-
Content count
29 -
Donations
0.00 EUR -
Joined
-
Last visited
Community Reputation
3 NeutralAbout Vitamin Carrot
-
Rank
Bambi
Recent Profile Visitors
657 profile views
-
Can confirm issue is resolved ... Now to go to town on this thing .... exileZ looks pretty good i think ... maybe add some bigger badder vehicles ... repair and reload sounds good too
-
omg i just fixed it- copied config.cfg from @exilserver to root of arma3 server Please wait while testing commences....
-
Nope - stdout.log 8:55:00 Dedicated host created 8:55:14 BattlEye Server: Initialized (v1.217) 8:55:14 Autoinit is only supported for persistent missions!
-
omg... this totally like one of those moments you are installing an old IDE HDD in a system and forget to set the stupid little pin jumper to cable select Ill try this tomorrow and let you know if it was that simple
-
Hi, Thanks for the reply Here ya go hostname = "Carrots Local Server"; password = ""; passwordAdmin = "********"; serverCommandPassword = "********"; logFile = "server.log"; verifySignatures = 0; // Do NOT use verifySignatures=2! It costs too many FPS BattlEye = 0; requiredBuild = 141764; // 1.70 stable allowedLoadFileExtensions[] = {:}; allowedPreprocessFileExtensions[] = {"sqf"}; allowedHTMLLoadExtensions[] = {"html"}; motdInterval = 5; maxPlayers = 100; voteMissionPlayers = 200; voteThreshold = 200; allowedVoteCmds[] = {}; allowedVotedAdminCmds[] = {}; disableVoN = 0; vonCodecQuality = 30; persistent = 1; kickDuplicate = 1; equalModRequired = 0; kickClientsOnSlowNetwork = 0; timeStampFormat = "short"; onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = "kick (_this select 0)"; motd[] = {"Why Isnt This Working?", "I Think I Dun Goofed" }; class Missions { class Exile { template = Exile.Tanoa; // Exile.Namalsk, Exile.Altis // do NOT use custom difficulties! // Use either ExileRegular or ExileHardcore // or you will break Exile! difficulty = "ExileRegular"; }; }; my launch command is as follows: ./arma3server -config=config.cfg -mod=@exile -servermod=@exileserver autoinit > stdout.log 2> stderr.log &
-
Nope... upon closer inspection I am not wearing Loafers ... nor is it referencing a different default config file - I must have done a bad in the cfg somewhere or pooched the db
-
Hmmmmm, I have a suspicion in regards to this issue - I have disabled battleye and verify sigs in the extdb-conf.ini but battleye is still running on the server, on top of this when the server has no players in it the damn thing shuts down and then tries to initialize another instance when someone joins but fails due to the DB connection already having been made. I think the server is referring to another config possibly a default one.... time to go trawling through the file system for me.
-
Hi Guys, Yay server is up and running but when it restarts or loads for the first time players receive the voting screen instead of the instance auto loading the exile.tanoa map ... any ideas? did i do a wrong?
-
Could this be updated to include the 1.0.3 class names or has there been no changes
-
Try uncommenting out those lines and see if it works still... if it does then make a backup of the working file and then just remove the classes you do not want and try that
-
Thank you, I love you :-P
- 9 replies
-
- 0.9.8
- starting poptabs
-
(and 1 more)
Tagged with:
-
Cheers guys, do you automate this amendment to the DB at all? if yes then how do?
- 9 replies
-
- 0.9.8
- starting poptabs
-
(and 1 more)
Tagged with:
-
I am assuming that as of 0.9.8 in order to set the starting amount of pop tabs I will need to edit the 'money' column under the 'player' table? I say this as the money column appears to no longer be under the accounts table
- 9 replies
-
- 0.9.8
- starting poptabs
-
(and 1 more)
Tagged with:
-
is there a small or medium sized fire?
-
Well now that my major cities in Altis are overrun with zeds - I was looking for a means to make it worth it for players to go back in after they have initially run for their lives, geared up a little and had some liquid courage. Unfortunately I have no experience in code but I was wondering what would be required to drop a static loot crate at a certain point in each city and have the loot inside cycle like loot does for exile