-
Content count
42 -
Donations
0.00 EUR -
Joined
-
Last visited
-
Days Won
1
IN005 last won the day on January 13 2017
IN005 had the most liked content!
Community Reputation
24 NeutralAbout IN005
-
Rank
Bambi
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Update Version 0.9.2 - Added: 5 new weapons (1 Sniper Rifle, 1 SMG, 2 Shotguns and 1 Pistol.) - Added: New Structures to the Editor. - Added: Classnames List - Changed: Engine Sounds for the Plymouth Rock - Fixed/Reworked: Folder Structure I also changed the License for the mod. ( https://creativecommons.org/licenses/by-nc-nd/4.0/ )
- 23 replies
-
- 3
-
- apocalyptic
- fan mod
- (and 5 more)
-
Hey guys, basicly I have some Ideas how to improve gameplay / pvp. Door Keys Break the door lock Traps Sleep So this is basicly everything for now. I will update the post with new Ideas, if I get some. Cheers
- 1 reply
-
- 1
-
Yes you are right, the mad max game should have a multiplayer.
- 23 replies
-
- apocalyptic
- fan mod
- (and 5 more)
-
Update Version 0.9 - Added 'The Nux Car' - Added the Tin Can Grenade - Added 6 custom reskins of ArmA vanilla bandanas Its been a while now since the last update, like 2-3 months, because I lost the willingness and the pleasure to make this mod. One day I reinstalled my arma 3 tools, so I lost the original bikey. I made a new one instead with the same name, so you only need to replace the old one with it. Update Version 0.9.1 (Fix) - Removed Something wich was not supposed to be released yet...
- 23 replies
-
- apocalyptic
- fan mod
- (and 5 more)
-
Hey could someone help me please with this problem:
- 23 replies
-
- apocalyptic
- fan mod
- (and 5 more)
-
Hello guys, this is more a question to developers of Exile and other mods. As I'm creating my Mad ArmA mod, I came along the idea to make custom grenades. I imported my grenade into the normal game without running exile and it worked fine for me. Than I started my mod with exile together and it stoped working. After a while i figured out why. Normally this is your headline for a normal grenade: class CfgPatches { class Weapons_Grenades { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F"}; }; }; But within exile, theres a overwrite for that file, wich blocks everything. So I need to use this: class CfgPatches { class Weapons_Grenades { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"exile_client"}; }; }; If I would use this second CfgPatches, it would make my mod only working with exile. But I want to have it as a independent mod, wich not requires exile client to work. I know there are several other mods, like CUP or RHS wich work fine within exile, but my mod seems only to be useable with or without exile. Is theres a solution for this problem? Cheers IN005
-
Update Version 0.8.5 - Added the Hockey Mask - Added the Catchers Mask - Added the Dazzle Crow Mask -Fixed varius things Update Version 0.8.5.1 -Fixed missing pbo, wich steam wasn't uploading.
- 23 replies
-
- apocalyptic
- fan mod
- (and 5 more)
-
I found out, why it is not working for you, in reborn, every AI wich is over 900-1000 meters away, is not loaded, so it safes some fps. You need to deactivate that.
-
Sometimes it takes a while or your markers are not updated (infiStars markers are not the fastest ^^) Or you forgot to add the markers for the waypoints...
-
Read the third spoilers last line, there I added the note.
-
ok Open up @ExileServer\addons\JohnOs_events\addons\Events\events_config.sqf Search for /** Convoy Settings -- DO NOT USE CONVOY **/ (should be line 99) It should look now like this: Now open the folder: @ExileServer\addons\JohnOs_events\addons\Events\Convoy and open the file inside of it. It should look like this: This is basicly everything, a very basic convoy script with really stupid AI drivers ^^ If you finished one convoy crew, the next convoy will start two seconds later. I'm going to rework it, so it loads the random time between the convoys.
-
Ok guys, got the convoys to work ^^ Should i do a short tuto how I made them work?
-
I started to activate the convoy mission for my altis server, got it to work without a server crash, now I'm waiting for a convoy to be started...
-
IN005 started following Possible to add effects?
-
Hello guys, how is it possible to add effects like smoke and fire to my map? I want to have the capital survivor town with chimneys and they should have those effect. This is how it looks now on my server: This is how it should look: Could someone help me please with this? Greeting IN005
-
Hey guys, found this script and reworked it a bit for my server: But now is my question, how to make it spawn money into the players inventory?
- 21 replies
-
- etg login reward script
- login
- (and 5 more)