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Everything posted by Xtortion
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So I found in the config.cpp you can change your maxDeposit for the lockers But I would also like to be able to increase the maxDeposit for the personal safes that people can have and that one is just 30k Does anyone know where I can change the maxDeposit for the safes? Thanks in advance already.
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Glad ya mentioned me - Would have overlooked the fix otherwise. Thanks a lot! We'll apply this later today to the server.
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The blue sky is not a problem from the map - You need to use the latest CUP Core/Maps - With those two your sky should be fine again. The sky will still show blue if you're using AiA. At least this was the problem for me back then.
- 22 replies
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- mission file
- esseker
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Heya folks - I'm customizing around our server's Statusbar but I want to change the lettertype (font) of it to the same font of our ranking system: That font is also the same like the statusbar from Dope So does anyone know how I can change my statusbar to have the font like that as well? Currently it's like this: Which ain't too bad either of course but it looks cleaner with the other font. Thanks in advance already!
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I already found it out on how to do it - I completely over looked it. Such a derp. Thread can be closed please. @Taylor Swift (A)
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I replied you in a PM !
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I mean like the DB is cleared of not having any bounty entries and should not have any interference of letting us make bounties - My bad And here ya have the overwrite: We are launching a seperate CfgExileCustomCode.hpp to keep things organized that way: ExileClient_gui_xm8_showPartySlides = "fixes\ExileClient_gui_xm8_showPartySlides.sqf"; ExileServer_object_player_createBambi = "fixes\ExileServer_object_player_createBambi.sqf"; ExileServer_object_player_database_load = "fixes\ExileServer_object_player_database_load.sqf"; ExileServer_object_player_event_onMpKilled = "fixes\ExileServer_object_player_event_onMpKilled.sqf"; ExileServer_system_network_event_onPlayerConnected = "fixes\ExileServer_system_network_event_onPlayerConnected.sqf"; Here our overwrite on the onplayerconnected: DB: RPT if you need it:
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@WolfkillArcadia or @Taylor Swift Before the Exile update we managed to get the bounty script working perfectly fine on our server but now since we started a fresh server with 0.9.8 and when we want to set a bounty on people it'll give us the message: 'Most Wanted: You already have a bounty set on someone! ' But the thing is, the db is completely clear and there are no contracts showing either so there shouldn't be any bounties up and we cannot make new ones either. got perhaps any idea what we could've done wrong ? Thanks in advance already
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You're amazing @CEN ! Thanks a lot - Very helpful. I could easily adjust the locker ones but I don't want people to simply store all their money in safezones. So instead I want people to be able to store up a huge bundle into a safe and they'll have to travel with a big amount of money towards the safe zonen if they wanna purchase something big. This is exactly what we need. Thanks again
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Heya! We've recently renewed our server installing everything by scratch again because of the new Exile Update and we also got the latest Infistar, now the thing is, one of our players, as soon as he connected this was happening: 7:10:23 "ExileServer - Player <nameoftheplayer> (UID <UID>) connected!" 7:10:23 "<infiSTAR.de>CONNECTLOG| #0 Connected: <nameoftheplayer>(<UID>) ID: 5 SteamName: <nameoftheplayer> [30-Jun-2016 22-18-55 - v0053]" 7:10:23 Attempt to override final function - fnc_infistar_stopvaultglitch 7:10:26 "<infiSTAR.de>CONNECTLOG| #1 Connected: <nameoftheplayer>(<UID>) ID: 5 SteamName: <nameoftheplayer> [UpTime: 0h 49min 30s | - ServerFPS: 49.2308] [30-Jun-2016 22-18-55 - v0053]" 7:10:54 "ExileServer - Starting session for '<nameoftheplayer>' with ID 'fEbLijdo'..." 7:10:56 "ExileServer - Deleting group R Alpha 2-1 (2:1240)..." 7:11:32 "<infiSTAR.de>CONNECTLOG| #2 Disconnected: <nameoftheplayer>(<UID>) ID: 5 SteamName: <nameoftheplayer> [30-Jun-2016 22-18-55 - v0053]" 7:11:32 Client: Remote object 5:0 not found 7:11:32 Warning: Cleanup player - person 2:1245 not found 7:11:33 Warning: Cleanup player - person 2:1245 not found 7:18:10 User name='<nameoftheplayer>', pid=<PID>, steamID=<UID> banned So it comes with a message saying ' 7:10:23 Attempt to override final function - fnc_infistar_stopvaultglitch' And after that he was banned. Got any idea what was triggering that? Thanks in advance already!
