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0 NeutralAbout James Trendall
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I would highly advise you to add "//TraderNameArea" without the "" above each trader so you know which one is what etc... For example, Also unsure if it's my monitor or not but the "];" should actually be "};" Same key just hold shift and press it to get the wiggley one instead of the block one. (Ignore my incompetence of the actual name) To acatully add this to your map you will need to edit the mission.sqf i believe to place the actual trader in that location. I've not done it just yet but i'm sure someone will be along to help a bit more.
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May i ask you what mods you run? Are you the same as myself and only CBA + Weapons (I do use others just no more CUP mods) or do you have Vehicles and Units also?
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To be fair using the Prison Island on Tanoa would be the best idea for Sector B. You could make that in the Eden Editor to be a once per restart type of mission. Just be sure to add all the sentry towers, patroling AI, Attack Heli, Mounted turrets etc... and set the AI to aggressive using code you could find on Google. If DMS or ZCP make this mission i'm more than happy to give it a try. If not after i've moved my map around a little i'll take a stab at this since i'm rather enjoying all this messing around.
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There is a post made somewhere on this site that gives the full code of over 60+ buildings with loot etc.... It's literally a copy/paste job. While this is a very lazy and bad practice it can help you starting out figure out what it all means and how you can change everything. I've taken a look at the 3DEN plugin and while it is very nice you have no control to move the placements apart from rotate etc... I find placing the items down in the Eden editor alot more practical, getting the coords for the actual trader noting them down on paper/notepad and deleting that item etc... This way you can fully adjust everything and with a quick Google you can find the lines you need to add to certain stuff to make them move, light up, walk around etc... I've been practicing building a server for the last week and god i wish i had not started! What a flipping headache it has been. But after lots of searches and lots of bashing my head against the table i've managed to get a fully working Exile server up and running with a couple of mods and even fixed that stupid "WeaponScope" error on login which is the worst thing to do EVER!!!! Customised everything in price, respect etc... and even made an AI system patrol the safezone and entered triggers that when you drive towards the entrance of the traderzone the AI open up the gate for you. Like i said lots of bashing your face in to the table but with some simple Google searches almost EVERYTHING you could ever dream of has already been done or a bunch of people can point you towards the right direction to figuring it yourself. If you want a popular server i highly advise against copy/paste since it won't be any different to the 100 servers already out there. My latest idea is to have the bounty system work in a way that you visit a BlackOps team in the middle of the jungle located in just a "In this area" type circle where you can pay poptabs to spawn 5AI Easy, Reg, Hard, Elite to track and hunt down a player. Easy-Reg will be a 50/50 chance of killing the player while hard is 75% and Elite is 90%. I'm trying to figure out how to do this by using bits of code from "Deploy bike" mod, code written on the forum which charges for the spawn bike option and the bounty system. The only part i'm struggling with is getting the AI to actually locate and spawn within 1000m of the player and actually hunt them down not just wonder around looking at tree's the whole time lol. Anyway good luck. Have fun. Be ready to scream at the screen asking "WHY DO YOU HATE ME!"
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The server you're trying to join might be running an old version of Exile. If you have 1.0.0 Potato installed then you should be able to join any server that runs Potato also. You won't be able to join any running anything other than that version of Exile. If you have a clean install of Arma 3 and Exile 1.0.0 search for a server that is advertised as [Potato] and give it a try. If not then you might need to find a different mirror for the Exile mod.
