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Everything posted by Riker2335
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The only way I would know how to do this is to set IP restrictions up on your firewall. There are online tools that can give you a CSV or similar with all the IP ranges owned by a country's ISP's and you can then add the unwanted countries into a block list or go the other way and whitelist a set of allowed IP's. Bear in mind that IP range ownership changes regularly so you'd need to update the list once a month or something and it's not foolproof either, the lists aren't perfect.
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I have A3XAI with VCOM on my Cherno server and my Abramia server. I can happily confirm that when the AI determine a grenade is required to be used they'll happily use one if they've got it. I didn't adjust the default behaviour of either mod, I only adjusted things like the vehicles they are allowed to use and the type of equipment they are allowed to use as per the config file. They usually leave it for disabling vehicle however, I haven't yet had them use a grenade to kill a player but I've seen them use smokes to provide themselves cover while they move. I hope that helps someone....
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Arma 3 Exile - How to make zombies spawn more?
Riker2335 replied to SpaceWeed's topic in Configuration
Ignore this one....- 23 replies
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- ryanzombies
- exile
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(and 2 more)
Tagged with:
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@GrimReapaa you're quite right, it is called fast nights however it does perform both tasks as you can set what you consider to be night time and then specify the multiplier for both night and day separately. Also, although I agree that is is a fairly simple arrangement not everyone does. I've helped numerous people on the forums figure this out over the years as some people just don't get it. No big deal. I'm sure MrNeal has found his solution already however if anyone else comes to this thread in the future looking for answers, here's some info and a potential solution that you can adjust as needed. Firstly, I'm going to make 2 assumptions but you'll need to check in the editor on the day you've chosen what the sunrise and sunset times are for your map. Assumption one is that sunrise is at 6am. Assumption 2 is that sunset is at 6pm as per the OP. This will vary by map and by the day you choose to run your mission on as ARMA takes latitude as well as seasons into account. You'll need to adjust it to suit your own mission. Okay, now we've got those 2 assumptions here's a suggestion of how to achieve the required 3:45 daytime and 15 minutes night..... If you set the FastNightsMultiplierDay to 4 as per above, you'll get approximately 3 hours of daylight so you should be able to slightly decrease that multiplier . If you want daylight to be slightly longer (as per the OP) reduce the multipler to something like 3.5 which also increases the daytime to around 3.5 hours. Given 6pm would be around sunset but not completely dark, I think 3.5 hours would be about right for most servers trying to do this. You'll just need to adjust the multiplier as you see fit from there. Moving onto nighttime, to get that last 15 minutes of dark I'm going to make an assumption that 8pm is fully dark on most servers and that you've used the 3.5x multipler above to get to 6pm after 3.5 hours. You'll basically need to now cover 4 hours of in-game time (2 hours "sunset" + 2 hours dark) in 30 minutes of real world time. This is just an 8x multipler of time but it's no biggie if you increase it to 12x or the likes, nighttime just comes a bit quicker on the server so you can make the sun go down faster if that's what you want. Just set "FastNightsMultiplierNight" to 8 or more depending on your preference. Hopefully that info helps someone else in the future.
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Where can I modify the combat engagement max distance of AI?
Riker2335 replied to SwissArmy1984's question in Serverside
@Z80CPU's right, this is an ARMA AI difficulty setting. I can get fairly close to a tier 1 DMS mission and not get shot at but if you're dealing with a tier 4 (black) mission, they'll engage at 1800 with an LRPS scoped sniper if you give them an excuse. There's definitely a setting there, I just don't know where. -
Just a thought.... this could be a random ARMA thing just like DMS AI from a mission randomly shooting each other at mission start. One suggestion previously has been to check server FPS levels a bit before the incident and generally check to make sure it's not falling too low as the AI that are being spawned could go rogue if the FPS drops way down at times. Otherwise it might be just *because ARMA* unfortunately. There's also a "realistic AI" script system that some people run in combination with A3XAI. The name has escaped me right now but I have it on my server and yes, it will steal player vehicles however only unlocked ones. Do you run any AI behavior modifiers?
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After all the religious discussion, I felt like yelling Amen when I read that Kup! Seriously though, although I don't need this code on my own server as all my players have Apex, I appreciate you releasing it for those that would benefit. Thanks. Am I incorrect in saying that BI used to offer similar functionality themselves? I seem to remember that you used to be able to get into the DLC vehicles but it was low res and had nagware and a time limit or something? There's no question this is a grey area from a legal standpoint, BI have made this clear themselves. It's up to the server owners to decide if they want to use the code and Kup has ensured that the DLC nagware has not been removed. To be honest, once people get used to using the vehicles, when the DLC comes up on sale again BI might find they get some more purchases to get rid of the nagware! Surely that's a win for BI!
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Can you elaborate on this statement? What ship are you referring to? (mod, name and/or the actual class ID would be useful) also, can you provide a sample of the file(s) you have modified showing what you've done and what is not working? I assume you just mean the ship isn't showing up at the trader for players to purchase... Cheers
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Not sure if ACE3 can be integrated with Exile but in case it is possible..... https://ace3mod.com/wiki/feature/captives.html
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I'm not sure if things have changed but I seem to recall that Takistan is one of the hardest maps to build traders on due to a fault with the conversion of the map from ARMA 2 to ARMA 3. Can anyone confirm this?
