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Everything posted by Matrix0110
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A3XAI freezing Napf Map As the title say I'm been consatntly testing and working on most maps however since last year A3XAI freezing Napf Map I can not get this to do it on any over Map and was wondring if anyone had come across this issuse ... It's really strange as A3XAI used to Work so much better on this Map than the likes of Altis , Cherno ect . Please dont ask for RPT as it is not creating one the server just freezes locks up but still stays online ...I have ran it with just A3XAI and nothing else on a clean install and it still happens. I have brought this to peoples attention in the past but still would like to know if anyone has come across same issue . Testted on VPS Dedi and GTX Gaming servers with same results ..Like I said this is only an issue on Napf Map
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Is that a Custom Override you posted ??? Not a Exile server file
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Server file Download link from HERE the Mod from A3launcher
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Silly me thought were on about the @exileserver
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Should I replace it with an older version
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ExileServer_system_process_postInit.sqf On mine looks like this 1.0.4a /** * ExileServer_system_process_postInit * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ if (!isNil "PublicServerVersion") then { if (getNumber(configFile >> "CfgSettings" >> "Escape" >> "enableEscape") isEqualTo 1) then { call ExileClient_system_map_initialize; call ExileServer_system_thread_initialize; call ExileServer_system_escape_initialize; call ExileServer_system_swapOwnershipQueue_initialize; call ExileServer_system_simulationMonitor_initialize; call ExileServer_system_lootManager_initialize; PublicServerIsLoaded = true; publicVariable "PublicServerIsLoaded"; format ["Escape server is up and running! Version: %1", PublicServerVersion] call ExileServer_util_log; call ExileServer_system_rcon_event_ready; } else { call ExileClient_system_map_initialize; call ExileServer_system_thread_initialize; call ExileServer_system_playerSaveQueue_initialize; call ExileServer_system_swapOwnershipQueue_initialize; call ExileServer_system_vehicleSaveQueue_initialize; call ExileServer_system_simulationMonitor_initialize; call ExileServer_system_lootManager_initialize; call ExileServer_system_weather_initialize; call ExileServer_system_garbageCollector_cleanDatabase; call ExileServer_system_event_initialize; call ExileServer_world_initialize; call ExileServer_system_russianRoulette_initialize; PublicServerIsLoaded = true; publicVariable "PublicServerIsLoaded"; format ["Server is up and running! Version: %1", PublicServerVersion] call ExileServer_util_log; call ExileServer_system_garbageCollector_start; call ExileServer_system_rcon_event_ready; }; };
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I know this is quite an Old post but did anyone find out what causes this or if there is a fix at all ??
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Well been working on this for a week now ...lot of inspiration from an old creater so I'm hoping he aproves !! All my work is available on request so Inbox for details..Enjoy
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is there still plans on having the gun temp and hearing icon done for this would be great if so guys !!
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feak Did you find out were this script is available ??? if so could you let me know kind regards JJW
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Anyone got this working with Exile Revive ?
- 21 replies
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- bury corpse script
- hidebody
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Link to what ??
- 21 replies
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- bury corpse script
- hidebody
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Yes thank you did that exactly same late last night but spawned in as A seagul !! /
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- bury corpse script
- hidebody
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Yes
- 21 replies
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- bury corpse script
- hidebody
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Really Nice )
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Not working for me Because Iv got Exile Revive System What do I need to do to get both working ?? On class Identify: ExileAbstractAction
- 21 replies
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- bury corpse script
- hidebody
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Player loadout ? Oh a must Please ))
- 266 replies
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Thanks looks like I might try 2035 Map and do something quite special ))
- 266 replies
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Functionally same but like I said trying it out ....because I'm still getting Halo Death drop on Redux Map ...Which I reported 3 or 4 months back ..But have used same setup on over Maps with no problem this bug seems to only keeps happening only on Redux ...If anyone knows how to fix this can you please Share .... Only thing I have not tried is changing this >> parachuteDropHeight = 1000;
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Thank you for this ...Just testing now on Redux its seems much better but still get Halo Death drop on Redux ....Iv tried so hard to find a fix for this it must surely be the Map ???? Any Help
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Please hurry with the translation thing !!!
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- gamehosting
- server
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RwG Mosquito Series (like Mozzie) 0.3 09.08.2018
Matrix0110 replied to [HG]RaVeN103's topic in Add-ons
Big thank you for this ...Great work Really needs to be pushed to A3launcher asp )))- 58 replies
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- chopper
- helicopter
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Hey is there a link for this release. ???
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Project for new server to be launched soon possible public release