shymz
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desolez je ne savait pas je corrigerais !
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Bonjour a tous & toutes, je me tourne vers vous car je ne trouve pas de solution a mon problème, j'ai un serveur exile et nous avon décidez de passez sur tanoa avec sa sortie officiel, seulement voila au moment d'ajoutez les zombie avec ryan zombie & et exilez2 j'ai suivie tout les tuto sur ce forum, mais voila même après avoir ajoutez les spawn il n'y a rien sur le serveur Oo" j'avoue qu'apres deux jours a cherchez je commence a désespérez si quelqu'un pouvait m'aidez 11:36:51 ============================================================================================= List of mods =============================================================================================== 11:36:51 modsReadOnly = true 11:36:51 safeModsActivated = false 11:36:51 customMods = true 11:36:51 hash = 'AECCCB3CDDEB3486DC9FA9C8719DAC74B76E8566' 11:36:51 hashShort = '76f11b95' 11:36:51 name | modDir | default | origin | hash | hashShort | fullPath 11:36:51 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 11:36:51 Ryan's Zombies & Demons | @Ryanzombies | false | GAME DIR | 9439c7ffe34403657997eac04e10bb889d81d3c6 | ff6bd66c | D:\TCAFiles\Users\geoffroyG\23088\@Ryanzombies 11:36:51 Exile Mod | @Exile | false | GAME DIR | ce94c63e7987683bbe7750a835d6339ea28232d6 | cf91bd75 | D:\TCAFiles\Users\geoffroyG\23088\@Exile 11:36:51 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 11:36:51 Arma 3 Apex | expansion | true | GAME DIR | 3b262d55f1bf131ac7ba7e8f52db442675e78deb | 734697dd | D:\TCAFiles\Users\geoffroyG\23088\expansion 11:36:51 Arma 3 Marksmen | mark | true | GAME DIR | 6dc590a2267497ee172fb435fd058519f25cd960 | 64a11e26 | D:\TCAFiles\Users\geoffroyG\23088\mark 11:36:51 Arma 3 Helicopters | heli | true | GAME DIR | 3ec66916054a5a3b6d08c28574e57d1a20a88796 | fa82f9ff | D:\TCAFiles\Users\geoffroyG\23088\heli 11:36:51 Arma 3 Karts | kart | true | GAME DIR | 908c532399962c4c773274261398903a3ceaed91 | 688e112f | D:\TCAFiles\Users\geoffroyG\23088\kart 11:36:51 Arma 3 Zeus | curator | true | GAME DIR | 5b1a121146e2ea4de6e30f2052c2a7b85f1c9ae3 | 31955d5 | D:\TCAFiles\Users\geoffroyG\23088\curator 11:36:51 Arma 3 | A3 | true | NOT FOUND | | | 11:36:51 @infiSTAR_Exile | @infiSTAR_Exile | false | NOT FOUND | | | 11:36:51 @ExileServer | @ExileServer | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | D:\TCAFiles\Users\geoffroyG\23088\@ExileServer 11:36:51 ========================================================================================================================================================================================================== 11:36:51 InitSound ... 11:36:51 InitSound - complete 11:36:51 PhysX3 SDK Init started ... 11:36:51 PhysX3 SDK Init ended. 11:36:53 Error in expression <265,11119,100], [8484,12462,100] ]; */#line 7 "exilez\init\fn_init.sqf" ; > 11:36:53 Error position: <*/#line 7 "exilez\init\fn_init.sqf" ; > 11:36:53 Error Invalid number in expression 11:36:53 File exilez\init\TriggerPositions.sqf, line 83 11:36:53 Error in expression <265,11119,100], [8484,12462,100] ]; */#line 7 "exilez\init\fn_init.sqf" ; > 11:36:53 Error position: <*/#line 7 "exilez\init\fn_init.sqf" ; > 11:36:53 Error Invalid number in expression 11:36:53 File exilez\init\TriggerPositions.sqf, line 83 11:36:53 Attempt to override final function - rscminimap_script 11:36:53 Attempt to override final function - rscdisplayloading_script 11:36:53 Attempt to