Nick Stewart
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Looking for survivalist or military minded EXILE players.
Nick Stewart posted a topic in Clan Members
I am veteran and a gamer, looking for like minded players, but I will accept anyone willing. If you are reading this, I may be in discord and able to talk with you. Check discord here (Removed) I just started playing on a new ARMA 3: Exile Mod server. I need a squad who is willing to have my back (I will have too), please post below. I would prefer players who are mature and make decisions in game as they would in real life. I am looking for players who understand the tactics and methods involved in survival and guerrilla style warfare or who are, at the very least,"teachable". You must be willing to start fresh on a new server. This server will NOT have zombies, so you will need to sell loot and kill AI and other players in order to gain respect. The ideal player is one who possesses the following traits: Players who understand the value of an over-watch position while the squad loots buildings or a completed mission (even though it may be boring to be over-watch). Players who are patient enough to conduct recon on a target instead of going "Rambo" and hoping for the best. Players who do not leave their buddies side but remain close and ready to support. Players who know how to call out tangos (enemies) with direction and distance. Players who understand the value of numbers and how weapons and explosives can be used as force multipliers. Players who understand how to plan, set up and execute a successful ambush. Players who are man enough to be meek - don't boast and brag about the squad's exploits. Players who are willing to do the work of looting, completing missions and earning respect to buy the right gear BEFORE trying to go off and raid bases or tackle the advanced missions. Players with a positive "can-do" attitude. Players who value loyalty and overall mission success over personal gain and stats. Players who have discipline to NOT respond to taunts, threats, and insults from other players.We will respond with overwhelming violence - not words. Please have the following hardware and software: A decent gaming rig. A reliable headset with mic. Gaming communication software (Discord) Please join these groups: Our ARMA3 Unit is : Ghost Squad Exile [GSE] Steam Group -
After many "behind the wheel" deaths, I would like to suggest that a players corpse falls out of the vehicle when the vehicle is destroyed or that you are given the option to do something to make the inventory of the corpse available. Be it from a deadly AI rocket, mine, explosive charge, or simply ramming into a bicycle which happily spawned in the middle of a highway, we have all "crashed and burned". It is frustrating to return to your corpse only to find that you can not access the inventory of the corpse because it is slumped over the wheel of your burned out vehicle. You can see it.. you just can't get to it. Perhaps we can make it a scroll wheel option "eject corpse" or "recover remains", or "remove kebab" lol.
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Building your first base (noob guide)
Nick Stewart replied to scarnox's topic in Constructing & Territories
A common base raiding tactic is for an enemy to wait in ambush for you to open your door or gate and then to kill you. The enemy simply steps over your dead body and right thru the door you just unlocked. A good tactic is to build an "airlock". Simply put, an airlock it is a box shaped room with two walls and two doors that you must pass thru in order to enter your main base area. One door allows access from the outside into the airlock. The other door allows access from the airlock into the actual base. Building this will allow you to unlock door #1 and step inside the airlock. After stepping inside the airlock, turn and lock door number #1. You are now "secure". Next you will unlock door number two and then enter the actual base area. Having the airlock ensures that, even if you are ambushed, the enemy will not be able to get into your actual base area. A less expensive and less secure way to prevent an ambush is to use walls to build a maze that leads to your door. This requires more walls but will save you the cost of an extra lock. As mentioned earlier, building a wall behind a wall is always a good idea. Having a second wall will force an enemy to use another set of breaching charges to defeat your perimeter. -
After spending hours searching Factories, Industrial, and Vehicle Service areas for the elusive sledge hammer I begin to wish we could craft one. I do not know the specific recipe but it seems reasonable that it would be a combination of axes, metal pipe, scrap metal, grinder, fire and... I don't know... beer?
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Looking for a place to start fresh? I recommend starting at moosemilker! Highly active server owner works diligently to ensure best experience for players. Extra high loot tables makes it possible to gear up, buy a vehicle, and start base building quickly. Extra spawn point over central trader makes recovery from deaths quick and reasonable. AI missions will get your heart pounding and add a boost of risk to any mission. Creepy Ryan Zombies will keep you on your toes! This server is a lot of fun!
- 1 comment
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- player revive
- dms missions
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(and 19 more)
Tagged with:
- player revive
- dms missions
- exile occupation roaming ai
- ryan zombies
- ai drops interesting gear and buiding materials
- zombies drop interesting gear
- custom loot tables
- building materials in mission rewards
- move mission crates - carry on vehicles
- r3f towing
- custom trader protection pylons
- 1 billion capacity pop tab lockers
- auto refuel service stations
- auto re-arm station
- player status bar
- 4x faster nights
- roaming trader
- spawn at central trader
- public transportation system - heli and bus
- dayz style heli crash sites
- random spawn loot crates
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Fun and fantastic server. Lots of loot means less time running around and more time building or doing mission. Join and play!
- 1 comment
-
- player revive
- dms missions
-
(and 19 more)
Tagged with:
- player revive
- dms missions
- exile occupation roaming ai
- ryan zombies
- ai drops interesting gear and buiding materials
- zombies drop interesting gear
- custom loot tables
- building materials in mission rewards
- move mission crates - carry on vehicles
- r3f towing
- custom trader protection pylons
- 1 billion capacity pop tab lockers
- auto refuel service stations
- auto re-arm station
- player status bar
- 4x faster nights
- roaming trader
- spawn at central trader
- public transportation system - heli and bus
- dayz style heli crash sites
- random spawn loot crates
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Also new, looking to play with mature players with mic