Thiefnuker

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About Thiefnuker

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  1. Thiefnuker

    Rearming (custom?) Vehicles

    Bump! We're getting desperate over here The current "solution" is removing all cars that have weapons.
  2. Thiefnuker

    Rearming (custom?) Vehicles

    Hi guys, I recently started an Exile Server for just me and a friend and added CUP_Vehicles for it. You can imagine our excitement when we could afford a Mastiff To our disappointment, the gun was empty. No problem, farming another half an hour and selling enough guns to start war and we got ourselves a HEMMT Reammo truck. Again, we got disappointed when the "Rearm" option did not appear after getting into both vehicles as driver (Local vehicles). From that point on I have tried many custom vehicle rearm scripts (Like the vehicle service point script and AVS) but the rearming component of them never seems to work. I even tried manually (debug console) adding the option to rearm and triggering the functions, without success. The refueling works just fine, but the rearming remains stubborn. I even tried adding magazines to the database, without any success. At this point im desperate enough to consult forums, so here we go: I'd like to completely start over and just ask if someone can provide us with a lightweight script that re-enables the ammo trucks' function to reammo. My biggest problem with this is that in every attempt I made, "vehicle player" returned the player as if he was not in a vehicle. "objectParent player" also yielded the player unit, making it impossible for me to refer to the vehicle?!? That's why I'm asking if someone knows a way around that? At this point, I couldn't even care less about balance, I just want ammo in the ********** **** ***** ***** ***** Mastiff. Thanks in advance, Thief
  3. Thiefnuker

    [UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins

    Oi! Is Addon still working? I've attempted to install it, the RPT reports that it has loaded properly, but it keeps saying "None of your vehicles can be customized". I'm trying to make it work on CUP's Douglas DC-3 with skins I grabbed from A3Wasteland. I've added the "abstract" class and the AAF skin class to the config properly. Since I'm unable to access the trader (which may be because it's a plane and not a street vehicle?) I added the skin to the database manually, I entered 4 | SneakSkin_AAF, 4 being the vehicle's ID and SneakSkin_AAF being the classname of the skin. The path of the skin is "mpmissions\Exile.Panthera3\vehicleTextures\aaf.paa", so it is located within the mission.pbo. Is it okay to use the fixed name or must it be __cur_mp.Panthera3.pbo? I've also just tried using one of your predefined skins for the strider, no success. Neither RPT spills any errors so I'm sorta out of ideas. Any help would be appreciated (Except the "Did you forget a semicolon?" thing^^)