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Hello all. I've been very very very slowly combing through the weapons list for both @MAS and @CUP aswell as Exile.Tanoa.PBO, Config.cpp. I'm trying to match all weapon prices and respect level but it's such a grind since once you finish all three Assault weapons you scroll down and find APEX and ARMA 2 weapons that have no organisation and i end up getting lost pretty quickly. Is there any script that blocks any duplicates from being loaded? Is there an easier way to find all weapons named "AK107_GL" across 3 notepad++ windows? Any help would be greatly appreciated since i'm fed up of loading in to the server, checking the trader and seeing "AK107 = missing respect 2000" while just a little down the list you have "AK107 = no respect needed" as the CUP/MAS/Exile weapons requires repsect but i missed Arma2 and Apex etc... Thank is advance James
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CUP Units, Vehicles and Weapons price list
James Trendall replied to xjacksssss's topic in Items & Weapons
Just a quick question. I've managed to add CUP+MAS Weapons to my server traders. But what i'm trying to do is have all the optics under one tab not under optics, Mas optics, CUP optics etc... I've managed to do it once already while half asleep but since trying a second time i've not been able to replicate it again. Any help would be handy. I've tried to edit the .hpp to just Optics but it now shows twice as you can see in my screenshot. http://steamcommunity.com/sharedfiles/filedetails/?id=736679878 Also i'm struggling to understand why i have 3 AS50's showing up under CUP Snipers. Apart from this i'm pretty much sorted and maybe next week make a complete 100% write up of A-Z for others that want to add certain mods to their server. -
Thank you. Also in the Server.Config.PBO in @ExileServer\Addons there is a line that supports CBA that if you set to 1 might also fix the this error. Giving that a try on my back up server to see if it works. The line is, class CfgSettings { /////////////////////////////////////////////////////////////////////// // Community Base Addons /////////////////////////////////////////////////////////////////////// class CBA { // Set this to 1 if you want to have CBA support useStackedEH = 1; // If you set this to 1 ........................................... iReallyWantToGetHackedAndImRetarded = 0; }; Will be able to update this comment later on once my testers are online. EDIT: Well after lots of stress i've managed to enable CBA_A3 and CUP_Weapons I've not tried CUP vehicles or Units as of yet but using the above it works and has no error's apart from duplicate weapons etc...
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Hello, When you say remove everything do i remove -mod=@CBA_A3; aswell or do i leave that there to advertise the mod while having -servermod=@ASDG_JR. I remove the @CBA folder and apart from that nothing else correct?
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Rule number 1. When the server is running and loads up and you can connect. Copy C:\arma so you create C:\arma - Copy. This way if you add a mod and it breaks something and you cannot figure out how to fix it you can easily delete C:\arma and rename C:\arma - Copy. Just be sure to copy the back up to continue to have a back up. I've broken CUP many times and it saves on having to redo the entire thing over and over. Plus you can compare files to see why it's not working and what you have done wrong.
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I was thinking if you added that to the install instructions it would be very helpful. I managed to figure that out last night on my own. Thank you tho.
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Hello. Thank you for the reply. I've been really stupid. I've edited my original out to try and keep some dignity i have left. I've managed to get it working. My mistake was adding #includewhatever.hpp in the wrong place. Thank you for helping. somewhere on page 61-64 i found a comment made that made it painfully obvious to where that line was meant to go. If you add an example in the instructions it might help remove people having the same issue. For example add, CfgTrader { #whatever Classwhatever This might guide people to adding it to the correct location and help avoid the mistake i made by adding #whatever above CfgTrader or above the "{" Like i said rookie mistake but one that can obviously be made.
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I just signed up to also clarify that EBM downloads through the Arma 3 launcher (Actual game launcher not A3) that the mod downloads as Kunduz, Afghanistan. If you find on steam workshop you get the correct mod. Altho i've messed something up and get stuck on loading map and the RPT file is saying nothing. Installed, DSM, ZCP, Status bar, Tested and all worked. EBM, Tested to get stuck on loading map. RPT log is just finishing the ZCP spawning but no error's. Just sat for 5 minutes waiting and the server is running but unable to get past the loading map and no further stuff in the RPT. Tomorrow i'll remove EBM and see if it still hangs but right now i'm tired and fed up with banging my head against the desk about the CUP mods trying to help another server owner setup his server. If anyone has an idea. Please i'm open to everything that might help. EDIT: I think the Addons folder that contains the .pbo and BISIGN was not in the correct location. Added them to Addons folder and still hangs. Now trying them in @Exileserver\Addons = Nope that failed. Only place left is inside the Mission.Tanoa.pbo People must be reading thinking dumbass but please i'm tired and fed up right now.