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3 NeutralAbout HeadRox
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- Birthday 11/24/1976
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Hi All, I had same problem. I have Windows 10. What did the trick for me was Go the your arma.exe > right click Go to properties > click compatebilitymodus + tick the box Put in on : Windows > press ok Start arma 3 Done!
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[SOLVED] Hi Flow Did that exactly: // List all the trigger group to use here. Triggers = [Trigger_1]; Iv ran around all towns but no joy / no zeds spawning Did the instuctions from: These worked flawless on Altis. [SOLVED] Had made an error/typo in the TriggerPostitions.sqf, i believe that bugged my spawning of zeds. i did : And removed the ' */ ' reinstalled fresh step by step and works now fine Thx Flow / Point for your feedback! +1
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Yes got this as in the previouse post stated: Mission.sqm (Exile.Tanoa.pbo) And no dont have anything after ' */ ' same as in the original file.
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No man its not that i dont wanna show them but i think they didnt matter as Flow said to alter triggers to only Trigger_1 , rest is not needed Here the complete version: fn_init.sqf
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Iv got all the config's in that sqf file tho. But i didnt past it in the forum as they seem obviouse. Iv just paste the part of the triggers that needed editing (acording to Flow: // List all the trigger group to use here. Triggers = [Trigger_1,Trigger_2,Trigger_3,Trigger_4,Trigger_5];
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Hey man, This is all files that needs altering: config.cpp TriggerPostitions.sqf And in the fn_init.sqf Mission.sqm (Exile.Tanoa.pbo) Think those are the parts needs altering, next to the startup ofcourse line. Forgot to answer your question, yes got zombies and demons to as mod @Ryanzombies
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Hey man thx for your reply! Strange thing, edited it all but all the sudden no zed's / checkt in Georgetown (biggest i believe) Installed it as normal, like altis, no error's on loading server, but no zeds odd.
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Hi Flow, Working on these on Tanoa, but didnt got one line you explained " Replace the content of TriggerPositions.sqf with that code and then remove all triggers in init file except the first one (Cities)" These are in the init: So i see 'cities' 3 times in that file. Question is what to delete and further paste your coordinates in there right? Thanks for you effort making these spawns/triggers
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This workd for me tho, Load Editor > Load into the map as a char into the editor ( just put a car or something on the map and press 'play senario') After go to your server. Done. i know its not a normal workaround but for now it works for me tho.
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[SOLVED] How-to edit or remove Ambient flyovers / Jets
HeadRox replied to HeadRox's question in Serverside
No, only when a / your base despawns, he sais. I think thats just. As when someone isnt playing and their base despawns everyone should be able to get the stuff. -
[SOLVED] How-to edit or remove Ambient flyovers / Jets
HeadRox replied to HeadRox's question in Serverside
Ah then! ok thats why i didnt see it, as there is no base despawnd yet. Ty! -
[SOLVED] How-to edit or remove Ambient flyovers / Jets
HeadRox replied to HeadRox's question in Serverside
Yes curious to as i havent seen a safe yet. -
Hi, Sounds lil bit like this : You sure that youv got the right version of the database(sql) file?
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I had that issue to. But then i forgot to put in the new SQL file from 9.6 update to 9.8 and the server was stuck on black loading screen. My solution was to load the new update sql 'upgrade 0.9.6 to 0.9.8.' Load that into your database and you wont loose your current one. I did ofcourse a backup of my current one to be sure. After that i was solved in 5 min.
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Really want to hear if the solution from GamersRoost workt for you, as i got that same feeling. My server is x6 time speed