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Yeah, it sure does.... that's how I have it configured anyway. Works just fine. I vote for R3F to solve the problem.
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dayz What about a DayZ Standalone Mod ?
Riker2335 replied to Duffman117's topic in General Discussion
Sorry for the ignorance but does DayZ SA use a similar programming language to ARMA 3? Just wondering whether it would be easy to migrate scripting knowledge from one to the other or if it would be a significant learning curve? -
Well that sucks The only other thing I can think of is whether A3XAI can be modified to use the AI Monitor to regularly check for AI god mode and remove it? I have no idea how to do that though, not even sure if it can be done. How good are you at coding? If you're anything like me you may need to reach out to Kuplion to see if he has any ideas.
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I believe the answer to this question is yes. I'm not in front of my computer to check at the moment but it looks like the right one to change. Also yes it will change the safezone size as a whole for everyone. My understanding of that code is that it puts the AI into a "non aggressive" stance on a 300M range around the SZ center position. I've seen this myself where I had an AI vehicle stopped about 250M outside my SZ and I was able to walk right up to them and they ignored me. They only opened fire when I started shooting at them. They don't actively avoid the area from what I understand though.
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I'm afraid I don't have much to add here, I only have one SZ on my server (Klen trader on Cherno) and I made the SZ just a touch bigger than the trader city to try and prevent the problem you are describing or at least make it unusual. I haven't had any reported problems related to A3XAI god mode on this server (bear in mind, it's a private, low player count server) but obviously doesn't mean it doesn't happen, just no one has seen & reported it. Are you running Kuplion's release of A3XAI? I know I had quite a few issues like that resolved when I updated to Kup's version rather than the original release.
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This would suggest some sort of DB issue or a broken override. In my experience, it doesn't matter if the vehicle is locked or not as long as it hasn't had any changes to the DB for around 10-30 seconds before the restart it is completely reliable in terms of saving content. Do the vehicles save their positions successfully? Is it just their content that goes? If so, can you elaborate on what mods or scripts (if any) you have installed on the server?
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If I recall correctly it was something that was broken in an earlier ARMA 3 update that was patched by the Exile Community around the start of this year (I'm guessing around January based upon the above post). It should have been sorted with the Exile 1.0.4 update earlier this year, it certainly works just fine on my own server if you have a GPS on you.... A quick google turned up this which is what I was thinking about: Does that help?
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Hi @pumpkin1131 Might I suggest posting in the "Cakewalk" section of the forums as this is where this sort of content is meant to go.
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[SOLVED] A3XAI were broken after 1.86 on linux server
Riker2335 replied to dzoleg's question in Third Party Mods
I can confirm on a Windows host it appears to be working perfectly after the update to 1.88 although I've personally only had a few minutes on my server and only saw roaming vehicles and helicopters. The logs appeared to be fine though and it had identified location to put the roaming AI, I just didn't go looking for them. As this is a Linux machine, is it possible it's a simple case issue somewhere? Are you getting any sort of A3XAI spawning such as vehicle or helicopter? Is it limited to the AI on foot? Are there any errors in your logs related to A3XAI? Sorry for all the questions, just trying to find out if there's any way to narrow down the problem further. -
@jfafek Can you advise if you get any error messages? Any more information to explain the problem? At this stage you are just saying you cannot connect. You haven't explained what happens when you attempt to connect, if there's any new errors in the RPT files after you installed the mod or anything. You really aren't giving us much to go on....
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I'm afraid I gave up on loot in quite a few of the ARMA 2 tents for the same reason, I'll be keen to hear if anyone else has found a solution.
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[DEBEUG] Stores with the AI are not on the maps anymore HELP
Riker2335 replied to [=ST=] James45 [FR]'s topic in Events, Missions & AI
@hogansheroes I believe this was posted in the general tab the other day and Kup (understandably) locked it but it had screenshots. If I remember correctly, it's an Altis server running stock Exile traders. The objects are there but not the traders themselves. @[=ST=] James45 [FR] It will probably be a typo in your mission file. Have you checked your server RPT for any errors? Can you share your RPT for us on Pastebin or a similar service? -
Hi @rhammer2003 can you confirm which zombie spawner you are using and also when this problem started? Also do you have any logs from the spawner that you can share? I'm afraid we can't help without some more information... Depending on the spawner in use, you may either be able to find your answer in the forum thread for that spawner or to ask the question directly in that forum. Cheers.
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StokesMagee's Resort - Premium Scripts
Riker2335 replied to StokesMagee's topic in General Discussion
Hey Stokes, this is something I'm interested in but I have two questions; 1. Does it disable the auto-fuel at petrol stations and if not, is there a reliable way to do it? 2. Is this something done at the Vehicle customs or the actual vehicle trader? I don't have a vehicle trader on my server, just a vehicle customs (all vehicles must be found or won at missions). -
@Ban This is the forums for the Exile mod, not for the server you were playing on. If the ban is just on the server you were playing on then we cannot remove that ban here, only the admin of that server can do so. If it is a global Infistar ban (meaning you cannot play on ANY infistar protected server) then you will need to take that up with Infistar to discuss why you were banned. Good luck.