override final function - rscdiary_script 11:36:53 Attempt to override final function - rscdisplaysinglemission_script 11:36:53 Attempt to override final function - rscdiary_script 11:36:54 Attempt to override final function - rscdisplayremotemissions_script 11:36:54 Attempt to override final function - rscdiary_script 11:36:54 Attempt to override final function - rscdiary_script 11:36:54 Attempt to override final function - rscdisplaystrategicmap_script 11:36:54 Attempt to override final function - rscdisplaycommon_script 11:36:54 Attempt to override final function - rscdisplaygarage_script 11:36:54 Attempt to override final function - rscdisplayhostsettings_script 11:36:54 Attempt to override final function - rscdisplayloading_script 11:36:54 Attempt to override final function - rscdisplaycurator_script 11:36:55 Attempt to override final function - display3deneditcomposition_script 11:36:55 Attempt to override final function - display3deneditattributes_script 11:36:55 Attempt to override final function - display3deneditattributes_script 11:36:55 Attempt to override final function - rscdisplayhostsettings_script 11:36:55 Attempt to override final function - rscdisplaycommon_script 11:36:55 Attempt to override final function - rscdisplaydebriefing_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:57 Error in expression <(speed factor[4, 1] * water)> 11:36:57 Error position: <* water)> 11:36:57 Error *: Type Array, expected Number,Not a Number,Expression 11:36:57 Error: Sound volume expression: (speed factor[4, 1] * water) 11:36:58 VoteThreshold must be in 0..1 range. Defaulting to 0.5 11:36:58 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 11:36:58 Steam AppId from steam_appid.txt: 107410 11:36:58 Starting mission: 11:36:58 Mission file: Exile (__cur_mp) 11:36:58 Mission world: Tanoa 11:36:58 Mission directory: mpmissions\__cur_mp.Tanoa\ 11:37:03 No more slot to add connection at 015030 (1523.6,3012.8) 11:37:05 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d 11:37:05 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d 11:37:05 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d 11:37:05 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d 11:37:08 Unknown hit sound type in A3\data_f\Penetration\tyre.bisurf.soundHit 11:37:15 Attempt to override final function - bis_functions_list 11:37:15 Attempt to override final function - bis_functions_listpreinit 11:37:15 Attempt to override final function - bis_functions_listpostinit 11:37:15 Attempt to override final function - bis_functions_listrecompile 11:37:15 "Arma3Config/BIS_fnc_log: [BIS_fnc_preload] ----- Initializing scripts in Exile -----" 11:37:15 "Arma3Config/BIS_fnc_log: [recompile] recompile BIS_fnc_missionTasksLocal" 11:37:15 Attempt to override final function - bis_fnc_missiontaskslocal 11:37:15 "Arma3Config/BIS_fnc_log: [recompile] recompile BIS_fnc_missionConversationsLocal" 11:37:15 Attempt to override final function - bis_fnc_missionconversationslocal 11:37:15 "Arma3Config/BIS_fnc_log: [recompile] recompile BIS_fnc_missionFlow" 11:37:15 Attempt to override final function - bis_fnc_missionflow 11:37:15 "Arma3Config/BIS_fnc_log: [preInit] BIS_fnc_feedbackMain (0.999451 ms)" 11:37:15 "Arma3Config/BIS_fnc_log: [preInit] BIS_fnc_missionHandlers (0 ms)" 11:37:15 "Arma3Config/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)" 11:37:15 "Arma3Config/BIS_fnc_log: [preInit] RyanZM_fnc_rzfunctionsdefines (0 ms)" 11:37:15 "Arma3Config/BIS_fnc_log: [preInit] ExileClient_fnc_preInit (194 ms)" 11:37:15 "ExileServer - Server is loading..." 