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Everything posted by IbziDk
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Since the last arma update, players haven't been able to connect to our servers. It seems to be a battlEye problem: 9:06:32 BEServer: cannot find channel #2017102733, users.card=0 9:06:37 BEServer: cannot find channel #2017102733, users.card=0 9:06:42 BEServer: cannot find channel #2017102733, users.card=0 9:06:46 BEServer::finishDestroyPlayer(2017102733): users.get failed Tried to start all over with a fresh install with map Malden. Arma up to date, downloaded a "new" version of exile 1.0.3, DMS, Occupation and Infistar - so that we wouldn't use any of our "old" files. Server got up and running, admin could join over LAN, but players from the outside can't connect. The battlEye issue above, is in the rpt every time a player connects. On player screen it says: "BattlEye initialization failed" Serverport 2302 Rcon 2310 port 2306 opened for battleye RPT: https://www.coolstone.dk/infusions/downloads/arma3server_2017-12-19_09-00-22.rpt Anyone else having these issues and maybe a solution??
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We are trying to set up a Chernarus server. Got everything working but are missing a boat dealer. Does anyone know and being willing to share how to set up a boat trader either in solnichniy, Balota or both places Theese are our files in mission.pbo initPlayerLocal.sqf: https://pastebin.com/ZD6cyxNS initServer.sqf: https://pastebin.com/nxPR9HfR mission.sqm: https://pastebin.com/P49dXAUE What do I add to theese files, to get a working boat trader? Thx in advance
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Same problem, traders are way of map.
- 14 replies
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Its frustrating that A3 launcher doesn't recognize the updated CUP mods. We are having the same issue. Some players could join via arma launcher, and some via a3, but some are unable to join the servers either way.
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Join our new Dayz inspired, custom build server
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Did you find a fix for this?? We are having the same issue on one of our servers.
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:-( Delete this post please
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Hi. (hope this is the right forum to place this thread.....) We are looking for a solution to merge a UID based load out with the custom bambi load out Like these below. We have xSpawn installed with custom bambi load out, and would like to offer our player the opportunity to buy a custom load out, which then is locked to their UID (So if the player dies, the uniform either de-spawns or it can not be taken by another player UID) Is there a script like this somewhere out there, or is anyone willing to help merge the files I have tried to merge our ExileServer_object_player_createBambi with one I found in here (can't find it again) but here's the pastbin https://pastebin.com/3BgbtSWa And this is the one I tried to merge. It's un-tested, but can someone tell if it might work...?? https://pastebin.com/FM1mJMYR Thx in advance
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Deleted
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Hi. We are looking for a solution to merge a UID based load out with the custom bambi load out Like these below. We have xSpawn installed with custom bambi load out, and would like to offer our player the opportunity to buy a custom load out, which then is locked to their UID (So if the player dies, the uniform either de-spawns or it can not be taken by another player UID) Is there a script like this somewhere out there, or is anyone willing to help merge the files I have tried to merge our ExileServer_object_player_createBambi with one I found in here (can't find it again) but here's the pastbin https://pastebin.com/3BgbtSWa And this is the one I tried to merge. It's un-tested, but can someone tell if it might work...?? https://pastebin.com/FM1mJMYR Thx in advance
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[Release] Admin Tool: Zombie Shield (RyanZombies/ExileZ)
IbziDk replied to Mizzle420420's topic in Scripts
Where do you put the .sqf file???- 17 replies
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- ryanzombies
- zombie
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We have the same issue. How do you add ExAd virtual garage into infistar custom apps? class customapp_8 { submenu = 0; toggleable = 0; text = ""; tooltip = ""; fnc = ""; pic = ""; }; The Virtual garage app is on the same spot as infistar private chat app in the XM8
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Gute Laune?? Wir haben das nicht gewusst, und das stand nirgendwo, das beides TCP UND UDP geöftnet sein sollte... Wir sind jah nicht alle profis.. Wünsch dir noch einen guten Abend..
- 41 replies
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- battleye
- hotfix 1.80
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It looks like we have found a solution. I didn't see it mentioned in any other post. In our router we had port 2306 open for battlEye, but only TCP. Changed that to both TCP and UDP, activated battlEye and now players can connect
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Es sieht aus, als haben wir einen Lösung gefunden. In unserem Router war port 2306 (battlEye) offen, aber nur TCP Wir haben das geändert für beides (TCP und UDP) Haben BattlEye aktiviert und die Spieler können jetz verbinden.
- 41 replies
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- battleye
- hotfix 1.80
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Wir haben Battleye deaktiviert, das löst leider das Problem nicht, aber die Spieler können auf den Server spielen.
- 41 replies
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- battleye
- hotfix 1.80
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I know, but temporarily this will do (or so it is, until a fix is made)
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No, the only thing that "fixed" the problem for us, was disabling battleye in config.cfg (BattlEye = 0;)
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Already did. Rcon is on port 2310 as I wrote in OP 2306 is open for BattlEye
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We have disabled BattlEye and BEC for now and made Infistar shut down server.. Annoying that it doesn't work, but we will also wait for the new exile, and hope that will fix the issue. If anyone comes up with a fix for this BattlEye problem, please reply...
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Can players connect to your server??
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Wir haben das gleiche Problem.
- 41 replies
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- 1
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- battleye
- hotfix 1.80
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They can't connect. Server is added and visible in A3 Launcher. Every time a player tries to connect, they get the message "BattlEye initialization failed"
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V81 is working...
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Same issue here