2939, 8395.71, 282.046], [0.994447, 0.10524, 0], [0, 0, 1]], ["Exile_Trader_Hardware", [], "Exile_Trader_Hardware", "WhiteHead_18", [[],[],[],["U_C_WorkerCoveralls",[]],["V_BandollierB_rgr",[]],["B_UAV_01_backpack_F",[]],"H_Booniehat_khk_hs","G_Tactical_Clear",[],["","","","","",""]], [2938.33, 8416.91, 280.936], [0.999336, 0.0364344, 0], [0, 0, 1]], ["Exile_Trader_Office", [], "Exile_Trader_Office", "WhiteHead_20", [[],[],[],["U_I_G_resistanceLeader_F",[]],["V_Rangemaster_belt",[]],[],"H_Hat_brown","",[],["","","","","",""]], [2945.51, 8422.21, 280.437], [0.0513598, -0.99868, 0], [0, 0, 1]], ["Exile_Trader_WasteDump", [], "Exile_Trader_WasteDump", "AfricanHead_01", [[],[],[],["U_I_G_Story_Protagonist_F",[]],["V_Rangemaster_belt",[]],[],"H_MilCap_gry","",[],["","","","","",""]], [2933.3, 8418.1, 281.038], [-0.995484, -0.0949248, 0], [0, 0, 1]], ["Exile_Trader_AircraftCustoms", [], "Exile_Trader_AircraftCustoms", "WhiteHead_06", [[],[],[],["Exile_Uniform_ExileCustoms",[]],["V_RebreatherB",[]],[],"H_PilotHelmetFighter_B","G_Aviator",[],["","","","","",""]], [2934.08, 8389.54, 282.555], [-0.999757, -0.0220243, 0], [0, 0, 1]], ["Exile_Trader_Aircraft", [], "Exile_Trader_Aircraft", "AfricanHead_01", [[],[],[],["U_I_pilotCoveralls",[]],[],[],"H_PilotHelmetHeli_O","",[],["","","","","",""]], [2937.02, 8387.01, 282.58], [0.0188136, -0.999823, 0], [0, 0, 1]], ["Exile_Trader_VehicleCustoms", [], "Exile_Trader_VehicleCustoms", "WhiteHead_20", [[],[],[],["Exile_Uniform_ExileCustoms",[]],[],[],"","G_Combat",[],["","","","","",""]], [2955.63, 8387.74, 281.853], [-0.0679107, -0.997691, 0], [0, 0, 1]], ["Exile_Trader_Vehicle", [], "Exile_Trader_Vehicle", "GreekHead_A3_06", [[],[],[],["Exile_Uniform_ExileCustoms",[]],[],[],"H_RacingHelmet_4_F","",[],["","","","","",""]], [2957.6, 8390, 281.67], [0.999864, -0.0164752, 0], [0, 0, 1]] ]; { private _logic = "Logic" createVehicleLocal [0, 0, 0]; private _trader = (_x select 0) createVehicleLocal [0, 0, 0]; private _animations = _x select 1; _logic setPosWorld (_x select 5); _logic setVectorDirAndUp [_x select 6, _x select 7]; _trader setVariable ["BIS_enableRandomization", false]; _trader setVariable ["BIS_fnc_animalBehaviour_disable", true]; _trader setVariable ["ExileAnimations", _animations]; _trader setVariable ["ExileTraderType", _x select 2]; _trader disableAI "ANIM"; _trader disableAI "MOVE"; _trader disableAI "FSM"; _trader disableAI "AUTOTARGET"; _trader disableAI "TARGET"; _trader disableAI "CHECKVISIBLE"; _trader allowDamage false; _trader setFace (_x select 3); _trader setUnitLoadOut (_x select 4); _trader setPosWorld (_x select 5); _trader setVectorDirAndUp [_x select 6, _x select 7]; _trader reveal _logic; _trader attachTo [_logic, [0, 0, 0]]; _trader switchMove (_animations select 0); _trader addEventHandler ["AnimDone", {_this call ExileClient_object_trader_event_onAnimationDone}]; } forEach _npcs;
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https://pastebin.com/mj5Q6Yx9 rpt mods @Exile;@Extended_Base_Mod;@CBA_A3;@CUP_Terrains_Core;@CUP_Terrains_Maps;@NATO_Rus_Vehicle;@DynaSound_2;@CUP_Weapons;@CUP_Units;@Cup_Vehicles;@NIArms_All_in_One;@NATO_Rus_Weapons_CBA; server mods @ExileServer;@infiSTAR_Exile;@Advanced_Towing;@Advanced_Sling_Loading;