11:37:15 Client: Nonnetwork object 3d57d000. 11:37:15 "ExileServer - Installed extDB2 version: 70" 11:37:15 "ExileServer - Connected to database!" 11:37:15 "ExileServer - Database protocol initialized!" 11:37:15 "Arma3Config/BIS_fnc_log: [preInit] ExileServer_fnc_preInit (160 ms)" 11:37:15 Connected to Steam servers 11:37:16 "Arma3Config/BIS_fnc_log: [script] initServer.sqf" 11:37:16 "Arma3Config/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0.999451 ms)" 11:37:16 "Arma3Config/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)" 11:37:16 "Arma3Config/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)" 11:37:16 "Arma3Config/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)" 11:37:16 "Arma3Config/BIS_fnc_log: [postInit] exilez_fnc_init (0 ms)" 11:37:16 "Arma3Config/BIS_fnc_log: [postInit] ExileClient_fnc_postInit (0 ms)" 11:37:16 "ExileServer - Job with handle 10000 added." 11:37:16 "ExileServer - Job with handle 10001 added." 11:37:16 "ExileServer - Job with handle 10002 added." 11:37:16 "ExileServer - Job with handle 10003 added." 11:37:16 Weather was forced to change 11:37:16 "ExileServer - Job with handle 10004 added." 11:37:16 "ExileServer - Job with handle 10005 added." 11:37:16 "ExileServer - Initializing game world..." 11:37:16 "ExileServer - Loading families from database..." 11:37:16 "ExileServer - Done loading families!" 11:37:16 "ExileServer - Loading territories from database..." 11:37:16 "ExileServer - Done loading territories!" 11:37:16 "ExileServer - Loading constructions from database..." 11:37:16 "ExileServer - Done loading constructions!" 11:37:16 "ExileServer - Loading vehicles from database..." 11:37:16 "ExileServer - Done loading vehicles!" 11:37:16 "ExileServer - Loading containers from database..." 11:37:16 "ExileServer - Done loading containers!" 11:37:16 "ExileServer - Creating spawn zone vehicles..." 11:37:16 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 11:37:16 Mission id: 50586cefe8744ac0c8c1cdcfc923f9bc7e86c10d 11:37:20 "ExileServer - Spawning Dynamic Vehicles. GridSize: 2200 Vehs/Grid: 2" 11:37:24 Render target memory points PIP1_pos & PIP1_dir not found. 11:37:24 Render target memory points PIP2_pos & PIP2_dir not found. 11:37:25 Exile_Car_Octavius_White: IndicatorOil - unknown animation source oilTemp 11:37:25 Exile_Car_Octavius_White: fuel - unknown animation source fuel_1 11:37:26 Render target memory points PIP0_pos & PIP0_dir not found. 11:37:26 Render target memory points PIP1_pos & PIP1_dir not found. 11:37:26 Render target memory points PIP2_pos & PIP2_dir not found. 11:37:27 TowingTractor: Invalid parent bone 'wheel_1_2' for 'wheel_1_2_hide' 11:37:27 TowingTractor: Invalid parent bone 'wheel_2_2' for 'wheel_2_2_hide' 11:37:29 Fresnel k must be >0, given n=1,k=0 11:37:34 Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView 11:37:34 Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView 11:37:34 Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView 11:37:34 Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView 11:37:34 "ExileServer - Dynamic vehicles spawned. Count : 98" 11:37:34 "ExileServer - Game world initialized! Let the fun begin!" 11:37:34 "ExileServer - Russian Roulette: Game initialized." 