WatchDog

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About WatchDog

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    Bambi

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  1. WatchDog

    [Release] (Bounties) Most Wanted

    Ok I said I don't quite understand overwrites, So I haven't had to deal with this before, Ive tried looking for information on the process. I included my list of CustomCode To my understanding, If one file there matches another line, Like ExileClient_gui_xm8_showPartySlides = "MostWanted_Client\overwrites\ExileClient_gui_xm8_showPartySlides.sqf"; ExileClient_gui_xm8_showPartySlides = "SOMEOTHERMOD\overwrites\ExileClient_gui_xm8_showPartySlides.sqf"; I then need to merge your file into theirs? I can't see anything that would clash?
  2. WatchDog

    [Release] (Bounties) Most Wanted

    Like i said in my post, New to Overwrites. I followed the first part, Placing that in my CustomCode. If you already have overwrites for these files, make sure to merge them. When confronted with this, I was lost, I'd encountered this before, But hadn't needed to merge or Overwrite the files. So was i correct? Do i need to replace My ExileServer_object_player_createBambi.sqf & ExileServer_object_player_createBambi.sqf in exile_server.pbo With yours? or do i just add the data to the bottom and repack?
  3. WatchDog

    [Release] (Bounties) Most Wanted

    Wait, I think i just found it. Inside my Exile_Server.pbo correct? In the code folder, Theres the two files ExileServer_object_player_createBambi.sqf & ExileServer_object_player_createBambi.sqf Do i need to replace My ExileServer_object_player_createBambi.sqf & ExileServer_object_player_createBambi.sqf With yours? or do i just add the data to the bottom and repack?
  4. WatchDog

    [Release] (Bounties) Most Wanted

    These are the only other Custom Code lines I have, Kinda new to Overwrites, But i understand if i have something In here that matches, I'm meant to merge the files into one?
  5. WatchDog

    [Release] (Bounties) Most Wanted

    Please help @Taylor Swift or @WolfkillArcadia Currently the Bounties load up, Can place them on other players, Accept bounties, Kill the target, And receive the message to return to your local office. Once there you get the follow error in console when trying to accept the completed contract. 22:08:15 "MOST WANTED (SERVER): Player's completed contract is blank" Here is my MySQL DB confirming Iv'e got the right entrys. Attached is also my current mission file. https://drive.google.com/file/d/0Byn_MGcQBa64elAzVzhoTVY1alE/view?usp=sharing Any advice or help would be greatly appreciated.
  6. WatchDog

    [Release] (Bounties) Most Wanted

    Player's completed contract is blank 22:08:15 "MOST WANTED (SERVER): Player's completed contract is blank"
  7. Can see the line to disable the turret, Spent awhile trying to figure out a way to change it
  8. Found an exploit while testing my server out. If a player is in the commander seat, They can take control of the driver by giving vehicle chat commands, Any idea on how to disable?
  9. WatchDog

    [XM8 App] Apoc's Airdrop Assistance

    So excited for this! Had ExAd Installed and been looking for more apps!
  10. WatchDog

    [Release] (Bounties) Most Wanted

    having issues with players turning in the completed bounties, they get an error about blank name, Nothing showing up in rpt
  11. WatchDog

    DMS - Defent's Mission System

    Iv'e been downloading the master, Creating my PBO & Uploading that to my server, then DL'ing that pbo, Unpacking it, editing and uploading. Can see why something went wrong
  12. WatchDog

    DMS - Defent's Mission System

    200% THANK YOU! For some reason editing my stable PBO downloaded from the server and reuploading it was the issue! Downloaded the master, Made the edits, And boom! Worked first time! Just a question, Is it better practice to download the masters and remake all the changes then editing the existing server pbos?
  13. WatchDog

    DMS - Defent's Mission System

    Will download and make one change to the map config to enable the occupation as if I remember, Static missions are enabled by default. Weird thing is I'm running ZCP & Occupation AI missions, Both load and don't register that DMS isn't active until ZCP tries to spawn bases on player connect.
  14. WatchDog

    DMS - Defent's Mission System

    So i currently have a stable working DMS pbo on my server, When I DL open, Edit the tanoa config to occupation and enable static missions DMS is no longer picked up by my server. Spits out this in console.
  15. WatchDog

    [Updated] Easy Trader set up

    Any ideas on how to go about removing all the extras that are just the variations in look? See lots of servers have it as a drop down option, Or just one class of each vech. Does this really mean i need to go through the list and remove every single extra? Also is there a way to compact the categories? at trader?