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Everything posted by Lodgie
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The Vehicle Trader in this Safezone does not sell vehicles. "Error Code 13 - Contact Admin" I did not modified any of my Traders and their Zones. FIXED:
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du musst das komplette log posten
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thanks for this detailed answer @Kobayashi i gonna check out this netId !
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Lodgie replied to second_coming's topic in Add-ons
hey. if i need to set "DMS_ai_offload_Only_DMS_AI" and "DMS_ai_freeze_Only_DMS_AI" to true, due some compatiblity issues, is there ny other way to offload occupation to client to remove rpt spam? 20:37:46 Server: Object 2:2372 not found (message Type_121) 20:37:47 Server: Object 2:2528 not found (message Type_93) 20:37:47 Server: Object 2:2527 not found (message Type_93) 20:37:47 Server: Object 2:2347 not found (message Type_121) 20:37:48 Server: Object 2:1839 not found (message Type_93)- 3161 replies
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- survivor ai
- random ai
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hey, thanks for your replies! it looks like you have some experience on this topic for you own. yesterday i found out that this command " #exportJIPqueue " might give me more details about the rpt spam. the object not found turned into this: Error: Object(2 : 2727) not found Error: Object(2 : 2728) not found 5:31:27 Client: Local object 2:2727 not found 5:31:27 Client: Local object 2:2728 not found 5:31:27 Server: Object info 2:2727 not found during Changing Owner 5:31:27 Server: Object info 2:2728 not found during Changing Owner and some of this: Road not found Road not found so in other words theres nothing i can do to make it stop logging this? btw.: im on a linux box and use stderr/stdout direct logging...
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looks like i fixed it by setting DMS_ai_freeze_Only_DMS_AI = false; to "true" edit: nope its not fixed...
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i check the the scripts from DMS and i found this: if ((isClass (configFile >> "CfgPatches" >> "Ryanzombies")) && {!DMS_ai_offload_Only_DMS_AI}) then { diag_log 'DMS DETECTED RyanZombies. Enabling "DMS_ai_offload_Only_DMS_AI"!'; DMS_ai_offload_Only_DMS_AI = true; }; but it confuses me. doesn't that mean no matter if i enable or i disable DMS_ai_offload_Only_DMS_AI via config , it will be overwritten by this function?! so in other words DMS will not offload ryanzombies ?!
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i checked the logs and the only thing about "detect" i could find is: 7:25:01 "v53 (20-07-2016) [OCCUPATION]:: Detected DMS version July 11, 2016" but youre right. i think i can remember that i allready saw something like this also for RyanZombies, where DMS was detecting it. but its not doing it now (or not anymore) i have alot of: 19:01:19 Server: Object 2:2934 not found (message Type_121) 19:01:19 Server: Object 2:2935 not found (message Type_121) 19:01:20 Server: Object 2:2764 not found (message Type_121) 19:01:21 Server: Object 2:2942 not found (message Type_121) 19:01:21 Server: Object 2:2375 not found (message Type_93) 19:01:21 Server: Object 2:2209 not found (message Type_93) 19:01:22 Server: Object 2:2941 not found (message Type_121) 19:01:22 Server: Object 2:2782 not found (message Type_121) pretty sure being caused from exilez. any idea why dms is not detecing the zombies (anymore)?! everything is working on the server, its just about those logs which make my logfiles 10mb
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will this work with exilez?! DMS_ai_offload_Only_DMS_AI = false;
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will this : DMS_ai_offload_Only_DMS_AI = false; work with exilez (ryanzombies) ?! did somebody tested it already?
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same here :-/
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for me it looks like: "3:59:35 Player XYZ: Signature check timed out"
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reads to be fixed soon
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hmm - i posted a fix to this problem in the OT, but the topic is not available anymore. i dont know why. open ExileServer_system_trading_network_purchaseVehicleRequest.sqf in exile_server.pbo and change this line: _position = (getPos _playerObject) findEmptyPosition [10, 175, _vehicleClass]; to read _position = (getPos _playerObject) findEmptyPosition [10, 300, _vehicleClass]; profit!
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wenn du die battleeye filter korrekt hast und keiner mehr gekickt wird, kannst du die configs von dms etc so lassen wie sie sind.
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folgendes hinzufügen: !="e "lastGestFreezeT";\n\nif (_VBtemp + 25 < time) then\n{\n\nif (isPlayer _this) then {} \nelse\n{\nif (random 10 < 6) then\n{\n\n \n\n \n\n\nif" am ende der zeile, die mit "7 isPlayer" beginnt.
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poste mal das be log vom kick
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wenn realtime 1 und statictime 0 nicht funktioniert, dann nicht du kannst die echtzeit leider nicht immer und ohne weiteres mit der ingame zeit verknüpfen. wenn du bischen ahnung vom scripten und coden hast, hilft dir das sicher weiter: http://killzonekid.com/arma-extension-real_date-dll-v3-0/
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New players on second log in are stuck under the ground
Lodgie replied to steve1two's question in Serverside
making the account_uid field in the player table unique within the db just made the problem worse for me. i figured your best bet for now is telling your players to suicide or wait for the next server restart. 8 from 10 will respawn completly fine and with full gear after commiting suicide, 1 will be fixed on the next server reboot, and the last might need help by deleting his char out of the db by an admin. but i will continue seachring for a proper solution to this problem! -
Players Spawning as Bunny/Invisible in the ground.. Help?!
Lodgie replied to Retribution's question in Serverside
21:40:21 Error in expression <llExtension _query); (_result select 1) select 0> 21:40:21 Error position: <select 0> 21:40:21 Error Generic error in expression 21:40:21 File exile_server\code\ExileServer_system_database_query_insertSingle.sqf, line 16 21:40:21 Error in expression <llExtension _query); (_result select 1) select 0> 21:40:21 Error position: <select 0> 21:40:21 Error Generic error in expression 21:40:21 File exile_server\code\ExileServer_system_database_query_insertSingle.sqf, line 16 21:40:23 Server: Object 2:2911 not found (message Type_121) -
New players on second log in are stuck under the ground
Lodgie replied to steve1two's question in Serverside
Good idea searching the Problem within the DB. i checked the Indizes of the Table "player". It looks like: PRIMARY BTREE Ja Nein id 0 A Nein player_uid BTREE Nein Nein account_uid 0 A Nein as you can see the key to "account_uid" is named "player_uid" i checked all other tables too, and the name + the keyname is always identical. just not in the "player" table. -
New players on second log in are stuck under the ground
Lodgie replied to steve1two's question in Serverside
commit suicide via ESC menu works on my server, without actually dying. it will spawn me to where i was, with same gear i had before the "suicide" -
*edit* missunderstood your question if your server was restarted alot recently, there is a chance a3launcher will need some time before its getting listed again. show us your startup line
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try verify exile files
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Players Spawning as Bunny/Invisible in the ground.. Help?!
Lodgie replied to Retribution's question in Serverside
when i click commit suicide, im getting killed. then returned to lobby, click enter and spawn where i just died, BUT alive and with full gear. its kinda killing the "buged" version of the character, allowing you to respawn as the actual good one. still very annoying