-
Content count
19 -
Donations
0.00 EUR -
Joined
-
Last visited
Community Reputation
0 NeutralAbout kenzo47
-
Rank
Bambi
- Birthday 03/26/1995
Personal Information
- Homepage
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
kenzo47 started following [Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
-
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
kenzo47 replied to second_coming's topic in Add-ons
I was running the underwater loot crate script as well. I haven't tested it with this one but thanks for the update!- 3161 replies
-
- survivor ai
- random ai
- (and 9 more)
-
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
kenzo47 replied to second_coming's topic in Add-ons
Thanks for taking the time to help me out, I appreciate it. PBO: https://transfer.sh/PYSGT/a3-exile-occupation.pbo RPT: https://transfer.sh/b39BK/arma3server-2016-06-16-17-44-45.rpt I couldn't upload the RPT to pastebin, it was too big.- 3161 replies
-
- survivor ai
- random ai
- (and 9 more)
-
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
kenzo47 replied to second_coming's topic in Add-ons
I'm still not getting any "Gear Crate" markers when using these settings. Testted a clean install of the stable as well as the latest dev and still having that issue. SC_occupyLootCrates = true; SC_numberofLootCrates = 2; SC_LootCrateGuards = 8; SC_LootCrateGuardsRandomize = true; SC_occupyLootCratesMarkers = true;- 3161 replies
-
- survivor ai
- random ai
- (and 9 more)
-
Hello, when I use your example script my total money get's set to the amount that I want to be added. _addpoptabs = 10000; _newPoptabs = ExileClientPlayerMoney + _addpoptabs; ENIGMA_UpdateStats = [player,_newPoptabs]; publicVariableServer "ENIGMA_UpdateStats"; Instead of adding 10000 poptabs it sets my total amount to 10000. I'm trying to make a paycheck script but I'm kinda stuck.
-
Alright, thanks for confirming
-
What are you on about? We're using: https://github.com/Falcon911/spearhead-exile as a base for our server and we've added a ton of mods Btw, really nice of you trying to guess our admin logins. I have banned you from our server.
- 3 comments
-
- 5000 start cash
- 3x respect
- (and 23 more)
-
ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
kenzo47 replied to Janski's topic in Scripts
Thanks for offering to help but I might've found the problem. I think it's an issue with PBO Manager. I tried to install the claim vehicle script and my serverside PBO wouldn't load with that addon either. I will try a complete clean install later this evening with the additional pbo prefix files- 2256 replies
-
- virtual garage
- vg
- (and 20 more)
-
What do you mean? I'm getting the same error as you were getting. This is the first time installing this and I still get that error. Nevermind, got it working. Fix: I added 2 files ($PBOPREFIX$ and PboPrefix.txt) with contents: "ClaimVehicles_Server" and I repacked the server side PBO with PBO Manager. Everything seems to work fine now.
-
ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
kenzo47 replied to Janski's topic in Scripts
I'm still getting: 7:35:16 No entry 'bin\config.bin/CfgPatches/ExAd_Core.units'. I don't know how this is possible. Also, the instructions tell me to add this to my config.cpp: class CfgExileCustomCode { ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf"; }; But there's no "ExileServer_system_territory_database_load.sqf" file on github. I packed the PBO's serverside and placed them in my @ExileServer\addons folder. All my other mods work perfectly fine.- 2256 replies
-
- virtual garage
- vg
- (and 20 more)
-
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
kenzo47 replied to second_coming's topic in Add-ons
I'm still having this issue with the latest DEV version. I want less of these crates on the map. Is this something I'm doing wrong?- 3161 replies
-
- survivor ai
- random ai
- (and 9 more)
-
We're working on the website. Welcome to Tripwire Gaming's Lingor server. We're here to stay. Newly started server with active admins and loads of content. Unlike other Exile Lingor servers we use fair trader prices. Not pay to win crap. Teamspeak Password: tgc
- 3 comments
-
- 5000 start cash
- 3x respect
- (and 23 more)
-
kenzo47 started following Tripwire Exile Lingor EU
-
Thanks for this. Had some issues with duping as well.
-
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
kenzo47 replied to second_coming's topic in Add-ons
Double post. Website is slow as hell for me.- 3161 replies
-
- survivor ai
- random ai
- (and 9 more)
-
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
kenzo47 replied to second_coming's topic in Add-ons
I finally found out what causes the "Gear Crate" markers to disappear. SC_numberofLootCrates = 6; // if SC_occupyLootCrates = true spawn this many loot crates (overrided below for Namalsk) SC_LootCrateGuards = 4; // number of AI to spawn at each crate I changed SC_numberofLootCrates to 2 and SC_LootCrateGuards to 7 and no markers showed up but the AI still spawned, I checked with InfiSTAR.- 3161 replies
-
- survivor ai
- random ai
- (and 9 more)
-
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
kenzo47 replied to second_coming's topic in Add-ons
I'll try this when I get home tomorrow. I'll post my findings here.- 3161 replies
-
- survivor ai
- random ai
- (and 9 more)