DeeJay86

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Everything posted by DeeJay86

  1. DeeJay86

    exile 1.0.0 chernarus mission file

    Nope only half done, half stolen or half eaten projects so i ended up making my own and later changing to Tanoa until few months ago closed my project down due lack of players
  2. DeeJay86

    [EU] Nequam Exile (Tanoa)

    Nequam Exile on Tanoa! This is a new server hosted with alot of experience and care for the players, we will put alot of effort in having active admins to take care of everything regarding the server. Server address: 46.101.250.130:2302 Mods required: @Exile @RHSGREF @RHSUSAF @RHSAFRF Scripts / Addons: DMS - Defent's Mission System Exile Occupation (Roaming AI) & More ZCP - Zupa's Capture Points 3.0
  3. DeeJay86

    AdminToolkit for Arma 3 v2.2.2 - Exile Edition

    Can i be at any help? Got alot of ideas too :-)
  4. DeeJay86

    bAdmin

    Well this is too incomplete to be used on any populate server, i mean no disrespect but its missing keyfeatures for me such as spawning items, guns, vehicles and such. I'll stick around hoping for a complete updated version of this.
  5. DeeJay86

    AdminToolkit for Arma 3 v2.2.2 - Exile Edition

    Would it be possible to request new features such as Adding poptaps or respect to a selected player?
  6. DeeJay86

    exile 1.0.0 chernarus mission file

    Could you make it work for the new eden editor?
  7. DeeJay86

    exile 1.0.0 chernarus mission file

    How do i edit the mission.sqm? Everytime i load it from my mpmissions folder with Eden editor it sais it needs to be updated before loading, then it clears it and is all empty :-) Wanted to make it more cozy at the traders
  8. DeeJay86

    exile 1.0.0 chernarus mission file

    Whats the execVM "announcepay.sqf"; in the initPlayerLocal.sqf?
  9. DeeJay86

    exile 1.0.0 chernarus mission file

    Which folder is it that you put the mission files to edit them with EDEN? Been looking around, and i see like mpmissions everywhere but not from the eden editor
  10. DeeJay86

    exile 1.0.0 chernarus mission file

    I'll give it a try thanks man
  11. DeeJay86

    exile 1.0.0 chernarus mission file

    That would be awsome, i'll hang around patiently
  12. DeeJay86

    exile 1.0.0 chernarus mission file

    I would like such a mission file aswell, so following this :-)
  13. DeeJay86

    [Linux] Restart Script for ExileMod

    Well my whole mission was to have information both for the tmux console AND rpt log (same info) - Thats why i messed with 'tee' - tried with -debug but no luck
  14. DeeJay86

    [Linux] Restart Script for ExileMod

    I made it work without errors but the console is empty, log is full
  15. DeeJay86

    [Linux] Restart Script for ExileMod

    Tried with a new command_start.sh too
  16. DeeJay86

    [Linux] Restart Script for ExileMod

    Found some error from my script log. Jul 30 01:38:52 arma3-server: START: INFO: Rotating log files Jul 30 01:38:54 arma3-server: START: FATAL: Unable to start [EU]NequamExile[Tanoa][Ai|Missions|Cap|5kStart|APEX] Jul 30 01:38:55 arma3-server: START: FATAL: command_start.sh exiting with code: 1
  17. DeeJay86

    [Linux] Restart Script for ExileMod

    The server fails to start without reporting errors to logfiles or anything, but it works fine in debug mode? Here is a cut with my line 86. systemdir="${filesdir}" executabledir="${filesdir}" executable="./arma3server >>${systemdir}/log/rpt/log.rpt 2>&1" servercfg="${servicename}.server.cfg" networkcfg="${servicename}.network.cfg" The folder exists and writeable by user. Thanks for helping me out!
  18. DeeJay86

    [Linux] Restart Script for ExileMod

    Line 57 of which file...
  19. DeeJay86

    CUP Weapons/Vehicles to Exile 1.0.0

    Why even bother replying with such useless comment? Already stated i wrote this to avoid too much work, what makes you think i have not searched every forum i know of regarding this to find? Thanks anyway, in case i hadnt searched around ;-)
  20. Anyone got a updated loot list for putting this loot into Exile? I know how to add the list and everything, just hoped someone would share their work.. I have already scouted the forums but most are old work, that needs rework which is fine, but i rather want something that someone has working already :-) Thanks in advance.
  21. DeeJay86

    CUP Weapons/Vehicles to Exile 1.0.0

    I've got the trader part under control and looking good but my loot isnt spawning and i think i failed to add them into the config.cpp of exile_server_config.pbo, thats why i hoped to find some easier way
  22. DeeJay86

    Another loot issue.

    Hey guys. I have been trying to add CUP_Weapons to my loottable, and so far it hasnt returned any errors to the RPT or logs besides the quite alot of the ones pasted bellow... But the CUP loot doesnt seem to be around. I used the Loottable compiler from the downloads site, added my weapons and got this: http://pastebin.com/5buU7gcg Into my config.cpp (from exile_server_config.pbo) - Have i missed anything? I can buy CUP items from the shops around the map so i figured the mod was loaded correct. The errors i mentioned: Thanks in advance.
  23. Could you implement support for the Jurrasic Arma mod so it will randomly spawn dinosaurs all across the map? Would be so awsome!
  24. DeeJay86

    [EU] Nequam Exile (Tanoa)

    Mods required: @Exile @CBA_A3 @CUP_Weapons @CUP_Units @CUP_Vehicles Scripts / Addons: DMS - Defent's Mission System Exile Occupation (Roaming AI) & More ZCP - Zupa's Capture Points 3.0 More text will come as this thread/server doesnt keep getting removed from the list without a reason for me to work with
  25. DeeJay86

    [EU] Nequam Exile (Tanoa)

    This is a new server hosted with alot of experience and care for the players, we will put alot of effort in having active admins to take care of everything regarding the server. Mods required: @Exile @CBA_A3 @CUP_Weapons @CUP_Units @CUP_Vehicles @TRYK Scripts / Addons: DMS - Defent's Mission System Exile Occupation (Roaming AI) & More ZCP - Zupa's Capture Points 3.0