fatguy1121

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Everything posted by fatguy1121

  1. I've had this error floating around in my server .rpt's for as long as I can remember. I tried checking whether there was an actual error or not, however I couldn't see the problem. Has anyone else experienced this error? The file is unmodified. 20:18:24 Error in expression <ion] call ExileServer_util_log; [] call _functionCode; }; missionNamespace setVa> 20:18:24 Error position: <_functionCode; }; missionNamespace setVa> 20:18:24 Error Undefined variable in expression: _functioncode 20:18:24 File exile_server\code\ExileServer_system_event_thread_spawn.sqf, line 37
  2. fatguy1121

    [Done] ExtDb3 Compatibility with Exile

    I'm having a problem with building rotations. It seems like new building rotations are saved, but not properly retrieved from the database after an otherwise successful update? Anyone else experience this?
  3. fatguy1121

    Second Scroll Options For Heli Tow Rope

    I've had this problem forever, but I believe it is Infistar to blame. Im not sure though.
  4. Its funny because whenever my server crashes, so does yours. They are somehow related in time. I've found that the Performance V5 binary doesnt crash as often, however yesterday the server crashed twice, and sure enough yours did as well. It has to be something with the xm8 app reporting.
  5. You are partially wrong, and partially right. Builds after V5 definitely crash 300x more often than the V5 build, however V5 still crashes quite regularly, about once or twice per week. Im glad you tested that, because I was about to do the same, but at least we know that wasn't the issue.
  6. Im on the edge of my seat... The performance binaries don't have anything to do with it, as Ive had the crashes on the default builds.
  7. I have no errors whatsoever in my logs except for one which didn't even cause the server to crash. However, I do have xm8 log failures around the same time my server has crashed. Check your xm8 logs
  8. Ill bump it again too, Just had a crash again at exactly 11:05 PM... Some help would be greatly appreciated, I guess nobody cares.
  9. In reply to that, This is the cleanup times.... Maybe you are on to something... Maybe the Exile server is attempting to delete vehicles and items past expiry all at the same time daily? Im under the impression that it checks consistently for a past due time, since exact times are logged in the database, i.e. at exactly 10 days from the last updated time it would perform the delete operation. Not at 11:00PM PST 6:00AM GMT daily
  10. fatguy1121

    server crashing

    Lets take this to your thread, because the OP doesnt have the same issue
  11. Same Issue, Posted this Thread a week ago. CanuckBrian also has the same issue here We have been talking amongst ourselves to try to resolve the problem, but cant figure it out. My ONLY idea is that the XM8.dll is trying to send data to the master server, but doesn't get a reply and it times out causing us to hang? My crashes happen at 11:00 PM PST +/- 7 minutes almost daily
  12. fatguy1121

    Server crashing after a few Hours

    Memory Problem. I had the same issues a million times found out that a memory module would begin to fail as it heated up, and the more load on the memory the hotter it got. Our server would crash with access violations at different addresses around 5PM (hottest part of the day) which made sense. I used memtest by HCI Design (In OS) to fill the RAM, and found all this out. Could also be an allocator issue.
  13. fatguy1121

    Server Not Responding

    So... I, along with another server manager are having strange issues with our servers "crashing" however the server doesn't actually crash. What happens instead is, the server will drop CPU util down to about 10% and memory usage to like 400Mb, then stay there, not processing anything. Players in the server aren't kicked, connections aren't closed, the server console doesn't switch to Not Responding. Everything points to the server working normally, however it clearly isn't. Players are stuck in the same animation they were performing before the crash, and database changes aren't dumped to the database before closing. There arent any RPT's or Dumps created. The only solution is to close the process and start over. I found remedy by completely reinstalling the server files from fresh, but it lasted only 1 week. Im not sure whether this is an Arma bug, an Exile bug, or anything to do with my configs. However the other server manager reports the same issue, however we are using entirely different setups with pretty much everything different incl. malloc, binaries, missions, mods, configs. The only things that bear resemblance are the mods we share in common.
  14. fatguy1121

    server crashing

    Let us know the results of your report. I have the exact same issue, except it seems to always happen in the late evening around 10PM PST. The last attempt to resolve it was a week ago when I completely re-download all the Arma 3 server files and mods. The fresh install worked for exactly 8 days. I just purged all the log files and thinned out the database by about 70%.
  15. I did some nice things for remembrance of 9/11.
  16. fatguy1121

    Where the F*#k are the right keys!?!?!