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So i have been trying to get this working for alittle while now. and I dont think it likes me. I have a GTX server, i have done what the install says. Do i need to put the @Mods_ClassLists in the server start? and in the root file? I removed all the mods im not using from the trader file. rpt shows everything loading but all traders are blank. class CfgExileArsenal { #include "TRADERS\ARMA3V\ItemListARMA3V.hpp" #include "TRADERS\ARMA3W\ItemListARMA3W.hpp" #include "TRADERS\CUNITS\ItemListCUNITS.hpp" #include "TRADERS\CUPV\ItemListCUPV.hpp" #include "TRADERS\CUPW\ItemListCUPW.hpp" #include "TRADERS\CUSTOM\ItemListCUSTOM.hpp" #include "TRADERS\EBM\ItemListEBM.hpp" #include "TRADERS\Exile\ItemListExile.hpp" #include "TRADERS\MASV\ItemListMASV.hpp" #include "TRADERS\MASW\ItemListMASW.hpp" #include "TRADERS\NIA\ItemListNIA.hpp" }; class CfgTraderCategories { #include "TRADERS\ARMA3V\ItemListARMA3V.hpp" #include "TRADERS\ARMA3W\ItemListARMA3W.hpp" #include "TRADERS\CUNITS\ItemListCUNITS.hpp" #include "TRADERS\CUPV\ItemListCUPV.hpp" #include "TRADERS\CUPW\ItemListCUPW.hpp" #include "TRADERS\CUSTOM\ItemListCUSTOM.hpp" #include "TRADERS\EBM\ItemListEBM.hpp" #include "TRADERS\Exile\ItemListExile.hpp" #include "TRADERS\MASV\ItemListMASV.hpp" #include "TRADERS\MASW\ItemListMASW.hpp" #include "TRADERS\NIA\ItemListNIA.hpp" }; class CfgTraders { #include "TRADERS\CfgTraders.hpp" };
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Mission Exile.Chernarus: Number of roles (101) is different from 'description.ext::Header::maxPlayer' (100)
Leadboots replied to Leadboots's topic in Setup
class Header { gameType = Survive; // Do NOT change this minPlayers = 1; maxPlayers = 100; }; already set -
Mission Exile.Chernarus: Number of roles (101) is different from 'description.ext::Header::maxPlayer' (100)
Leadboots posted a topic in Setup
Mission Exile.Chernarus: Number of roles (101) is different from 'description.ext::Header::maxPlayer' (100) where would the 101 be set at? in the mission.sqm file there is 100 ghost entities class Entities { items=100; class Item0 ( -
error message "<infiSTAR.de> 0 - infiSTAR_defines.hpp is not in your MPMission or you forgot to #include it within your description.ext
Leadboots replied to Leadboots's topic in Setup
https://pastebin.com/APAZYYpX .ext file -
error message "<infiSTAR.de> 0 - infiSTAR_defines.hpp is not in your MPMission or you forgot to #include it within your description.ext
Leadboots replied to Leadboots's topic in Setup
https://pastebin.com/9uFphVdQ RPT -
error message "<infiSTAR.de> 0 - infiSTAR_defines.hpp is not in your MPMission or you forgot to #include it within your description.ext
Leadboots replied to Leadboots's topic in Setup
have it the same way as you -
I need help. error message "<infiSTAR.de> 0 - infiSTAR_defines.hpp is not in your MPMission or you forgot to #include it within your description.ext ok so the defines.hpp is in the mpmission folder, and i did the #include in the description.ext folder. the server runs fine, just cant access admin. ive added my UID in the places that needed it.
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Been playing on these servers for a couple of weeks now, Servers are run really well! Admins do a great job! looking forward to playing more!
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