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I really don't understand that either but it never happened before but it does happen often with a few other functions but it ain't really an hassle. For now everything seems fine, multiple players connected and no issues anymore This thread can be closed and is 'solved'.
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Alright - I'll be checking how everything runs from now and let ya know if we run into any more troubles. Thanks already for your help
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Yea we have it exactly like that onUnsignedData = "kick (_this select 0)"; onHackedData = "ban (_this select 0)"; onDifferentData = "kick (_this select 0)"; Wouldn't have a clue why it still banned that player though. Looked around about that 'attempt to override' error and it doesn't seem to appear now for the infiSTAR function. I still really wonder why it banned the player though makes absolutely no sense lol
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Hm well I looked at the folder and some other folders as well and it just contains 1 inistar PBO and that's it - If it would be running twice wouldn't it then give a warning to all functions and not just that one?
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This is such a good read lol. I cannot believe how damn dense people can be. instructions are very clear on how to install - I don't get how you can get issues with those. Only thing that can happen is you as a person missing a step by either overlooking or forgetting - Because everything is simply explained on how to do it. And if you just can't work it out - Then next time just ask nicely here what could be wrong and what to do about it. As simple as that. Everyone would be more than glad to help around here - But not with that attitude around lol. Should be happy they're still nice enough to tell you what the problem is. I would not have said shit with how you treated them on a script they put days/weeks of work in and then sharing it like that. Anyway, both this and MarXet are amazing scripts and have CLEAR instructions. Thanks folks
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[TRG] EXILE TANOA | MISSIONS | PVP | CAPTURE | REVIVAL | HIGH FPS IP: 94.23.252.71:2352 Requirements: - Apex DLC - Exile Mod Server features: - Bandit Missions - Capture Points - Town Raids - Player Market - Advanced Towing/Sling - Revival - Custom Ranking System - Custom Traders And many, many more things. Come join us in the server and find out! See ya there - Tactical Rising Gaming Admins
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- capture points
- town raids
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That's just so deep.
- 75 replies
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- restart warnings
- scarcode
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Got it on yes - But haven't seen it like that as in the screeny - I guess the temperature has to be colder than the standard ones to keep getting that or w/e.
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Xtortion replied to second_coming's topic in Add-ons
Hm I run it also on Apex on the Tanoa map together with ZCP but we don't have any problems with the markers or what so ever- 3161 replies
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- survivor ai
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@IT07 - Alright well I'll be looking forward to them actually! Me and my group actually find it loads of fun to chase after convoys and to intercept them to take them down ! I'll be happy to see this coming in.
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@ElusionPDX - If you found it - I would love to know
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Did you perhaps edit some lines around? - Because I use this as well on all our servers and just the 'standard' way and not editing that at all and it's not giving us any errors.
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Xtortion replied to second_coming's topic in Add-ons
Oh gosh.. I'm such a derp lol. Didn't saw those lines at first actually lol. Thanks!- 3161 replies
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- survivor ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Xtortion replied to second_coming's topic in Add-ons
@second_coming - The RPT does actually detect the trader zones as it even says in the RPT. But the thing is - It's spawning the ground vehicle (Bus Transport) instead of the Heli transport that I put in (I put in only the heli in the lines and there ain't a single ground vehicle in my config anymore that I've sent you over the PM) Yet it keeps spawning the Bus Transpor instead of the Heli one and I just can't seem to figure out why.- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Xtortion replied to second_coming's topic in Add-ons
So did anyone else test the latest occupation on Tanoa? Does it actually spawn you the helicopter or does it transform into a bus occupation as well for others? (latest dev release only, previous version occupation transport works fine)- 3161 replies
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- survivor ai
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