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10 NeutralAbout Desjardinii
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Do you have an updated discord link? the one on the front page is expired.
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@Corpulio_Hun On the steam page, he posted he is going to try to push out a proper update this weekend. That may help.
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@jmayr2000 File works great, but needs an updated key at this point. Thanks for all the hard work that went in to sorting this out.
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IS there any ETA as to when we could expect it on steam?
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Desjardinii replied to second_coming's topic in Add-ons
Awesome... let the fun begin.- 3161 replies
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Desjardinii replied to second_coming's topic in Add-ons
@second_coming OK so then I was reading the script right. Its been awhile since I have done scripting...like OFP awhile. Would it be possible to do something along the lines of this, to have them hunt the player a bit more: If hunted_player is <500 reaquire hunted_players position // to simulate a tracker on them else search for a target of opportunity if around else despawn As far as the additional classes, I use cup gear so mine would break stuff.- 3161 replies
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Desjardinii changed their profile photo
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Desjardinii replied to second_coming's topic in Add-ons
@kuplion Actually what I am in the process of is creating a separate class called hunters, and will just call that versus just changing the cops. If I can get this to work the way I would like, I will introduce this change and the player bounty office at the same time.- 3161 replies
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Desjardinii replied to second_coming's topic in Add-ons
fnc_SelectGear- 3161 replies
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Desjardinii replied to second_coming's topic in Add-ons
@second_coming Just a few observations on V58. I set it up on my test server and have it in debug mode to test the roaming Ai. What I am observing is the Ai will spawn at 400m out as they should, then get my current position and move there. If I am still there they will engage me, but if I move out or if I was on the move then they will get to my last know and just patrol. Is that the intent to just go to the last know, or should they acquire a new waypoint and continue to pursue? If I move away from them by 500m, they despawn. Basically it tells me I am already being hunted, and will not reacquire my position. I am going to keep playing with it. Great job BTW. My guys cant wait. I think it will give it a lot more immersive feel.- 3161 replies
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Desjardinii replied to second_coming's topic in Add-ons
@olveld THe change I made is to the occupationMilitary.sqf under the Scripts folder lines 97 and 98. _aiCount = 1 + (round (random 2)); _groupRadius = 500; I changed it from 2+ random 1 to that and bumped out the radius. Since we had or server up before the exile team dropped their map we have a lot of custom stuff. We put a lot of towers across the map on hills, so the occupation military will occupy the area around those towers with a small group(solo to 3) who will then patrol a 500m circle around it. This gives them enough of a foot print so it does not seem as though they are tied to it. My config.sqf does into play into that to much tbh aside from turning it on. If you want to take a look at how it is in action, let me know and I can try to coordinate a time where you can hop on my server and I can TP you around to show you what I mean. Either send me a message on here or on discord @ https://discord.gg/yVwxZdV @Paul Yeah, we do the same. I have a gear pool that I use for all the mods, and its essentially the same gear that players have a high chance of finding. I want ass much confusion as possible. I have been in groups TS and discord and listened to them argue about player or Ai. Had a guy one day apologize to a bambi AI he killed in side chat because he had a gun and wouldn't go away. Then he realized it was an AI. Still rolled with it anyhow lol.- 3161 replies
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Is there a way to reward respect and poptabs based on the difficulty of an AI instead of the type? I would like to go that route if possible instead of having it the same based on type of AI.
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Desjardinii replied to second_coming's topic in Add-ons
On my server I did something like this. I reduced the patrol group size to 1 to 3, and also changed the vehicle patrols to use the random spawn vehicles ad well. I have found that with the smaller groups, if they get the jump on a player, the player has a harder time figuring out if they are players or ai. When asked if my server is Pvp or PVE, I just say does it matter? If it is shooting at you, kill it. I am at work atm, but when I get home I can tell you what I changed for patrol size.- 3161 replies
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Desjardinii replied to second_coming's topic in Add-ons
@second_coming So I did some more testing on our test server and placed it in debug. I got this block in the logs for the group that spawned in at the airport... It looked like it tried to spawn them but could not, so somehow it changed to that location. While typing this up, these guys popped in shortly afterwords.. Hope this helps to run down whatever is causing them to spawn there.- 3161 replies
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Desjardinii replied to second_coming's topic in Add-ons
@second_coming So I've been watching my server to try to sort out the tanoa airfield spawns and came across this today. When the server first launched, I teleported to the spot where stuff pops, and I had a crate from a heli crash site. I then went into my preprocessor log and found the locations of my crash sites, and one was missing. Probably because the coordinates were in the middle of the woods. So this leads to my question... Could this spot on the airfield be where the add on is dropping stuff that it doesn't know what to do with? Kind of like the corner of the map for most stuff?- 3161 replies
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I had that issue as well. I looked at my mission file and had some issues with the new way they did the mission markers. Once I corrected them it started up without the loop.