deadeye2
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The requirements are also in the client code. Try changing it in these files as well: ExileClient_object_handcuffs_breakFree.sqf ExileClient_object_handcuffs_free.sqf
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It looks like we shouldn't be returning 0. Try this
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That error suggests you're still using the code from your first post ?
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DOH! You're right. It would need to be something like this... _flag = (getPos _x) nearestObject "Exile_Construction_Flag_Static"; _radius = _flag getVariable ["ExileTerritorySize", -1]; if !(((_x distance _flag) < _radius) && ((getPlayerUID _x) in (_flag getVariable ["ExileTerritoryBuildRights",[]]))) then
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Try this... replace the "if" line with this: _flag = (getPos _x) nearestObject "Exile_Construction_Flag_Static"; _radius = _flag getVariable ["ExileTerritorySize", -1]; if ((_x distance _flag) > _radius) then
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ExileClient_util_world_isInOwnTerritory only needs the position. Try removing the ,0
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You have deleted a closing brace. Just before the line that says: class CfgExileArsenal put another closing brace and semicolon }; This will close your CfgCraftingRecipes block.
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the ammo display is indeed 1100 the grenade/ziptie display is 1400
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looks like the ammo might be 1100 haven't tried it yet
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One problem I see: In your trader categories, every item but the last one should have a comma after it. So after you added your weapon, you should have put a comma after "rhs_weap_svds_npz"
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The file is ExileClient_system_lootManager_thread_spawn.sqf
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Unlock or teleport vehicles at traders
deadeye2 replied to BetterDeadThanZed's topic in Traders & Safe Zones
It looks like you have already overridden the ExileServer_object_vehicle_database_load.sqf file so the easiest thing might be to make further changes to it. Try changing: to this: and change the unlock positions to what you need. *untested* -
looks like the god mode check is the one that's causing the problem
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There's an option in infistar that maybe should be changed if you use a custom damage handler? useCustomHandeDamageHandler = "false"; is it set to "true"? also, maybe this one should be false? GodModeCheck = "true";
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Something like this? Not tested.