    Try the updated solution, or join a server known to have been updated.
  17. fatguy1121

    Where the F*#k are the right keys!?!?!

    So, I've updated my server by the book, and yet I still get kicked for not having the right keys on the exile mods. Arma 3 Launcher says that the mod is "partially signed" on multiplayer. Where do I get the proper keys?
  18. fatguy1121

    Where the F*#k are the right keys!?!?!

    Thanks raldara for pinpointing the problem. Solution 1 = Delete @Exile from game dir, and re-download @Exile and the Hotfix then install them like you would normally. Solution 2 = Delete @Exile from game dir, and use A3L to "automagically" download the mod. Note: If you did this and still cant join the server you want, Try joining one that is updated like mine *Sponsor* Bug = Installing Exile client from files provided in the US mirror issue invalid signatures on mod files.
  19. fatguy1121

    DMS - Defent's Mission System

    figured it out.
  20. fatguy1121

    Include your custom objects and buildings in a server addon

    Okay yeah... you were right. I messed up the code before even giving it a try. Sure enough after using just the stock file, everything worked. I was under the impression that if the mod was run before the map is changed in the mission file, that the objects wouldnt spawn. So I was trying to find a way to call the object.sqf from the mission file.
  21. fatguy1121

    DMS - Defent's Mission System

    Is there a way to change the _titleColor from #FFFF00 ? I tried editing ["_titleColor","#FFFF00",[""]], in fn_BroadcastMissionStatus.sqf however the text is still FFFF00.
  22. fatguy1121

    Include your custom objects and buildings in a server addon

    Okay, so... help is needed. Im trying to use this on Chernarus, and im almost positive that the [] execVM "a3_custom\mapcontent\yourcustom.sqf"; command needs to be called from the mission file on load, however I have no idea how to do that. Can someone help? currently the script is only loaded before the mission file which is not at all useful. How can I call that file from the mission? I already tried putting that in the init.sqf in the mission file, but errored because the file couldn't be found (looking in mission file probably) when it needs to look in the server mods or something, I have no idea.
  23. fatguy1121

    Adding new objects to Esseker

    I'm having the same problem. First of all, the post that tells you how to install them serverside has a bad .pbo It registers the fn_init.sqf in a folder A3CCustom that does not exist, thus fn_init.sqf is not ever called. After fixing that problem you run into another problem. Because the objects need to be spawned AFTER the mission file is read to change to the proper map, the fn_init.sqf needs to be read after the server has changed to the proper map. The best way I can think to do this is to have the mission call the script, however I am nowhere near smart enough to code that in. Ill let you know if I tinker around long enough to figure out how to do that. TL:DR 1. The .pbo from that website wont ever work right in the firstplace unless you fix it 2. The object spawn script needs to be called after the mission file is read, not before. (dont know how to code that in, but ill try)
  24. This will probably get lost, but in the current version the variable in config.sqf [_box enableRopeAttach Value;] Does not get called on by the Heli crashes, or supply crates. Its not hard to fix, but still a bug.
  25. fatguy1121

    [GUIDE]Welcome Intro with Music

    You mentioned setting this to disable music, however the default music still plays, any idea? class CfgExileMusic { Ambient[] = {"ExileTrack03","ExileTrack04"}; Combat[] = {"ExileTrack06","ExileTrack07"}; Intro[] = {""}; };