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Everything posted by dj3hac
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hm i remember having an issue where shit was spawning underground. I cant remember If it was this is not. I do remember that everything was off by a consistent value. Maybe just try raising the value to a positive number. seeing -.96 and -4.1 on a 2 level house makes me think its reversing the height value.
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all your height values are negative dude. are you sure thats right?
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Have you tried this tool to create custom loot spawns? I've had "Great Success" as Borat would say. WOW! never mind. link removed, apparently that points to a trojan now. Here is a copy off my harddrive from before that link was compromised. it was a post here on the exile forums, so I'll be letting someone know about it. http://dirtyzone.net/loot_Chernarus.zip Its a mission file. just open it in the editor and place any buildings you want to make loot spawns for. spawn yourself as a player. 2 Will set a marker + lootspawn + copies it into clipboard. 1 Will delete the nearest marker. (Up to 20m)
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Starting a new listen server for me and my friends, stuck loading in
dj3hac replied to SomeCallMeNomad's topic in Setup
I have nothing to add that hasn't already been said. Just take it slow. Make a backup AND test after EVERY change. I learned that hard way and had to start from scratch twice. Do yourself a favor and use Atom as your editor with the Arma code and scrollbar code preview addons if you aren't already. -
Creating Exile Server, can't connect (rpt file included this time)
dj3hac replied to SomeCallMeNomad's question in Serverside
What do you mean by "listen server"? Are you just trying to join the game as a player? -
There is a compatibility patch now, and there should be a fully compatible release soon.
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Make loot spawn in certain buildings i added to map?
dj3hac replied to ProfessorBAG's topic in Looting
I used this for my server, worked great! -
Hi everyone. I'm running Chernarus (A2OP) on my Exile 1.0.1 server, with full weather effects. This, of course, makes the lakes go into technicolor disco mode. Is there a way I can keep my weather system and not have to deal with blinding lakes? Thanks!
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My server is currently in what I will call a "beta" stage, it's running 24/7 and ready to accept players. Rather than doing everything manually in the DB I was wondering if there are some basic admin tools around? I think Infistar is more than I need right now and just want something that can do the basics a bit easier than manual. If I have to I will get Infistar, but I hear it causes significantly more lag than without. Thanks guys.
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Oh wow thanks for this, a few more defined values than mine has!
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Just the fog? I have a script that handles fog differently that I could use instead, may create a lot of lag for some though since it's all particle based. I'll start playing with fog values until I find the cutoff point. Thanks for your reply.
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So, every restart some of my objects, (some are worse than others), decide to go all nuts and move around, tables are upside down, entire buildings flipped, etc. Every restart it's slightly different, sometimes better, sometimes worse. I built the traders using the 3D editor and the E3DEN plugin. I exported by selection, I am positive that damage and simulation was disabled for all objects. Any ideas what might be causing this? Note: the tank traps can be pushed around by a vehicle, even though simulation is off. It may also help to say all these objects are loaded from server side scripts in the @exileserver folder.
