HeadRox

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About HeadRox

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    Bambi
  • Birthday 11/24/1976

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  1. HeadRox

    Crashes? Please help!

    Hi All, I had same problem. I have Windows 10. What did the trick for me was Go the your arma.exe > right click Go to properties > click compatebilitymodus + tick the box Put in on : Windows > press ok Start arma 3 Done!
  2. HeadRox

    Tanoa Zombie spawns

    [SOLVED] Hi Flow Did that exactly: // List all the trigger group to use here. Triggers = [Trigger_1]; Iv ran around all towns but no joy / no zeds spawning Did the instuctions from: These worked flawless on Altis. [SOLVED] Had made an error/typo in the TriggerPostitions.sqf, i believe that bugged my spawning of zeds. i did : And removed the ' */ ' reinstalled fresh step by step and works now fine Thx Flow / Point for your feedback! +1
  3. HeadRox

    Tanoa Zombie spawns

    Yes got this as in the previouse post stated: Mission.sqm (Exile.Tanoa.pbo) And no dont have anything after ' */ ' same as in the original file.
  4. HeadRox

    Tanoa Zombie spawns

    No man its not that i dont wanna show them but i think they didnt matter as Flow said to alter triggers to only Trigger_1 , rest is not needed Here the complete version: fn_init.sqf
  5. HeadRox

    Tanoa Zombie spawns

    Iv got all the config's in that sqf file tho. But i didnt past it in the forum as they seem obviouse. Iv just paste the part of the triggers that needed editing (acording to Flow: // List all the trigger group to use here. Triggers = [Trigger_1,Trigger_2,Trigger_3,Trigger_4,Trigger_5];
  6. HeadRox

    Tanoa Zombie spawns

    Hey man, This is all files that needs altering: config.cpp TriggerPostitions.sqf And in the fn_init.sqf Mission.sqm (Exile.Tanoa.pbo) Think those are the parts needs altering, next to the startup ofcourse line. Forgot to answer your question, yes got zombies and demons to as mod @Ryanzombies
  7. HeadRox

    Tanoa Zombie spawns

    Hey man thx for your reply! Strange thing, edited it all but all the sudden no zed's / checkt in Georgetown (biggest i believe) Installed it as normal, like altis, no error's on loading server, but no zeds odd.
  8. HeadRox

    Tanoa Zombie spawns

    Hi Flow, Working on these on Tanoa, but didnt got one line you explained " Replace the content of TriggerPositions.sqf with that code and then remove all triggers in init file except the first one (Cities)" These are in the init: So i see 'cities' 3 times in that file. Question is what to delete and further paste your coordinates in there right? Thanks for you effort making these spawns/triggers
  9. HeadRox

    Stuck on loading map

    This workd for me tho, Load Editor > Load into the map as a char into the editor ( just put a car or something on the map and press 'play senario') After go to your server. Done. i know its not a normal workaround but for now it works for me tho.
  10. No, only when a / your base despawns, he sais. I think thats just. As when someone isnt playing and their base despawns everyone should be able to get the stuff.
  11. Ah then! ok thats why i didnt see it, as there is no base despawnd yet. Ty!
  12. Yes curious to as i havent seen a safe yet.
  13. HeadRox

    Bashing my head in with Vanilla installation

    Hi, Sounds lil bit like this : You sure that youv got the right version of the database(sql) file?
  14. HeadRox

    Server dont pass "loading map"

    I had that issue to. But then i forgot to put in the new SQL file from 9.6 update to 9.8 and the server was stuck on black loading screen. My solution was to load the new update sql 'upgrade 0.9.6 to 0.9.8.' Load that into your database and you wont loose your current one. I did ofcourse a backup of my current one to be sure. After that i was solved in 5 min.
  15. HeadRox

    Does Server Time Affect Despawn Time?

    Really want to hear if the solution from GamersRoost workt for you, as i got that same feeling. My server is x6 time speed