11:37:34 "ExileServer - Server is up and running! Version: 1.0.0" 11:37:34 "Arma3Config/BIS_fnc_log: [postInit] ExileServer_fnc_postInit (18437 ms)" 11:37:34 "ExileServer - Main thread started" // ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec // #include "code\pre_init.sqf"; #include "ZClassesList.sqf"; //All available classes per group #include "ZLoot.sqf"; //Loot groups #include "ZVest.sqf"; //Vest groups #include "ZClasses.sqf"; //Zombie classes groups #include "TriggerPositions.sqf"; //Trigger positions // EDIT BELOW //Global Settings ZombieSide = EAST; // zombie team side east, west and Civilian can be used ZombieSideString = "EAST"; // Same thing but in a string. CorpseDeleteDelay = 300; // delay before a zombie corpse is deleted. Debug = true; // debug messages. MinSpawnDistance = 20; // Closest distance from any player to spawn a zombie. MaxSpawnDistance = 160; // Max distance a zombie should spawn from a player. MaxDistance = 300; // Max distance to players before delete. MaxTime = 30; // Max time away from a player before delete. RemoveZfromTerritory = true; // Will kill zombies when they get too close to a flag. *(the check is done every MaxTime) will only work with zombies that are configured to avoid territories TriggerGroupScaling = 0.25; // 1 player = Groupsize, 2 player in trigger = Groupsize + (GroupSize * TriggerGroupScalling * number of player in the trigger) set at 0 to disable scaling LightsOff = true; // Kill all the light on map except the player lights. HarassingZombieAtNightOnly = true; // Spawn harassing zombies at night only. NightStartTime = 18; // Time at which it is night in hours NightEndTime = 6; // Time at which it is no longer night in hours //Explosive zombies ExplosiveZombies = true; // randomly boobie trapped zombies exploding a few seconds after dying. ExplosiveZombiesRatio = 2; // percentage of explosive zombies ExplosiveZombieWarning = "IT'S A TRAP !!!";// Message that will display a few seconds before the explosion of a zombie. ExplosionDelay = 3; // self-explanatory ExplosiveType = "Grenade" ; // "mini_Grenade" for small almost non-lethal explision or "Grenade" Big and dangerous explosion. ExplosiveRespect = 100; // Bonus respect for Exploding zombies //Killing zombies settings EnableMoneyOnKill = true; // Self Explanatory EnableRespectOnKill = true; // Self Explanatory ZombieMoney = 5; // Money per zombie kill ZombieRespect = 10; // Respect per zombie kill RoadKillBonus = 10; // Bonus Respect if roadkill MinDistance = 50; // Minimal distance for range bonus CqbDistance = 10; // Minimal ditance for close quarter bonus CqbBonus = 40; // Respect for close quarter bonus at 1 meter DistanceBonusDivider = 10; // Distance divided by that number = respect E.G. 300m / [20] = 15 Respect //Zombie settings : SET TO -1 TO DISABLE AND USE DEFAULT FROM RYANZOMBIES _Ryanzombieshealth = 0.8; // Health, *(initial damage level 0 is no damage 1 is dead) _Ryanzombieshealthdemon = 0.5; // Health, *(initial damage level 0 is no damage 1 is dead) _Ryanzombiesattackspeed = 1.5; // Attack speed, *(Time is seconds between attacks) _Ryanzombiesattackdistance = 2; // Attack distance, *(in meters) _Ryanzombiesattackstrenth = 0; // Attack strength *(Knockback strength) *(TYPO IS NORMAL) _Ryanzombiesdamage = 0.09; // Attack damage *(% of players life per hit, 1 is 100%) _Ryanzombiesdamagecar = 0.05; // Attack damage to car *(% of car health per hit, 1 is 100%) _Ryanzombiesdamageair = 0.01; // Attack damage to air *(% of car health per hit, 1 is 100%) _Ryanzombiesdamagetank = 0.005; // Attack damage to tank *(% of car health per hit, 1 is 100%) _Ryanzombiesdamagecarstrenth = 1.5; // Car attack strength *(Knockback strength in M/S) _Ryanzombiesdamageairstrenth = 1; // Air attack strength *(Knockback strength M/S) _Ryanzombiesdamagetankstrenth = 0.4; // Tank attack