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Awesome. Thanks for pointing me in the right direction.
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I guess not so much. Is there an example script I can look at that calls the db's vehicleID ? I just need to see how the script engine calls data from the db.
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Hi all, So I'm trying to run scripts on specific vehicles. Not specific vehicles as an Offroader. I mean a specific Offroader. There's a line in the db that sets the vehicleID, which appears to be the only unique identifier for a specific vehicle. Can someone please help me out with a general code that does: If the vehicleID = 20 (whatever the specific ID is from the database I want to use), then do code thing An example would be where the vehicleID = 20 and the code thing would be setObjectTextureGlobal [0, "#(rgb,1,1,1)color(0,0,0,0)"]; Thanks in advance for any views/replies.
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Manually spawn AI or zombies using in-game admin commands?
Silas replied to Silas's topic in Events, Missions & AI
Ok I got this to work: _grp = createGroup EAST; unit = _grp createUnit ["RyanZombieC_man_1slowOpfor", position player, [], 20, "FORM"] ; [unit] join _grp ; _grP setCombatMode "RED" unit move position player ; There's a little bit of a delay between when the zombie moves to the player and when it actually goes hostile, but I can live with that. Thanks again for all the help! ~Si -
Manually spawn AI or zombies using in-game admin commands?
Silas replied to Silas's topic in Events, Missions & AI
Ok, I was able to make this work from the debug console in the Eden editor, but it isn't working on the server. More correctly, it spawns the zombie, the zombie runs to my position, but it doesn't attack. In the Eden editor it DID attack. _grp = createGroup WEST; unit = _grp createUnit ["RyanZombieC_man_1slowOpfor", position player, [], 20, "FORM"] ; [unit] join _grp ; unit move position player ; I'm pretty sure its the GROUP. What group do players belong to in Exile and what group is hostile to them? Thanks again for the help. Nearly there. -
Manually spawn AI or zombies using in-game admin commands?
Silas replied to Silas's topic in Events, Missions & AI
Is it possible to condense that into something that can be cut and pasted into the debug console? I don't have access to change infistar files. -
Manually spawn AI or zombies using in-game admin commands?
Silas replied to Silas's topic in Events, Missions & AI
Thanks for the hint! I did manage to spawn a hostile zombie, but it doesn't go anywhere. Just stands there and whacks at a player when they get within arms reach. createAgent ["RyanZombieC_man_polo_1_FslowOpfor", position player, [], 0, "Opfor"]; So that let me just set it as being in the Opfor group. Now to figure out how to make them actually move and act like zombies. Gonna take a look at the spawn code in ExileZ now. -
Manually spawn AI or zombies using in-game admin commands?
Silas replied to Silas's topic in Events, Missions & AI
Ok, I was able to manually spawn a zombie in the debug console by pasting this into it and hitting local execute: "RyanZombieC_man_1slowOpfor" createUnit [ position player, group player ]; What I can't figure out is how to set the zombie to hostile. It groups it with the player but I don't know what to replace Group Player with to put the zombies in a hostile faction. Any suggestions? -
Manually spawn AI or zombies using in-game admin commands?
Silas posted a topic in Events, Missions & AI
Hi all, I'm working as an Admin on a server. We're running , infiSTAR, Ryan's zombies and DMS. Right now we have the number of zombie spawns low and I'm looking for a way to manually spawn a horde (or 1 at a time) of zombies for RP events and whatnot. Can this be done via the debug menu? If so, please help me out in newbie-code speak. A simple cut and paste script I can plop in the debug menu would be excellent, if possible. Any advice is most welcomed. Thanks in advance for any help. Appreciate it. ~Si -
Paying for assistance - new server setup/config/hosting
Silas replied to Silas's topic in Server Staff
Hi all, Thanks for the replies and advise. I set up an account with Nitrado after failing to get something working at Quality Game Servers. I think the new version of Exile is messing things up for QGS and after serveral days of trying, no joy. I'm going to do the install on Nitrado using a vanilla setup of Arma 3 on there. Going to try to figure this stuff out from scratch and will call for help if I get stuck. In terms of my budget, I was thinking around $200.00. Not sure how much help that gets me but we'll see where things stand in a few days after I mess around with the system. Thanks again. -
Hello all, I've got an idea for a PVE RP server I'd like to set up but don't have the required knowledge to make it happen. I'm willing to learn and will handle all the map/world building aspects of the project, but would like some help with setting up a server and some (patient) guidance on server-side administrative aspects. I'll work on my scripting knowledge but will need some basic assistance at first to get the server functional. I also welcome suggestions for paid hosting. Target audience is approximately 10-20 online players with both fixed and wandering AI/horde placements. There will be a ton of placed objects on the map, if that also affects the server requirements. Setting will be Namalsk, tweaked to be a fictional island off the coast of Maine (so I'll need some help with changing map location names). Want to create a horror/survival atmosphere with zombies, human NPC/AIs, and some monstrous Call of Cthulhu aspects. Some of the models from the S.T.A.L.K.E.R mod would be perfect but I've no clue if its feasible to use them or how (with the owner's permission, if possible) . Advice for something like that would be most welcomed. May be willing to expand the scope to include a few new creature models if there's no way to use the STALKER ones. I don't anticipate needing any custom buildings. Targeted mods would include Exile (obviously), Extended Base (will need help tweaking costs/radius), CUPs, Ryan Zombies (need assistance with sounds and behaviors), TRYKs uniforms, and NIArms. I'd like to have cold-weather survival stuff implemented too so would need advice on incorporating this. Vendors, but pretty simple and limited in scope. I think most of the scripting will be related to AI behaviors and mood/atmosphere but I don't know enough about what's required to make a basic server run to know if this is actually the case. Hence my willingness to learn and put some serious time into the project. To be clear, I have time and the dedication. I just don't have the knowledge and am willing to pay to jump-start this project. I'm willing to pay for the assistance so working with the same individual(s) that are providing hosting would be ideal but not required. I'm familiar with Windows server side administration so I'd prefer that environment rather than Linux/Unix (I have an IT background). Please contact me to review the scope of work and projected costs if interested. Thank you kindly, Silas