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Trader city objects doing kickflips on server restart
dj3hac replied to dj3hac's topic in Traders & Safe Zones
okay. we are going to try with M3Editor. Friggin wicked! Everything seems to be working now! Thanks a lot. Weird that the official tool doesn't work. -
Trader city objects doing kickflips on server restart
dj3hac replied to dj3hac's topic in Traders & Safe Zones
Is it really that broken that nobody has any ideas? -
Trader city objects doing kickflips on server restart
dj3hac replied to dj3hac's topic in Traders & Safe Zones
Here's some screens of the height issue, Pobeda Hydro-Electric Facility. Everything is great in the editor. But in game... yeah. My lakes look like a windows media player visualization. I haven't even bothered looking into that one yet. -
Trader city objects doing kickflips on server restart
dj3hac replied to dj3hac's topic in Traders & Safe Zones
I am using the one made by the Exile developers. -
Trader city objects doing kickflips on server restart
dj3hac replied to dj3hac's topic in Traders & Safe Zones
yes I am. Each script may be slightly different, thats just me trying to get it to work right. the one liners are completely untouched. I can provide the mission.sqm for Bash, Stary, and Pobeda. The others were made by my friend working with me, so i can still get them, just not until tomorrow though. -
Trader city objects doing kickflips on server restart
dj3hac replied to dj3hac's topic in Traders & Safe Zones
Thats fine. I was going to release everything publicly when finished anyway. Nobody would help me out when I started, and I don't believe in that nonsence. Modding and stuff like this should be a community thing. If I can save someone tonnes of time, awesome, them using my code is taking nothing away from me. -
Trader city objects doing kickflips on server restart
dj3hac replied to dj3hac's topic in Traders & Safe Zones
Hey, thanks a lot, I've been having this problem for a few days now. I'm also having problems with the eden plugin not exporting the correct heights on some objects. I know for a fact that the PobedaHydro.sqf script isn't working at all right now, as it has both issues with height and collision. Some of the scripts are in one line, sorry about that. It's just the way the plugin exports them for me. a3_custom.zip -
I fixed it, or at least narrowed the issue down to my trader.cpp file. Yup totally fixed, in case anyone is interested: class MASTools { name = "MAS Tools"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { //"NVGoggles_mas_h", //"Rangefinder_mas_h", //"Laserdesignator_mas_h" }; }; having the items commented out was the same as having no data entered at all, returning an unexpected value of Null.
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instead of adding every entry to loot spawn/trader lists am I able to place the entries in a separate .sqf and call it from where i WOULD put the entries? I'll add an example below: lootBackpack_list = [ [ 0, [ // CIVIL "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_Carryall_cbr", "B_Carryall_khk", #include things.sqf; ]],[ 1, [ // MILITARY "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", #include things.sqf; ]],[ 2, [ // INDUSTRIAL "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", #include things.sqf; ]],[ 3, [ // RESEARCH "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", #include things.sqf; ]]]; I feel like trouble shooting would be a lot easier if i kept the mod entries separate like this, but I'm not sure exactly how. If I have a list of items thats literally just "item1", "item2", "item3"; would that work, because its called WITHIN the brackets already, or would it have to be in its own brackets and formatted properly. Basically i guess I'm asking if calling a .sqf file in the same the as literally pasting the entire script where the #include line is. Sorry if this is confusing, it confuses me and I wrote it!
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I'm now getting this error when starting the server after following the guide. I've double checked everything for missing punctuation / spelling.
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Black screen on Chernarus, tried everything already suggested here.
dj3hac replied to dj3hac's topic in Setup
My Internet frigged up and double posted. (stolen wifi at work, not even 1 bar) ... And now my edit has turned into a quote. -
Hello, I've spent the last 2 days working on getting an Exile Chernarus server running. From what I understand the black screen usually means a db error, I haven't been able to find any discrepancies in the information I put into the config files that could cause this. Another thing I'd like to mention, which may or may not be related; when disabling strict mode on my SQL server (I have a pre-existing XAMPP server I added the exile db to) there was no line in my my.ini containing "sql-mode ..." so i added "sql-mode="NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION"" to the bottom, removing that line from my.ini leaves me at Awaiting server version or w/e that error is, so i believe it's working. I can provide logs, screenshots, VNC, videos, whatever. I just don't know what exactly it is I'm looking for to show you, some help would be really appreciated. I will include my latest rpt below. Thank you!
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Black screen on Chernarus, tried everything already suggested here.
dj3hac replied to dj3hac's topic in Setup
I'll probably have to put up some forums so reople can request bikes and stuff. I'm not hosting for a clan or group at all, I just know there is a lack of really dirty hardcore servers. With that said I'm having trouble getting the server first person locked, it is my understanding that I just have to change "ExileRegular" to "ExileHardcore" but that doesn't seem to work, it's fine now as I'm still testing things. Also, exile and base Arma 3 loot is spawning, however, any CUP, RHS, TRYK, etc. loot is not, it tries to though. There are empty items in loot piles, so I assume that's it. Is there a specific spot I should look for discrepancies to rectify this? Sorry for asking so many questions, you guys are just too damn helpful