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WURSTKETTE last won the day on April 9 2018
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212 ExcellentAbout WURSTKETTE
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Maybe, if you would share the shipwreck script you're using.
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[solved] Moving dead player from safe zone.
WURSTKETTE replied to geekm0nkey's topic in Traders & Safe Zones
@infiSTAR -
Please don't, guys. Anyway, prolly noone gonna create that file for you - unless you gonna pay - obviously.
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First issue, wrong login - second issue you try to run 64bit on extdb2.
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I could be wrong but if i remember correctly, if you don't set a color it'll take the one defined by exile - did you tried that? Instead of spawning it in, alternative, you could use class CfgInteractionsmenu in config.cpp it alsow allows conditions, wouldn't that also suit your needs?
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Might got ya wrong, do you even WANT a similar grey color and not the exact one exile is using? If you add in an action without altering the colors (text formatting) it take the values from CfgInGameUI deposited in config.bin colorBackground = {"19/255", "22/255", "27/255", 0.900000}; //dark grex action box colorText = {"111/255", "113/255", "122/255", 1}; //light grey text colorSelect = {1, 1, 1, 1}; //white text on selection colorBackgroundSelected = {"63/255", "212/255", "252/255", 0.600000}; //light blue selected box But i guess, you really want just a slight different grey for your custom action and once chaning the color on addaction by structured text, it'll will be that color only - selected or unselected. Not sure if there is even a smart way to get around that and have a 2nd color if selected. If you find a way, let us know pls class CfgInGameUI { class Actions { align = "0x00 + 0x08"; shadow = 0; x = "(safeZoneX + safeZoneW * 0.5)"; y = "(safeZoneY + safeZoneH * 0.6)"; w = "300 * pixelW"; font = "PuristaMedium"; size = "18 * pixelH"; rows = "5*SafeZoneH"; arrowWidth = 0.015000; arrowHeight = 0.020000; iconArrowUp = "\A3\ui_f\data\igui\cfg\actions\arrow_up_gs.paa"; iconArrowDown = "\A3\ui_f\data\igui\cfg\actions\arrow_down_gs.paa"; background = "\A3\ui_f\data\igui\cfg\imageCornerElement_ca.paa"; underlineSelected = 0; colorBackground = {"19/255", "22/255", "27/255", 0.900000}; colorText = {"111/255", "113/255", "122/255", 1}; colorSelect = {1, 1, 1, 1}; colorBackgroundSelected = {"63/255", "212/255", "252/255", 0.600000}; }; class DefaultAction { font = "PuristaMedium"; size = "18 * pixelH"; colorText = {"255/255", "180/255", "24/255", 1}; shadow = 2; showHint = 0; showNext = 0; showLine = 0; relativeToCursor = 1; offsetX = 0.000000; offsetY = 0.045000; hotspotX = 0.000000; hotspotY = 0.000000; textTipFade = 0.400000; textTipDelay = 0.400000; }; class CommandBar { left = -1; top = -1; show = 0; }; };
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would be good to see a screenshot, to see if there is any possible way of hacking it. If not, i would contact the admin/support of the server - imho a healthy server shouldn't allow unraidable bases
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post rpt + extdb + customcodes. spawning a vehicle on structures like wood or any strutcures (beside of concrete) is a problem since day one (unless, i didn't got the catch).
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"ExileServer - Database Error: Error Unknown Protocol"
WURSTKETTE replied to Kuchenplatte's topic in MySQL
pls post extdblog and full rpt -
hetzner - in the serverexchange here and there you find pretty good deals.
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post extdb and rpt @pastebin.com
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And you took the information he's lazy from where? Did you had a private we don't know about, you should mention?! Some peeps just don't have the time (starting from scratch, figure out bla bla) but resources and ideas to create something by themself. Beside the fact we already have hundreds of low/0 pop servers - what's wrong askin for someone, setting up a server for money? Do you also question someone lookin for a doc treating a (simple) wound, someone ask for an electrician taking care of your doorbell or the guy askin a mechanic replacing your wheels, tax declaratio...and so on...
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You have to use the class X instead of the name (and for sure you have to add items but i guess you removed them to keep the post as short as possible) Example: class Exile_Trader_Armory { name = "ARMORY"; showWeaponFilter = 1; categories[] = { "NIArmsAmmo", "NIArmsWeapons" }; }; class Exile_Trader_Equipment { name = "EQUIPMENT"; showWeaponFilter = 0; categories[] = { "Community4", "Community5", "Community6", "Community7" }; };