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[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
none of the doors open for any of these buildings , any ideas ? this is also true for all other missions... the buildings in zcp work so this must be something to do with DMS im guessing.. ps.... loot does seem to spawn inside a few of these buildings, but the doors dont work so it kinda taunts you -
[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
working perfectly now... thank you -
[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
was there anything i needed to add to the mission.sqm ...? for the obsticles and buildings -
[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
i changed the names... and now the mission *ai and loot crates* spawn.... however none of the buildings or obstacles are loading... and the mission is north of the airfield, im not sure how its supposed to look though so maybe this is where its supposed to be... -
[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
also noticed that the mission is named "AIStaticBase" in "DMS_StaticMissionTypes" and named "aibase_nwaf" in "DMS_StaticMissionsOnServerStart" and in the missions\static folder the mission is named "AIStaticBase" .... -
[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
keep getting this error: "Warning Message: Script \x\addons\DMS\missions\static\aibase_nwaf.sqf not found" i think it is supposed to use "a3_DMS" and not "DMS" in the path... however i cannot seem to find where it is being called from... -
[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
i did ask about adding it to "DMS_StaticMissionsOnServerStart" .... your origanal reply said to add it to "DMS_BasesToImportOnServerStart" i just got home from work ... i will add it and check it out again.... THANK YOU....! -
[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
here is my pbo .. -
[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
.... -
[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
do i also need to add it to: "DMS_StaticMissionsOnServerStart" ?? and everything is hovering up in the sky.... rpt.... 2:35:36 "DMS ERROR :: Calling DMS_fnc_ImportFromM3E_Static with invalid file/filepath: aibase_nwaf | _export: <null>" 2:35:36 Error in expression < file/filepath: %1 | _export: %2",_file,_export]; [] }; private _objs = _export> 2:35:36 Error position: <_export]; [] }; private _objs = _export> 2:35:36 Error Undefined variable in expression: _export 2:35:36 File \x\addons\dms\scripts\fn_ImportFromM3E_Static.sqf [DMS_fnc_ImportFromM3E_Static], line 42 -
[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
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[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
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[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
thank you i will throw this in right away and test it -
[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
that would be frickin awesome..... -
looonytoonz started following [Release] DMS Chernarus Static AI Base Mission
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[Release] DMS Chernarus Static AI Base Mission
looonytoonz replied to clarkycalLad's topic in Events, Missions & AI
When used on ChernarusRedux map all AI players, AI vehicles, and all the crates spawn 5k north in the woods