strength *(Knockback strength M/S) _Ryanzombiescanthrow = -1; // Enable or disable Throwing for zombies _Ryanzombiescanthrowtank = -1; // Enable or disable Throwing tank for zombies _Ryanzombiescanthrowdistance = 10; // Max throw distance _Ryanzombiescanthrowtankdistance = 0; // Max throw distance for tanks _Ryanzombiescanthrowdemon = 1; // Enable or disable Throwing for demons _Ryanzombiescanthrowtankdemon = 1; // Enable or disable Throwing tank for demons _Ryanzombiescanthrowdistancedemon = 50; // Max throw distance demon _Ryanzombiescanthrowtankdistancedemon = 10; // Max throw distance for tanks _ryanzombiesdisablebleeding = 1; // 1 to DISABLE player bleeding on hit, -1 to ENABLE player bleeding on hit. _ryanzombiesstartinganim = 1; // Enable Spawning animation _ryanzombieslimit = 100; // Player detection distance in meters _ryanzombiesdisablemoaning = -1; // No idle sound _ryanzombiesdisableaggressive = -1; // No aggressive sounds _ryanzombiescivilianattacks = -1; // Attack civilians _Ryanzombieslogicroam = -1; // Roam ***roaming can be heavy on cpu _Ryanzombieslogicroamdemon = -1; // Demon Roam _Ryanzombiesjump = -1; //Jumping Zombies _Ryanzombiesjumpdemon = 1; //Jumping Demons _Ryanzombiesfeed = -1; //Feeding Zombies _Ryanzombiesfeeddemon = 1; //Feeding Demons _Ryanzombiesinfection = -1; //Enable infections *(-1 to disable) _ryanzombiesinfectedchance = 10; //Precent chances to be infected on hit _ryanzombiesinfectedrate = 0.05; //Damage per minute when infected (+/- 30 minutes to live) _ryanzombiesinfectedsymptoms = 0.9; //Symptomes showed when infected 0.9 = Normal 0.7 = Less 0.5 = None _ryanzombiesinfecteddeath = 0.9; //0.9 = Scream on death 0.7 = Silent death _ryanzombiesantivirusduration = 300; //Antivirus duration *(5 minutes) //http://steamcommunity.com/sharedfiles/filedetails/?id=614815221 must be installed on the client for the cure to work //You also need to overide an Exile script, Details here : http://exile.majormittens.co.uk/topic/10999-rz-infection-for-exile/ _ryanzombiesmovementspeedwalker = 1; //Animation speed for walker zombies _ryanzombiesmovementspeedslow = 1; //Animation speed for slow zombies _ryanzombiesmovementspeedmedium = 1; //Animation speed for medium zombies _ryanzombiesmovementspeedfast = 1; //Animation speed for fast zombies _ryanzombiesmovementspeeddemon = 1; //Animation speed for demons _ryanzombiesmovementspeedspider = 1; //Animation speed for spider _ryanzombiesmovementspeedcrawler = 1; //Animation speed for crawler //Default Altis SafeZones SafeZonePositions = [// [[Coordinates],Radius] // You can Get the safezone information directly from your mission.sqm under class Markers [[14599,16797],175], [[23334,24188],175], [[2998,18175],175] ]; UseHarassingZombies = true; // HSet = [ /* 0 Groups Size */ 2, // maximum number of zombies around a player /* 1 Frequency */ 180, // time in seconds between each new zombie. /* 2 Vest group */ Nothing, // Vest function defined in ZVest.sqf /* 3 Loot group */ Nothing, // Loot function defined in ZLoot.sqf /* 4 Zombie group */ Easy, // Group function defined in ZClasses.sqf /* 5 Avoid Territory */ true // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true ]; UseHorde = true; // Use the horde spawner HordeSet = [ /* 0 Groups Size */ 15, // maximum number of zombies around a player /* 1 Min Frequency */ 20, // min time in minutes between each new zombie horde. /* 2 Max Frequency */ 60, // max time in minutes between each new zombie horde. /* 3 Vest group */ Basic, // Vest function defined in ZVest.sqf /* 4 Loot group */ DocAndAmmo, // Loot function defined in ZLoot.sqf /* 5 Zombie group */ MediumMix, // Group function defined in ZClasses.sqf /* 6 Avoid Territory */ true, // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true /* 7 Horde density */ 25 // Radius in which the zombies will spawn should be lower than Min Spawn Distance. ]; UseTriggers = true; //use the trigger system. //place loot boxes and mission script here triggerMission = compile preprocessFile "exilez\init\zmission.sqf"; triggerLootbox = compile preprocessFile "exilez\init\zmissionloot.sqf"; Trigger_1 = [ //Cities /* 0 Use this trigger */ True, // Self - explanatory /* 1 Trigger Positions */ Cities, // The name of the array used to list all trigger position in the TriggerPositions.sqf file /* 2 Max Zombies */ 10, // The maximum number of zombies for that trigger. /* 3 Activation Delay */ 15, // The delay before the activation of the trigger. /* 4 Spawn Delay */ 15, // The delay between each zombie spawn right after the activation until the Max group size is reached. /* 5 Respawn Delay */ 60, // The respawn delay after the max group size was reached /* 6 Show Trigger On Map */ true, // Put a marker at the location and radius of the trigger on the map /* 7 Marker Color */ "ColorRed", // Color of the trigger /* 8 MarkerBrush */ "Solid", // "Solid","SolidFull","Horizontal","Vertical","Grid","FDiagonal","BDiagonal","DiagGrid","Cross","Border","SolidBorder" /* 9 Marker Alpha */ 0.2, // Alpha of the trigger *(0 is invisible 1 is opaque) /* 10 Marker Text */ "", // The text on the trigger /* 11 Vest group */ Basic, // The name of the Array used to list all the possible vest for that trigger. ZVest.sqf /* 12 Loot group */ Useful, // The name of the Array used to list all the possible loot for that trigger. ZLoot.sqf /* 13 Zombie group */ MediumCiv, // The name of the Group used to list the zombies possible for that trigger. ZClasses.sqf /* 14 Avoid Territory */ false, // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true /* 15 Mission Radius */ 0, // Up to how far from the center of the trigger the mission LOOT can spawn. /* 16 Mission SQF */ nil, // The location of the Mission file related to that trigger *(use M3Editor to create the file.) THIS IS STATIC AND WILL NOT MOVE WITH THE TRIGGER /* 17 Loot Box */ nil // The location of the Missionloot file related to that trigger *(See example file zmissionloot.sqf) ]; Trigger_2 = [ //Military /* 0 Use this trigger */ True, /* 1 Trigger Positions */ Military, /* 2 Max Zombies */ 10, /* 3 Activation Delay */ 15, /* 4 Spawn Delay */ 15, /* 5 Respawn Delay */ 45, /* 6 Show Trigger On Map */ true, /* 7 Marker Color */ "ColorRed", /* 8 MarkerBrush */ "Solid", /* 9 Marker Alpha */ 0.2, /* 10 Marker Text */ "", /* 11 Vest group */ Basic, /* 12 Loot group */ Useful, /* 13 Zombie group */ MediumMil, /* 14 Avoid Territory */ false, /* 15 Mission Radius */ 0, /* 16 Mission SQF */ nil, /* 17 Loot Box */ nil ]; Trigger_3 = [ //No Buildings /* 0 Use this trigger */ True, /* 1 Trigger Positions */ NoBuildings, /* 2 Max Zombies */ 10, /* 3 Activation Delay */ 15, /* 4 Spawn Delay */ 15, /* 5 Respawn Delay */ 60, /* 6 Show Trigger On Map */ true, /* 7 Marker Color */ "ColorRed", /* 8 MarkerBrush */ "Solid", /* 9 Marker Alpha */ 0.2, /* 10 Marker Text */ "", /* 11 Vest group */ Basic, /* 12 Loot group */ Useful, /* 13 Zombie group */ MediumMix, /* 14 Avoid Territory */ false, /* 15 Mission Radius */ 0, /* 16 Mission SQF */ nil, /* 17 Loot Box */ nil ]; Trigger_4 = [ //No Man Land /* 0 Use this trigger */ True, /* 1 Trigger Positions */ NoMansLand, /* 2 Max Zombies */ 10, /* 3 Activation Delay */ 15, /* 4 Spawn Delay */ 15, /* 5 Respawn Delay */ 30, /* 6 Show Trigger On Map */ true, /* 7 Marker Color */ "ColorRed", /* 8 MarkerBrush */ "DiagGrid", /* 9 Marker Alpha */ 0.2, /* 10 Marker Text */ "", /* 11 Vest group */ Basic, /* 12 Loot group */ DocAndAmmo, /* 13 Zombie group */ Hard, /* 14 Avoid Territory */ false, /* 15 Mission Radius */ 0, /* 16 Mission SQF */ nil, /* 17 Loot Box */ nil ]; Trigger_5 = [ //Mission Trigger /* 0 Use this trigger */ True, /* 1 Trigger Positions */ Mission, /* 2 Max Zombies */ 15, /* 3 Activation Delay */ 5, /* 4 Spawn Delay */ 5, /* 5 Respawn Delay */ 5, /* 6 Show Trigger On Map */ true, /* 7 Marker Color */ "ColorYellow", /* 8 MarkerBrush */ "Solid", /* 9 Marker Alpha */ 0.5, /* 10 Marker Text */ "LOOT & DEATH", /* 11 Vest group */ Basic, /* 12 Loot group */ DocAndAmmo, /* 13 Zombie group */ Hardcore, /* 14 Avoid Territory */ false, /* 15 Mission Radius */ 1500, /* 16 Mission SQF */ triggerMission, /* 17 Loot Box */ triggerLootbox ]; // List all the trigger group to use here. Triggers = [Trigger_1,Trigger_2,Trigger_3,Trigger_4,Trigger_5]; // DON'T EDIT BELOW #include "code\post_init.sqf"; / ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec // MilitaryNoB = [ [2081,13190,500], // Tuvanaka Airbase [2193,3544,300], // Bala Airstrip [12100,2500,125], // Fortress ruins [11667,3118,300], // Saint-George Airstrip [13548,12149,550], // Blue Pearl Industrial Port [11860,13162,300], // La Rochelle Aerodrome [8903,13734,100], // Railyard [7445,8547,150], // Diesel Power Plant [8368,10301,200] // Tanoa Sugar Company ]; NoBuildings = [ [11039,8466,125], // Temple ruins [11959,10373,300], // Red Spring Surface Mine [4138,12387,100] // Maze ]; Cities = [ [5508,4081,300], // Katkoula [11641,2707,300], // Lijnhaven [9707,13577,400], // La Rochelle [5681,10331,500], // Georgetown [8904,10200,300] // Tanouka ]; AllCities = [ [5508,4081,300], // Katkoula [11641,2707,300], // Lijnhaven [9707,13577,400], // La Rochelle [5681,10331,500], // Georgetown [8904,10200,300], // Tanouka [12461,14212,125], // Hotel Resort [3865,13919,175], // Camp Remnants [3071,11123,200], // Belfort [1813,12019,250], // Tuvanaka [2650,9291,100], // Sosovu [2343,8181,100], // Leqa [987,7672,200], // Tavu [2663,7348,200], // Balavu [3434,6719,150], // Rautake [1713,6120,100], // Laikoro [7119,4248,100], // Savaka [3634,2171,100], // Lailai [2957,3435,150], // Yanukka West [3248,3365,150], // Yanukka East [1371,3012,200], // Koumac [8968,4710,100], // La Foa [8882,3615,150], // Tobakoro [9410,4019,200], // Moddergat [10379,2669,100], // Blerick [12986,2118,100], // Rereki [13314,2964,100], // Bua Bua [12708,3258,100], // Port-Boise [12375,4532,125], // Saioko [12795,4791,200], // Doodstil [11228,5256,225], // Harcourt [10194,5024,125], // Losi [10884,6325,200], // Kotomo [12811,7350,300], // Oumeve [13963,8345,200], // Luganville [14419,8878,125], // Nandai [14262,11620,100], // Ba [12444,12729,125], // Ovau [11356,12326,125], // Nasua [10987,13211,100], // Penelo [10360,13320,125], // Momea [8423,13685,125], // Savu [7906,13527,100], // Saint-Paul [6871,13372,125], // Petit Nicolet [6370,12866,200], // Nicolet [5724,12297,100], // Oua-Oue [5849,11135,200], // Saint-Julien [5134,8680,200], // Regina [7228,7978,200], // Lifou [8006,7656,250], // Lami [11013,9745,175], // Vogalala [8265,11119,100], // Buawa [8484,12462,100] // Roadhouse ]; voila en espérant que quelqu'un pourras m'orientez vers une solution